Originally Posted by
Pr0c3ss0r
Hallowed Ground is best Tank CD ever, but is 7 minute recast for a little 10 sec invincible. Sure that would be way superior if A2S had ONLY one massive wave to handle, but the fact is, A2S have 9~ Wave, and last 10 min long, so is good if you can use this once. (Unless you insist to use HG on the first 2 golin in the initial pull >.<)
Now i don't know if you ever tght about it, WAR in defiance have 25% MORE HP and 20% healing bonus, is the same as having Shield Oath active. (Of course is not working for lustrate, but do we really care? WAR with 5 wrath get 10% Crit + Internal release = 20% + they base Crit Rate, pop berserk and hello 6 to 11k HP return with Equilibrium then hello 2~4k HP with Second Wind, and that is every ~1 min >.>
So what else is left to compare?
Sentinel(40% for 10 sec) = 3 min recast, can be use 3 time max in A2S
Vengence(30% for 15 sec) = 2 min recast, can be use 5 time in A2S
Rampart(20% for 20 sec) = 1 min 30 Recast, can be use 6.5 time in A2S
Inner Beast (20% for 6 Sec) = 22.5 sec Recast, can be use 26x in A2S (And i am ignoring the FREE one you get every minute with Infuriate etc..)
Raw Intuition (Parry 100% for 20 sec) = 1 min 30 recast, can be use 6.5 time in A2S
Bulwark (Block increase by 60%... for 15 sec) = recast 3 min, can be use 3 time per A2S
Hallowed Ground (Invincible for 10 sec) = Recast 7 min, can be use once per A2S
Holmgang (HP can't go less than 1 HP for 6 sec) = Recast 3 min, can be use 3 time per A2S
Storm's Path is yet another 10% reduction on single target.
Rage of Halone, reduce STR by 10%, so is very similar by time monster is not magic.
Thrill of Battle, increase HP by 20% for 20 sec. (every 2 min) [Restore 20% HP as well]
There is Nothing like that on PLD.
Equilibrium 6k to 11k HP return
Clemency 100% interrupted against multi-target
Second Wind 2~4k HP
Stoneskin 100% interrupted against multi-target
So ya, if you pay attention to this, you figure quick that PLD have for fact stronger CD, but the recast time penalize them by a lots, and if they are constant active tanking, they are quickly left with zero CD.