Originally Posted by
Billythepancake
There is more to a game than just numbers and parses. wanna talk numbers? Let's look at MCH. In terms of dps and viability, it was great in SB, it could compete just fine against BRD, but despite that nobody played it. Why? Because it felt like trash to play, it was a nightmare trying to play that class well, despite how good of numbers it could produce. Same thing with AST, even if for optimization it is better in terms of sheer numbers, it feels like garbage to play it, and that's 1000x worse than having bad numbers. That's why you dont see very many ASTs now, not because it isnt viable to take one, but because it's too much of a headache to get the opener, and then after opener its boring as hell.