I'm tired of players saying ffxiv is a wow clone, it's way closer to Rift.
I'm tired of players saying ffxiv is a wow clone, it's way closer to Rift.
Oh ok, I wasn't sure it was a WoW clone until you put it in CAPS. Now there is no need for explanation on this subject. Guys, he said it IS a wow clone! no other way around it. I could have sworn it wasn't but now you put my mind at ease.
/sarcasm (if it wasn't obvious enough)
Well, I'm here because I see SE improved XIV so it is better than XI.
I'm not playing TERA, because the publishers are jerks. (They mass-banned anyone who said they wanted to play the Korean version instead of the localized because they got offended that their localization was considered bad.)
I'm not playing Scarlet Blade, because the publishers are jerks. (They want 1000 dollars a month for the vanity items they add.)
I'm not playing Blade and Soul, because it isn't released yet. But it could be an option if the publishers aren't jerks like most publishers are.
I used to think SE were jerks too, but that was just because I played Summoner and they didn't fix the vast amount of design flaws. (Perpetuation, spirit casting timers, spirit AI, ward duration, ward potency, shared timer). This time I couldn't care less, and it makes it much easier to enjoy the game.
I don't really disagree, but it is kind of funny to see statements like these when the game has been touted by the director to be nothing groundbreaking and mostly just borrowing from WoW/Gw2 with a FF skin because "it doesn't have to be something new". I don't really see anything wrong with asking the game to have some elements from other games that people like too since they are not making anything unique anyway.
I'd like to see limit breaks stay in the game; however, I would really LOVE it if there was some sort of skill chain application that players could do with certain spells or skills to add some really cool elemental (weakness or status affects?)damage to the monsters. Seeing how there is little elemental usage in this game currently I'm thinking this is prob a "nope, won't happen".
Right now there is t really "interaction/communion" within the parties except the occasional "heal lb, drg lb, Mage lb". I'd like some skill interaction that does not need the limit gauge bar.
what if they simplly made a dps class that was auto attack based? samurai or dancer perhaps? gear swapping would be largely pointless in his game except for maybe summoner. the only main thing i'd like to see come back is the merit system instead of the darklight gear grind.
Gear swapping would be great if there was anything to swap into! Where's the Damage Taken down equipment for idle? High spellspeed for precast? There isn't even anything that augments abilities.
I agree it is ironic OP said the game is a WoW clone while essentially asking devs to clone FFXI, but to claim this game isn't another WoW clone is pretty delusional. Now before you go crazy on me please understand that the game will likely define itself over time (hopefully), but as of right now there isn't much setting this game apart besides the class system and even that isn't very well handled.
This is like asking what makes one action movie any different from another if you can't include things the actors, setting, and story.
They're both Themepark MMOs with SOME similar base mechanics. What makes them different is how it's all presented. XIV is VERY different from WoW.
That said, XIV is also VERY different from XI, and it shouldn't be forced into being more like XI, because it's not. XIV is it's own game and it shouldn't be forced into being what it isn't because a few people think XI was cool.
And, for the record, I played XI for a long time. Like, nearly 10 years. I really love and respect XI, but that doesn't mean I want to force XIV into being XI 2.0.
My suggestion: Go play XI. That's far more XI-like than XIV is.Quote:
Before i start, this is a Thread about things i would change in XIV:ARR to make it feel more XI like,
Seriously: Why do you want to just copy XI, when XI is still running, still is getting new content and still has a playerbase? Why not let XIV be its own game and XI be its own game?
XI is even more WoW-clone than ARR at this point. Beside, it's not so hard to see what ppl would prefer ARR to it. ARR is the "new toy", it had the potential to be what FFXI was, but better. FFXI is also an eleven old years game, to play it now would mean to adjust himself to a looot of missing content, even with Abyssea-easy mode. ARR just started, so it gives everyone a fresh start and the potential to reach the top. (well, more like the certainty at this point...)
Most of this stuff Yoshida already said no to, but hey you guys love FFXI so much that well, what the developers want for this game be damned right? Because FF XI is far more important, becoming like a game that still exists is much more important than making an image for itself.
I loved FF XI too, but you know, I love this game too, they're different, and neither of them is like WoW or each other. They're RPG's with elements from the time they came out in. I know you want old XI back, part of me does too, but you know what? It's a few years too late.
Once again, because FFXI is not FFXI anymore. As someone that I know for a fact played a ton of FFXI (seen you around its forums) you should know this.
Also, you people have got to be kidding me.... You cannot possibly not see how this is clearly derived from wow... Out of all the mmos I have played ( numbering well over 50) this game is as close to wow as you can get while not literally being a clone. I mean, Yoshi has made it quite clear that he looked to WoW as the pinnacle of the 'modern mmo' and made the devs play it to know what they should be making. SWTOR was less of a wow clone than this game is and SWTOR was pretty wow-ish.
