this is their problem sometimes you have to say no otherwise we end up having a braindead game. People asked for Elden Ring to have an easy mode and they never added it.
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I don't know why people are adamant that both MSQ content and the jobs we play have to be catered to the lowest common denominator.
If the content absolutely has to be designed to be boring, we should at least be allowed to have fun jobs to engage in every content.
Designing both content and jobs to be exceedingly simple just hurts the game because it ends up segregating people into different content depending on their skill level. This causes people to fall into tribal camps and we get the whole "casual v elitist" nonsense that we have now.
XIV is the only MMO I've seen that's so aggressive about bending backwards to cater to less-skilled players vs. actually challenging them to improve and learn, and it's dubious if it's even doing that much good for the player metrics.
I liked being able to offer advice to people complaining about the SB MSQ duties in novice network so they could succeed, but then they just added easy mode so they don't even need to try anymore.
Sadly this wouldn't work, people don't like spending more time in a dungeon than they have to so if you make it so they can't go wall to wall pulls anymore you'll get Tank, Healer and DPS players complaining to make the difficulty lower again.
Balance will never be fully achieved, no game can do this there will always be a meta no matter how hard you try to balance things without complete homogenization.Quote:
B) Balance damage for the very best tanks to still be able to wall to wall but your average tank being unable to but culturally it will still be the standard because if Xeems can do it so can I will lead to the absolute curse of getting that one awful gun-breaker who was carried by a god tier white mage that one time.
Then you'll have a Tank strike which will accomplish nothing, there is probably alrdy less Tanks than Healers actively participating in the role.Quote:
c) remove all self heal skills from tanks , making them essentially shit dps with rampart seeing as they've already removed emnity
This I can absolutely get behind, more buttons doesnt necessarily mean better, but more complex thought provoking rotations would absolutely work better across all jobs, but in the end most players will go meta and min max anyway, look at WoW as a prime example.Quote:
D) increase the difficulty of Dps rotations where you get the inevitable backlash of ' Im a healer not a dps'
Is that really needed to say? like I think we all agree it is bad and annoying that people downplay the complains by saying that people should just play something else. I don't think it is better though to tell people they should just play something else if they like how it is right now
This entire post, and any requests to show savage logs when the discussion is not about savage but job design, are ad hominem attacks and we don't have to respond to them. The people who have anything intelligent to say about healer design are able to do so without criticising a person's accomplishments.
honestly, I would believe that when it happens. Yoshi also said that we were meant to be healers, not dps... well, in 7 we certainly arent really healers.. think one of the tanks has a better regen than I do, and certainly not dps either.
so what they say and what gets delivered is...unreliable.
I don't think we need much more proof of what's wrong with the current design then those ability usage ratios in ultimate speedruns.
I mean they commented on the feedback from the benchmark and from the ddos stuff but they didn’t mention this not even acknowledge they’ve seen it spoken about so I honestly don’t think they see it as wider issue. This thread is just a small sample pool of players and if anything this sort of strike should of been consistent across expansions and patches a recurring thing.. I know people have said they’ve expressed it in the past but yeah.. doubt much will change.
This. I don't understand why we as a community have to be allergic to the idea of having at least some level of challenge to overcome. One that comes from the gameplay itself and not a player who didn't bother actually trying. Does nobody want to improve in the thing they're doing on this game? Actually learn and grow?
Where did the mentality of the devs of , we're not nerfing Shinryu so please challenger yourself further to beat the fight go ?
Half the replies on here I've seen from rookie healers who say , no dungeons are still hard actually , are coming in with examples from running with tanks who don't even bother fulfilling that role properly so your artificial difficulty is from an underskilled player that didn't bother - not the content itself. Yet you still get through it regardless because its that trivial. Playing like a monkey and costing your party should be punishable and something to learn from , not a pass.
I would argue that the game at the moment is designed in a way (at least when it comes to casual content, for harder content it is a more complicated discussion and not what that person was talking about anyway), that it can be cleared by the other people no matter how bad another player is in a particular role. It is totally fine not to be happy with that state and thinking it is a fundamental aspect of this genre that should be part in casual content in this game as well. But when it comes to FFXIV itself at least at the moment it is not a fundamental aspect of this game for casual content right now and I just think it is kind of wrong to tell people to play something different if they are happy that it is the case right now.
The basic mits in this game are so boring for the sake of everything being standard its dire. self healing is about as interesting as we have.
