Originally Posted by
Reynhart
Thanks for the number.
For easy calculation, I will average everything so DPS are at 2200, turtle-tank at 1050 and DPS-tank at 1550. I won't count DPS from healers in the mix, since it would only lowers tank DPS proportion in the end.
So, with 4 DPS, a full OT and a full MT, you end with 11400 DPS (2200*4+1550+1050). The turtle tank counts for just above 9% of the total DPS. The higher dps stance uptime, the higher this number will mean, to a maximum of...13% with 100% DPS stance uptime. Even if I take the lowest turtle number (1000) and the highest DPS-tank number (1700), we'd go from 8% to 14%.
So, in the end, people are harshly rejecting "less optimal" tanks for, at worst, 4% lower performance of the whole group (Again, not counting healer's DPS). Disproportionate retribution, isn't it ? And since someone compared damage dealt and damage taken, I wonder if the overall damage taken increase isn't actually higher than 4% if your tank stays out of tank stance all the time. And I think it probably has less impact that the actual job you take (i.e having a turtle DRK instead of a turtle PLD has more effect than having a turtle PLD instead of a dancing PLD...)