My good sir, If you want a real WoW clone. May I direct you to Runes of magic? http://www.youtube.com/watch?v=Jol_ZLO79ns
FF14 being a WoW clone is hilarious, they don't even feel the same, I should know, I played WoW from BC to the end of WoTLK.
Arr is a clone but of feature from other games that ppl like,which im cool with. I played 11 for 9 years and i love The game,but there a time for change and that what arr is.yes there a few thing id like to see come bk but not alot.id like to see The next lvl increase to be more of a grind since it way to easy to lvl now,but they wanted ppl to be on pare with legacy players so i understand,but maked more of grind.
Btw 11 made The best auction house for its time and other company followed suit.
Ff11 was out before wow mind u but wow has destroyed every mmo that has come after wow launch,except for ff11 tha t still has a loyal following. Ppl can call it trash and say it suck and buy today standers it might,but its The one monster wow has not killed yet and im proud of that.
Arr is like wine and not The teenage rant wine,like a 1st. year bottle of wine dont taste great but give it timed and u will. Get your money worth
So wait is it a clone or isn't it? Ya don't get halfsies with being called a clone of something.
When it's halfsies you know what we call it?
Similar elements. Which makes sense! RPG's have been borrowing from each other since they started coming out. Comes with the territory . I've played far more than 50 MMO's took me a long time to find one that wasn't completely like WoW or Anime MMO #950,099, or Korean MMO #801, FF 14 aint perfect but it's got a nice little blend of a lot of the newer stuff just like...
FF 11 did when it came out. Took a lot of inspiration from other RPG's like most games tend to do. Game also just came out. Not you or I know how this game will be until we see more content. Also why'd you quit when WoW actually was a good game man?
When did I actually call it a clone? My point is entirely that the game draws almost entirely from wow, its not putting out new ideas and it isnt taking good ideas from other beloved games which is especially insulting to fans of its previous mmo which they forsook in favor of drawing in new players. Furthermore, what you are saying implies that WoW is characteristic of what all mmos are and that simply is not true. It is far more than similar elements, its is a flat out emulation of WoWs exact model. Is it a clone? No. Is it the latest in a string of mmos trying to be WoW thinking that is the only way to do things? Yes.
FFXI is FFXI. You still can go farm sky, but you choose not to. You can still go to sea, but you choose not to. You can still exp slowly in ToAU, but you choose not to. You can still camp NMs who drop useless items, but you choose not to.
The problem is not the MMOs, it is YOU.
wrong, FFXI is NOT FFXI if you hadnt noticed, the content has changed heavily, exp? what exp parties exist that do that, NMs? whats the point when nearly ALL old content is pointless to get. The issue isnt the player it is the game itself is crashing into the ground and the numbers are proving it
FFARR isn't a WoW clone.
Hell. No.Quote:
.) Back to the 1.2x Battlesystem, Building up TP with Auto-Attack, using Combos or Weapon Skills with your TP.
The combat is already slow enough paced as it is. Slowing it down even more by making us AA and wait for TP would be utterly ridiculous. Combat only worked that way in FFXI because it was developed in the late nineties and released in 2002. Huge technological restrictions.
Absolutely not. Having to make a macro for every action that changed your gear and seeing nothing but your character constantly blinking in and out of existence was just stupid.Quote:
.) Let us have Gearswitch System like XI
Such as? NMs? No thank you. Far too much competition that comes down to who has the better latency.Quote:
.) Open World Content
Not sure where this is coming from... you replaced gear in FFXI when new content and gearsets came out, so FFARR is not going to be any different.Quote:
.) Gear which is worth to farm and not beeing useless after a half year
FFXI didn't have all their endgame content at release, just so you know. It was out in Japan for a year before coming to western countries. We have Crystal Tower coming and have Coil of Bahamut. That's more than FFXI had at release.Quote:
.) Dungeons "YES" but only as Party to Level UP and Endgame as big Event like Dynamis, Einherjar, Salvage, Limbus.
Absolutely no reason to. It helps people determine what level of content their gear is suited for.Quote:
.) Delete the Ilevel System
Not going to happen. The armory system is designed so that weapon = class. There are plenty of different styles of weapons within their general descriptions already.Quote:
.) More Weapon Choices
BRD is a support class in FFARR if you use the support skills. TP regen, MP regen, etc. More will come as well.Quote:
.) Supporter Roles like the BRD we had in XI (i heard some PPL Enjoyed this class in XI)
No, it isn't. Despite your attempt to make the direction of the game my problem it is not. The development of ffxi changed directions, there is no debating that and while the old content exists it is abandoned by the community, it is no longer rewarding, and in some cases it is simply no longer possible anymore period. It is a VERY different game than it was.
