Worthless? I can't keep prisms on the MB because they sell out too fast.
Stop trying to take my gil away. Stttooopppp
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Worthless? I can't keep prisms on the MB because they sell out too fast.
Stop trying to take my gil away. Stttooopppp
My point with the NPC is that with every other service in exchange for gil (repairs, melding, whatever) is that there is always an NPC associated with it. You can't repair/meld your own gear for gil you need dark/carbonized matter. So why would glamour be any different?
Oh, alright, I get it now. Rather than crafting them for free you'd rather pay out the nose? It's infinitely more convenient to craft them yourself. Except for wvr and gsm, all mats can be acquired for 1 venture. Wvr and gsm are the only mats you may need to buy. You can easily run a stock of over 300 base prisms without paying for a single one.
The recipe books to unlock the glamour prism recipes. As far as I know, the vendor that sells it requires at least one level 50 to unlock, and I think there was an issue with trying to learn the recipes on a crafter below level 50 (even though the prisms are lvl 30 recipes).
Also GW2 has transmutation charges, which aren't as simple to obtain as glamour prism (unless you want to spend gems).
You're acting like you have to glamour something every 5 minutes. Besides, even if they were to change it to a gil cost, they'd likely be adding an NPC to deal with that (similar to repairs, melds, etc.). What'd be the difference between going to an NPC, and going to the marketboard?
Im talkin about a system to where noboy is involved but urself something much easier and convenient
While I am not opposed to a change, I would be concerned at yet another crafter related activity becoming baseline for everyone. As it is with many glamours becoming content from things like PotD, and the Aquapolis, plus the changes to melding, you are already seeing an erosion in the value of things crafters can do and make short of the very top tier crafting. Its not a trend I think is a good one.
As a result I am opposed to a change like this. Crafting and Gathering is a fair investment in time and even if you love it, like me, you still want your efforts felling satisfyingly rewarded. A crafter shouldn't need to be able to craft 3 star items before they feel their efforts are worth the time invested.
If they base it off other existing systems... no NPC involved. It's just a UI - could be baked into a tab in your character panel, accessible anywhere at any time. AND no gil cost to do the actual glamouring... leave the gil cost for getting the dyes.
This is completely irrelevant and absurd as a "counter".
GW's Transmutation stones are worse and better than the prisms currently, there is just the two types as opposed to the various here (cloth, leather, armor etc.). The stones are also given out like candy (or at least were when I played, I had well over a hundred spare without ever buying any). You can also purchase gems with in-game gold, so that doesn't differ greatly than here, but it is more expensive. Where GW2's system improves upon here is the dye capabilities and the outfit tab / outfits unlocked to account.
Transmutation stones (lvl 1-79) and crystals (lvl 80) haven't been around since the April 2014 update, when they merged them into one type, transmutation charges.
These transmutation charges are from:When buying them with gems, you can get them at these prices: 5/150 gems, 10/270 gems, 25/600 gems. Current exchange rate is 25g 12s for 100 gems, so roughly 7g 53s per transmutation charge. 1g is worth 0.08 USD, meaning 1 charge costs about 60 cents. If you were to transmute an entire set (8-9 slots, depending on twohanded weapon or dualwield) you'd be spending $4.80/$5.40 worth of gold on one set. Or you could explore a city 8-9 times.
- Map completion. (City giving 1 charge, explorable zones giving either 1 charge or 1 black lion chest key)
- WvW/PvP reward tracks (4 charges per reward track)
- Login rewards (3 charges every 28 days)
- Gem store
There's nothing better about it, it's completely worse than the prism system, it's probably the worst in any MMO. To me, the rest of the transmutation system only barely makes up for it.
I don't mind the Prism's, but I really dislike the inhibitive system in place.
After you play a lot of other games where your glamor is not tied to the gear you're wearing in any way, so you could be naked in your gear slots but you look like you have a full set of armour on, it just feels so 2004 in this game.
