Originally Posted by
CorbinDallas
They literally can't make anything in the "casual" part of the game too difficult or there will be hell on with that portion of the player base. That's something people need to just start accepting. We can't have every overworld zone be as dangerous as what Pagos was, otherwise you just wouldn't get anything done in the short amount of time most people have to play these days, and that's the kicker here, it's 2019, not 2009.
Most people who played during the golden age of MMOs are now adults with work and social lives, we just don't have time to get home on an evening and spend an hour traversing the dangerous overworld to get to a dungeon, manually form a party, and then complete said dungeon. That's why XIV is designed the way it is, so you can log on, do something, and log off while still feeling like you accomplished something in that short amount of time. People need to accept that the time of spending 12 hours to beat a world boss is now a thing of the past, and will be for the foreseeable future.
The MMO market is niche at best these days, with very few new players being of the age most of us were when we first picked up Everquest/WoW/otherMMO, so everything has to be as accessible as possible.