It is similar elements. WoW is quite different from FF14. You just really love 11. I understand that, but I'm not going to pretend that, hotbars, tiered progression, and instanced dungeons haven't become a mainstay of the genre. They make sense to be part of games now, It's not that WoW is characteristic of what MMO's are, it's just that when systems WoW has put in (even ones borrowed from earlier MMO's) get compared to another games for being a clone ish sort of kind of thing.(Once again that makes very little sense), it's just kind of funny.
What do we have that is solely something WoW uses? Hotba- No wait this was a good idea, FA- No wait this is more GW2/Rift, Tiered progression? Yeah well we are only in launch it's not like they could ever... add something later, Animation style? No those are completely different if anything this is anime styled, Dungeon style? Nah WoW dungeons are more of a zergfest... Resources...? I guess we have mana like every RPG, we also have TP , you could say that's similar to energy but they're completely different..
Loot style? No wait we don't loot monsters... Money? No wait.. We only have one static monetary system, WoW has money pieces... Fight style? Nah I'd say WoW's might be a bit quicker paced..
Well you played FF 11.... Maybe it's the press a single button for a skill that upsets you. That's pretty similar to WoW.. and many other RPG's. Not just MMO's either.
Oh well I guess in both games you can use wasd to move.
*sigh* take it from our producer himself
"I think it would've been good if they tried seeing what happened if they turned World of Warcraft into Final Fantasy." - Yoshida
This is one of MANY quotes from Yoshida about how all of modern mmo design revolves around WoW. Keep on trying to convince yourself that it was not designed that way if you like but at the end of the day it is what it is and they designed FFXIV to be as much like WoW as they could.
Right.... and after taking up lead of the development of FFXIV you just 'happen' to REPEATEDLY cite WoW as your design inspiration. You just happen to be a player of said game. And you just happen to come out with a product that matches the WoW model to a T. Yep, im sure that quote does not speak at all for his intent as a director.
And exactly what parts of the game can you pick out that feel like WoW to you? And frankly i'm honestly curious. I see a few things here and there but nothing that makes them look any more than games that came out around the same time. Kinda like all other RPG's before this.
X Game is a clone of X Game has been going on forever and a day for RPG's. I wonder why that is. Could it possibly be how the genre operates? No that can't be it, people can't be inspired by things and manage to use similar elements but make different games at all. Because inspiration only could possibly lead to straight up copying something it seems.
Using only similar elements to something in said genre and making something different but similar would just be to simple of an answer for this situation.
First off, it does not even matter what parts I personally find to be WoW like as, in my previous post I was kind enough to point out that it has been stated to be such by the the devs (and more so, the producer of the product).
None the less, for the sake of potential understanding I will say why anyway. It is not merely the parts but the whole package that is distinctly wow like. Stat progression and system design is one of my main problems and points of comparison. Where, for the sake of balance and ease of access stats are made simple and progress in a linear and tiered fashion. Duty finder, item levels, quest centric progression, leveling designed to be gotten through quickly with the idea that endgame is where the real game is. Use of mounts and minions as fluff in a fashion that is identical to WoW. Instance dungeon design apes that of wow's as opposed to alternative methods (open, more varied, not the basic path + 3 boss). Combat design, UI layout, and control scheme are all extremely similar to WoW's. The world design is also similar to wow's where there is an emphasis on the visual but almost everything is more like a cardboard cutout.
As I said, it is more than just the sum of these parts. The entire experience just rings of WoW all the way through. On to your next comment, you say that like FFXIV has done 'anything' different and it hasn't really. Despite what you may think, I do not hate wow (I do hate some elements of it) and I knew from some early quotes from yoshida that this was going to be a game that was markedly similar to WoW but the whole time I kept rooting that they would do just what you said and take the basics of WoW and turn it into something unique. This is not what we have right now.
"What SE could change to make the XI playerbase happy"
....
"change FFXIV:ARR into FFXI"
You know, there's still a game out there that's called FFXI if you are not happy with ARR.
Don't think that is what they are asking for one, instead to bring in more similar elements and if you had read through the thread a bit more you might have noticed some have said (like myself) that FFXI is not FFXI anymore and thus they cannot go back to what they are looking for.
Instead of asking "what can we do to make it more like x", we should be asking "what can we do to make it more rewarding and fun to play".
Ultimately it doesn't matter where we (game developers, players) get our ideas. What matters is how it improves our specific framework. For instance, a lot of people (including myself) lament the loss of the elemental resistance system. However, if such a system were to be implemented in FFXIV, it would almost surely result in a much less fun and possibly broken structure for the game without radical class redesign. It wouldn't make it more like anything. It would just suck.
Just try to think about how a change affects the system in which it is implemented, not how that change was beneficial to an older, different system. It's not apples to apples at that point.
