Originally Posted by
Billythepancake
SCHs that use every single aetherflow on energy drain are doomed to fail, as are the ones that only use it to heal. Healing is a balance that healers need to learn. Healing is also a group effort. Many DPS forget they have tools like second wind, blood bath, addle, feint, etc. That all help with healing. Good healers should not be punished because of the ones that do not properly use their tools. SCH aetherflow is a good idea, but I think it needs more decisions to it, I need more give and take other than energy drain/healing if I can't have my DPS abilities back.
As for making healers heal without losing DPS,I don't see that ever being a thing, because of how the game is designed. If healing was DPS neutral/ DPS gains then healing would become too easy. If healers fail because they didn't heal enough and went too far on the DPS side? Good, they need to learn from it, same for the healers that let their team hit enraged because they spent too much time healing and not enough time DPSing. The equivalent would be like saying "find a way to make DPS not do their rotation but not lose DPS", then where does the challenge come from?