Originally Posted by
Rika007
I'm sorry but why should they be? Why should the best utility jobs be near the bottom? That's such an arbitrary reason, just as arbitrary as saying, the best mobility, or the easiest rotation, or the least amount of party synergy mechanics. And also is not one that's easily quantified. Reaper has great utility. Monk has solid utility. Hell I would say that both Black Mage and Samurai have more 'utility' then Machinist, yet if you were to suddenly put Machinist damage on par with theirs, I'm sure you get massive blow back from a good part of the community.
The community doesn't even agree on what makes up utility. Some say it's anything that contributes to buffing the damage, mitigation, or healing of others. Some say that damage shouldn't be included in that. Some say its bringing any ability that makes the job of others easier. Balancing around such a nebulous statistic only causes issues.
And also your question still doesn't address the problem of "What happens when the run doesnt need to be saved?" aka 90% of the time we play this game. After a few weeks, almost every piece of content in this game becomes trivial, save ultimate. When that utility means absolutely nothing, it should no longer be factored into balance.