It's better, because there is the wardrobe system where outfits are unlocked account wide, and that you can dye multiple parts. I already said this. It's also better, because you do not need to have different types of transmutation charges/stones for different armor types like you do with glamour prisms, I also already said this.
I didn't know about the changes in April 2014, though.
What I don't get is why we are comparing the two crappiest models of a glamour system and trying to determine the winner. Let's try not to aim for 2nd last place.
Are there any other swtor players that can attest to what Im talkin about with their glamour system
So what if there's only one type of transmutation charge? You still have to go through the hassle of obtaining them. In XIV that means spending a few 1000 gil in the marketboard, the GW2 equivalent being pricier and dependent on the gem exchange rate. And if you don't feel like running the Auric Basin gold train or spending money on gems, have fun spamming city after city map completions.
And yes, GW2 has a nice dyeing system. I don't see how that's related to a topic about the transmutation and glamour system, since they're separate systems.
That's your opinion. I think the glamour prisms are just fine, ever since they reduced the amount of grades down to 1 per DoH. The only other minor change I could think of that'd make it better, would be changing it to a currency.
I'm glad they made it a bit better taking away the grade system, didn't see the point of it and just bloated your inventory.
I really wasn't happy with the glamour changes they already made, we really shouldn't encourage them to remove all passive gil sinks, otherwise inflation will hit us hard! They should bring back the different levels of prisms. It was fine as it was.
You're only saying that cause it made you more gil. A lot of people hated having to carry different grades of the same prism type and it was just needless inventory stuffing. Don't know about your server, but over here, there wasn't any inflation after the glamour crystals were reduced to just one type.
Then take up actual crafting like other people! Or stuff.
They are both dependent on in-game exchanges, whether that is fluctuating market board pricing or fluctuating gem stone pricing. In FFXIV, I've never seen a glamour prism for 1000, but it's most likely server market board dependent. In GW2, it's very easy and quick to get gold AND they are given out as a reward for a lot of other content (and if you so choose, you can spend real life money on them). As I said, I had well over 100 of these, without ever having bought any (and had used them reasonably frequently) over my ~1000 hours of playtime in that game before quitting.
It's related to the system of their glamour system, which is the topic. Specifically due to prisms? No. This topic has had quite a lot of discussion about changing armor appearances outside of the glamour prism system. Even if you disregard the dying aspect, GW2's system is still better due to having only 1 type of charge vs all of the different types we have, and the ability for you to unlock these in an outfit window and apply them at any time, without having to track down that armor piece again (or take up unnecessary inventory space).
Quite obviously it is my opinion. It is quite terrible though; it's cumbersome, it takes up your inventory, it's limiting on what you can change for the appearance and it's consumable. Have you experienced (m)any other systems, like WoW new one or Wildstar's? As I have said a few times, one thing I really like with Wildstars system is that it applies to your character as one of your available costumes, rather than applying to your gear. So on your character tab you have several costumes listed, and you can hit the pull down and select which costume you want to apply - and voila you're now in that appearance. You set up these costumes rather inexpensively at an NPC. After that, if you change your armor and upgrade, it won't affect your costumes, so you can just keep your looks without having to continuously glamour over things. The system is cheap, convenient, fast and simple.Quote:
That's your opinion. I think the glamour prisms are just fine, ever since they reduced the amount of grades down to 1 per DoH. The only other minor change I could think of that'd make it better, would be changing it to a currency.
EDIT: It appears there have been a few changes to the Wildstar system that I was unfamiliar with (that make it even better) - see Nuanet's post below for the update.
Agreed 10000%. Though I have to point out that you don't need an NPC in WildStar. You can build and dye your costumes anywhere; the Protostar NPC is now only used as a barber shop (where, incidentally, you can completely re-customize your character short of changing their race, for only a fee of in-game plat). Oh, and 3 different dye channels per piece of gear!