I would love for Warriors to maybe have something like a mit that takes like 50% of damage for 15 seconds and turns it into a dot that needs to be out healed.
or like DRK to have something like a powerfull mit that gives you stacks that you pay for later like 40% mit but every 2 seconds spent in it gives you an increasing 1% damage taken when dispelled so you can kind of use it as an emergency button.
but we dont have that we have flat values that you can just use on a cycle.
so yeah they'dd just be a dps but they get rampart
By your likes to my likes ratio to some degree I am correct in that response, you guys literally want an echochamber and you are absolutely unwilling to discuss idea's unless it suits you.
It seems to be the same 10-15 people liking eachothers posts thinking giving eachother a false sense of accomplishment. Good luck with your strike.
some sort of synchronicity between healers and tanks would go a long way
I wouldn't be thinking this if the game wasnt objectively worse for healers. Coddling to people who don't like trinity mmos has made an entire role boring and bad to play so im sorry but I will keep having the opinion that they play non-trinty mmos or have square enix remove the trinty aspect of this mmo and I move on. The only thing I hate more than being pushed away is being bored.
when we are talking about what is enjoyable in a game and what not (and that is the main focus of the discussion). That will always be a discussion about subjective things for the most part. For example that healers press only 1 gcd button for the majority of their rotation is an objective fact but that it is boring or bad that that is subjective. Something subjective a lot of people understandably agree with but it doesn't change the fact that is subjective and that some people can feel different about it as well (that is just an example though to illustrate that point). and because it is about something subjective their opinion is as valid as anyone else's.
The developers should figure out a way so that players who want to click 1 GCD can still merely click 1 GCD while others who don't can choose to.
You can have your cake and eat it too. The developers just need to think beyond the current design paradigm to consider how best to cater to both casual players and high-end players.
Actually, I have read a lot of the posts in this thread and people HAVE been lumping all the tanks again numerous times. I would have to go back 100+ pages, but people have done it several times in this thread. So don't assume I haven't been keeping up. I've been noting the arguments on both sides and taking into consideration what has been going on, but this thread has become so hostile for people that actually came in to try and keep a neutral stance, while pointing out the holes on both sides of the fence, and it just spirals into a mess.
Perhaps if people remained constructive, instead of feeling the need to be snarky, sarcastic, rude and downright insulting other cultures things would be far more constructive.
Very interesting shift in thought you got there mate.
https://media.discordapp.net/attachm...ality=lossless
With that I totally agree. my point though was anyway just illustrating the difference between something objective and something subjective and not to just tell other people to play something different if they are happy with how it is right now and wouldn't like some changes that would would not be optional
still stand by it
it reeks of the type of person who plays healer ' so they can have the partys life at their hands' and are annoyed that its not
To be fair, it's a non-moderated , and relatively unorganized"strike". You're going to have unsavory individuals both for and against the agenda who may have varying takes or biases unrelated to the main post who may also make one opinion seem worse , better, toxic or misinformed.
I don't know if people were mean to you or whatever since I'm not reading through the entire thread.
But this point has already been addressed. Please look at the casts of final floor savages. A12S truly did not have that much more healing than P12S. Neither did O12S (the hard ones that xpac were in 4 and 8).
Same healing required by the encounter but much more different playstyles required of the player, at all skill levels. There is only one variable that changed: the job kits.
Additionally some of us have repeatedly said that you had to use your entire kit even in dungeons in HW and SB if you wanted to be optimal. Furthermore healerless dungeon runs in HW was next to impossible on patch, and in SB they were still difficult even with a Red Mage. Without a RDM or a PLD they were next to impossible too.
It is not set in stone that dungeons have to be so casual that you can efficiently run through them without using 80% of your kit. This isn't just a problem with WAR. I've done many GNB runs with 3 DPS, including with casual players. It's trivial.
We have gone from healerless runs in dungeons being outright impossible with almost all compositions to now healerless runs being trivial on 3 tanks and doable on DRK.
Do you really think the variable that changed was the dungeon damage profile?
true, like I said totally understandable not liking it. My issue was mainly with telling people off to just play something else if they like and that was all I was discussing.
And I think the player base would respond negatively to that. But I don't find it impossible to imagine that at least some people would find it more enjoyable as well. And in that case as well I would have issues as well with people telling them "just play something else" if they voice that they like it. My only issue is with people putting their own opinion as more objective than other peoples opinion when it comes to the subjective parts.
I started the game as a healer un 2013. I main healer, to this day. And it's boring, no matter the content. Even savages and ultimates are boring once your team is comfortable.
Healing has been boring since Stormblood to me (WHM main lol), SGE felt nice at the beginning, but three hours later, the fun was gone, because all of my hotbars are exactly the same between all healers.