Agree here, except where you suggest elemental resistance would suck. Bit of a nit pick, but I am positive it could work and agree it would be a pretty broad change that would deeply impact the balance to the point that just slapping it on there would be worse than leaving it out (in other words, if you don't have the time/resources to do it right then don't do it). But I think that is ultimately what you were saying, I just love systems like that and MUST SAY stuff about it even if it is mostly besides the point.
Could not care less about ffxi's graphics. If they managed to in any way get the game back on track with how it used to be I would be over there in a heartbeat. For the record though, I had voiced my concerns there. With that out of the way, whats wrong with making this game more of a home for ffxi players when it would be an expected move and there are so few options for it?
Why are you going in FFXIV forum to ask for mechanics change instead of going to FFXI forum asking for a graphic update ?
I like 2.0 battle system more,
waiting for TP is boring
The reason FFXI players cant go back to FFXI comfortably, is the Seekers expansion killed the game for long time players.
Abyssea made the leveling process easy, while also adding fun SMALL party content. This alienated a lot of the older playerbase, but most kept with it.
Seekers destroyed years of work, for no obvious reason, other than to perhaps cause people to quit.
Relic weapons in FFXI took months or years to complete, and millions of Gil. They were the end all be all weapons and the reward for a whole lot of hard work.
Then the cap went to 99. So, the relics followed. A quest line was added to make the level 99 relics.
Then seekers came out, and added CRAFTABLE weapons you could buy on the auction house for a relative pittance (compared to the cost of a relic).
Club:
Relic(99)
[Main] All Races
DPS: 18.12
DMG:93
Delay:308
Attack+40
"Randgrith"
Additional effect: Recover MP Afterglow
LV 99 WHM
Craftable:
Sharur +1
[Main] All Races
DPS: 31.44
DMG:175
Delay:334
MP+35
INT+7
MND+7
Accuracy+26
Club skill +215
Parrying skill +215
Magic Accuracy skill +177
LV 99 WHM PLD
Great Sword:
Ragnarok Rare Ex
[Main] All Races
DPS: 19.91
DMG:143
Delay:431
Accuracy+40
Increases rate of critical hits V
"Scourge"
Afterglow
LV 99 WAR PLD DRK
Craftable:
Senbaak Nagan +1
[Main] All Races
DPS: 31.80
DMG:247
Delay:466
HP+45
STR+8
Great Sword skill +228
Parrying skill +228
Magic Accuracy skill +177
LV 99 PLD DRK RUN
Well, first of all Thank you to all they liked my Post and to all they talking here w/o flaming etc,... you know what i mean.
I never said XIV:ARR is a bad game, yes i said its a WoW-Clone maybe some People taking the word clone a way too serious and Yes i also said that my Points are things that I WOULD CHANGE. In the End 80% of the Game using things that WoW had (while i played it again talking about Cata and MoP)
I cant go through all Posts now, but i was reading something that you exchanged in XI your parts for new gear, thats not correct, we had alot parts they where the best for over 2-3 Years.
I think someone Complained about competition by the Open World Nms there is a solution, trigger spawns thats it. Keep players busy out of the normal Raidtimes by farming this as small FC/LS Event, Farm your own triggers and you get the Loot.
Xi isnt XI anymore, also while XIV where down i reinstalled XI again 90ish times idk anymore, i got from 75 to max level within some Hours with Abyssea Partys and got 3 AF3 Pieces withing some Hours of farming and to make it clear, doing Content which isnt Rewarding to ME doesnt make sense to do.
Telling me/us should go back to XI is a statement only People they have no clue about the current XI and the Community, there are no-less EU Players (depending on Server)
WoW relased a Cash Shop already because they losing Players every Month. Do you think they going the right way?
I have another Question for everyone here
Are you excited by Obtaining a AF1.5 Pieces over a NPC by trading in points?
My Personal Mind:
I mean when i get my Points done and buy me ILVL 90 Gear i am happy for less then a Minute because there is no effort behind it.
BCOB, idk last time i got the Allagan Belt for Dragoon, well its IlvL 90ish again, and it doesnt feel like i really worked for it.
People they Played XI will know what i mean, talking about stuff Like W.Legs, Kirins Osode, Duelists Chapeau, Thief Armlets (af2),Dalmatica, Adaman Hauberk,Ridills, Kraken Clubs, Speed Belt even the Black Belt for MNK, Shadow Mantle, Shadow Ring, Defending Ring etc,etc.....
When you had a DKP Endgame LS, you never wanted to miss a raid because u wanted to be under the Top activity Members to obtain your Loot if it will Drop.
When Red Mages remember back to stick Paralyze on the Mob, you need special Gear depending on the Boss to stick it on him, and when you finaly landed it on him you had the proof that your patience and work got rewarded to you and your LS.