I do prefer Rift's slightly more over WildStar's, though. WildStar has a number cap to how many armor skins you can save in the holo-wardrobe, and though it's quite high, it's not enough to cover all appearances in the game. Rift automatically unlocks any appearance that ever lands in your inventory (and the tooltip tells you right away if you already know the appearance), with no limit and without even soulbinding the item (unless the item was already soulbound). You also can unlock upwards of 50+ costume sets, compared to WildStar's 12. Regardless though, they are both amazingly streamlined and fun systems to play around with.
Glamour prism prices generally don't fluctuate all that much, unlike the gem prices, which are affected by the commonly occurring additions to the gem store. Which is why I said a few 1000 gil, not just a 1000 gil. Current prices on Balmung are between 1899-3900 gil (with the important ones, WVR/LTW/GSM ones being on the lower end)
I can't really take you serious on goldmaking in GW2, considering you haven't played it in years (almost two at least, since you didn't know about the transmutation change). Yes, transmutation stones and crystals were handed out a lot before April 2014, but that doesn't apply to current GW2. The content I listed in my previous post is the only way you'll be able to get transmutation charges, and it's a pretty slow way to get them.Quote:
Originally Posted by Kaurie
The main topic is still about whether the prisms should be removed or not. A dyeing system isn't tied directly to the glamour/transmutation system, but it does compliment it, since it allows you to change the colors of the armor that you just glamoured/transmutated.Quote:
Originally Posted by Kaurie
20 minutes to obtain 1 transmutation charge vs. 1 minute of teleporting to a marketboard to buy a prism at a really, really low price. Sure sounds like the former is much better! (/sarcasm)Quote:
Originally Posted by Kaurie
And yes, the ability to unlock armor and weapon skins is nice, but it doesn't make the transmutation charge system any better.
Considering I've mentioned parts of the GW2 and WoW systems, while acknowledging to only having played Wildstar for a short time (but enough to experience the glamour system), I'm going to assume that you forgot/skimmed over that post and simply went on to type another post about how terrible prisms are.Quote:
Originally Posted by Kaurie
For the player, but is it as simple on the devs too? Changing a glamour system like this in a complete way isn't going to be easy, unless it's something that's developed that way right from the start. An extensive glamour system like that probably wasn't all that high on their priority list back when they added it, since most of their resources were also going into developing actual content. As a sidenote, the current dyeing system is in a similar situation, possibly due to it being a relic from the 1.0 version (which I haven't played). Again, their priority on that likely wasn't all that high, since they were busy turning the actual game from a trainwreck into a successful game.Quote:
Originally Posted by Kaurie
I missed the word few, my bad.
Yeah, I haven't played that game to any serious extent since I started in FFXIV (fall of 2013). I've briefly logged on once in awhile, but that is it. Gold, last time I played, was pretty easy to get, I'd assume with inflation that it would be even easier now.Quote:
I can't really take you serious on goldmaking in GW2, considering you haven't played it in years (almost two at least, since you didn't know about the transmutation change). Yes, transmutation stones and crystals were handed out a lot before April 2014, but that doesn't apply to current GW2. The content I listed in my previous post is the only way you'll be able to get transmutation charges, and it's a pretty slow way to get them.
You are making the assumption that you are doing all of those tasks to obtain the charge, as opposed to just having a plethoria in your inventory for having already done those things. You can still obtain a charge quite quickly via in-game gold, like you can here. The difference between there and here is there are multiple ways to get it there.Quote:
20 minutes to obtain 1 transmutation charge vs. 1 minute of teleporting to a marketboard to buy a prism at a really, really low price. Sure sounds like the former is much better! (/sarcasm)
And yes, the ability to unlock armor and weapon skins is nice, but it doesn't make the transmutation charge system any better.