During EW savage prog, I was beyond annoyed at all the "fake" peaks of difficulty for healers. Oh you're stepping into the poison? Take a dot that 2HKO anyone, so even the healers can't compensate. Oh you got 7 people alive out of 8 ? Too bad, no amount of shielding can protect you. Tankbusters? Don't worry, we got enough mitigation and self-heal to literally not have a scratch. Everyone died but you did your job? Sorry but you also need the DPS and the tanks to shield and mitigate, because the healers aren't enough.
It's like, we're too weak, and weirdly too powerful at the same time.
I remember being very careful during T13 prog back then (or even T7/9!), how timing was really important for heals, because one GCD too much and you could become the target, and one GCD less and the tank could die ─ and let's not forget about stance dancing. That's when I felt like healing was more important ; now it feels like being a cheap DPS with a green icon being present for mechanics only.
There is something fundamentally wrong with these jobs if people are hoping for noobs dying on repeat during alliance raid so they can have "a little bit" of fun. It's not like I want to take the fun away from those who are satisfied, but I also deserve to have fun with the jobs I (used to) love.
We have four healers in the game one of them can have the 1111 button spam and everyone else can have a better dps rotation. This another problem with the game making every job appeal to everyone for no real good reason. Its how DRK started to become WAR because DRK took MP usage and had oGCD focus as well as less self sustainability but now people who came over from WAR but like DRK because it looks cool to them want to make it into WAR ruining it for the core players. You can make a million excuses I can make a million excuses my opinion wont change as people have tried to change it for 5 years and all have failed.
If they want the game casual make duty support casual, make an easy healer job, make a easy tank job and dps and so on. There are over 20 jobs in this game make some of them hard for people who want to be pushed.
Oh my god Marcia, just because people didn't drop their pants in excitement over your suggestion of "What if FFXIV had Holy Shock?" doesn't mean it's an "echo chamber".
There's this recurring theme here of people who pop-in with uninspired arguments (that have already been addressed 88938912 times) or totally-lukewarm ideas, and then seem to take it deeply-personally if no one really engages with it.
Well, no one's engaging with it because it's not really contributing anything very interesting. This is like being mad at everyone else in the room, and vowing vengeance, because your icebreaker didn't work and people kept having the conversations that they were already having before you arrived.
Like I get it, you think that your own insights, quips, criticisms, and ideas are absolutely amazing, and you're anticipating everyone else agreeing with you, or praising you, or whatever, and then you get super-steamed when everyone's like, "Oh okay, yeah, I guess" and then keeps going, and you don't get the Likes you want, or... something.
And that's when the fist-shaking and assertions of pointlessness and threats of how everything is "doomed" and lamenting the "state" of the thread and other bizarro concern-trolling / pearl-clutching begin.
Look — like 200 pages ago, someone from JP came over and expressed their doubts about this method, but then listened, engaged, admitted that they share some of the concerns, disagreed with other concerns, and then finally said they couldn't keep up with all the replies, and bowed-out.
No one attacked them, people engaged with them, and there was plenty of "That's fine, we'll agree to disagree". People here obviously have no problem discussing things openly, and accepting that not everyone agrees 100%, when it feels like there's actually a productive discussion occurring.
I think that what you want to call an "echo chamber" actually just means "No one is paying attention to me because I'm not saying anything very interesting, and that makes me mad".
Also to add to above, not everyone is immediately ready to engage with every reply here lmao.
Anyway holy shock sounds neat I guess as a concept. If healers could alternatively use their oGcds for heal or harm with the sacrifice of putting it on cooldown/using job gauge would open up the class for more decision making than what it currently has.
I'm not sure if it'd entirely solve the problem, but atleast I'd be able to see the pretty effects more often. Plus, the idea of say, fairy tethering to a enemy for a like 15 second dot sounds kind of funny.
and with all of that I agree, more variety and options would be a good thing and wording it like that is not something I have any issue with as well. Even though it would have been nice if you included something in your response that would at least be on the points I was talking about (because nothing I personally talked about with you was about how the game should be and only about how dismissive something else you said was in my opinion), so it feels like you are not really engaging with what I am saying
It'd run the issue of the fairy being preoccupied and therfore unable to be issues other actions but I see what you mean , Sch has always , as far as I remember, always had more fairy Guage than what they know what to do with.
Though , while a idea, it'd require a pretty huge overhaul to all the healers more than I think is within the developers scope. It would (in my opinon) be easier to just make healers more HPS focused , which thankfully theyre more than equipped to handle , with fights that compliment it. Good example that's been mentioned plenty is barbariccia EX, just that but as a baseline of what to expect so that healers aren't just pressing 1 outside of very minimal downtime.
Since , bottom-line, we just want to have the ability to keep busy in some engaging way