Originally Posted by
Physic
different dungeons have different numbers of damage in a pull everything scenario. in stone vigil, pull everything means you could go all the way to the first boss. in other dungeons pull everything means 6 monsters until you kill a specific monsters.
there is no way to say for every scenario pull everything is the right answer.
also, your aoe does matter for size of pull. if you have primarily conal aoe, and the pull is large enough, monsters will walk outside the aoe. If you are a tank this means it is likely certain monsters will peel off you and attack dps/healers. Repositioning constantly moves monsters and is not optimal is you are a tank, because moving monsters can mis align aoes, line attacks or ground targeted attacks
Also, if your group has an aoe size that basically only hits 5 mobs reliably, pulling more than 5 monsters is not that effective. Rockbreaker on monk for example is not a large aoe, getting 10 enemies is not that effective in this case and more chaotic for little benefit.
steel cyclone is 5 yalms, its not that big, if you pull the whole dungeon, you wont hit all. also when you pull large numbers the monsters constantly squirm, making it more chaotic. equilibrium is 60 seconds and not primarily for enmity.
all of this is overall irrelevant anyway because expecting optimal gameplay in random duty finders is imo foolish.