I must have missed it, or forgot it. Sorry. I have a hard time understanding how one can think the system in FFXIV is satisfactory after having experienced the systems in those games. I think I got confused, because you keep talking about Guild Wars 2, when I've repeatedly suggested they take the systems from WoW and Wildstar (and not GW2).Quote:
Considering I've mentioned parts of the GW2 and WoW systems, while acknowledging to only having played Wildstar for a short time (but enough to experience the glamour system), I'm going to assume that you forgot/skimmed over that post and simply went on to type another post about how terrible prisms are.
Honestly, I don't really care if something is difficult for the devs. That doesn't come into consideration when comparing what their competitors offer. Obviously, the easiest thing for the devs to do is to not develop any future content, but proposing that would be ridiculous. I think we can all assume that they will need to put in work, in order to provide a competitive product.Quote:
For the player, but is it as simple on the devs too? Changing a glamour system like this in a complete way isn't going to be easy, unless it's something that's developed that way right from the start. An extensive glamour system like that probably wasn't all that high on their priority list back when they added it, since most of their resources were also going into developing actual content. As a sidenote, the current dyeing system is in a similar situation, possibly due to it being a relic from the 1.0 version (which I haven't played). Again, their priority on that likely wasn't all that high, since they were busy turning the actual game from a trainwreck into a successful game.
That logic can be applied to XIV as well, and you wouldn't even have to have all types of prisms in your inventory, since the most often used ones are LTW and WVR.
And I have a hard time understanding why it's such an apparent huge inconvenience to just teleport to Limsa, take two steps, and buy a cheap prism off the marketboard to change your glamour. Do you get that bothered if you get a new piece of gear and you can't change its appearance right on the spot?Quote:
Originally Posted by Kaurie
Since there was a comparison between prisms and transmutation charges, why would I mention WoW/Wildstar in such a comparison?Quote:
Originally Posted by Kaurie
Besides, the whole weapon/armor skin unlocking is in WoW now, so that part is essentially the same as GW2, making it redundant to mention both of them.
Which can be done in a form of a glamour log, but I can't see the glamour prisms going anywhere.Quote:
Originally Posted by Kaurie
I think we'll have to agree to disagree with the prism system, since this is just turning into a pointless back and forth. You obviously hate it (and possibly everything related to the current crafting system), and I'm completely fine with it (especially after the reduced amount of prism grades).
I having a good time at the moment reading the comptetivnes of a mmorpg is about glamour lol
I carry around cloth, alchemy, leatherworking primarily, and I also carry around ~12 armor pieces for glamouring
No, I have a problem that I have to glamour over a piece of new gear in the first place. I also take issue with the unnecessary usage of inventory space.Quote:
And I have a hard time understanding why it's such an apparent huge inconvenience to just teleport to Limsa, take two steps, and buy a cheap prism off the marketboard to change your glamour. Do you get that bothered if you get a new piece of gear and you can't change its appearance right on the spot?
There was more than just the 1 comparison. The initial post that you replied to have a direct comparison to all the systems of WoW, Wildstar and GW2. You then latched onto GW2.Quote:
Since there was a comparison between prisms and transmutation charges, why would I mention WoW/Wildstar in such a comparison?
Besides, the whole weapon/armor skin unlocking is in WoW now, so that part is essentially the same as GW2, making it redundant to mention both of them.
A glamour log would be great. That is much more needed than the removal of prisms. Having prisms is simply an unnecessary nuisance that adds little value to the game.Quote:
Which can be done in a form of a glamour log, but I can't see the glamour prisms going anywhere.
That is a fair summary of our discussion. Obviously, this is all related to ones opinions and we've both clearly stated our own. You're accurate to assume that I do hate everything related to the current crafting system. I've literally never disliked something in a video game more.Quote:
I think we'll have to agree to disagree with the prism system, since this is just turning into a pointless back and forth. You obviously hate it (and possibly everything related to the current crafting system), and I'm completely fine with it (especially after the reduced amount of prism grades).
A rather simplistic assumption. Obviously, there is more to the competitiveness of an MMORPG - ranging from graphics, combat, price, community etc. Glamour is definitely one aspect that may affect someones overall opinion of the game.