WHM has the ability for more longevity than you give credit for:
-RDM sub for Refresh and Convert
-Orison Pantaloons +1 Converts 2% of "Cure" amount to MP
-Orison Pantaloons +2 Converts 5% of "Cure" amount to MP
-Serpentes set
-Refesh body armor: Nobles, AF2, AF3, ect.
The ability to cure faster is arguable. Speed deals with how much you cure for, how fast you can cast, and your recast. I think the edge in speed is still favors WHM/RDM for curing with the amount of -cure spell casting time gear whm has available (merits, Cure Clogs, Aceso's Choker, Orison Pantaloons +1/+2). I do agree about how enfeebling is overlooked at times at how it can make things easier.
If things outside of Abyssea stay about the same with content outside of Abyssea, then you two would be right. With levels rising and expecting new future content to be challenging (be it Abyssea or not), I'd think Cure 5 is and will be needed for more than just WHM. RDM are asking for a bit more, some would like to see their melee abilities boosted. There was point made in the SCH forum about divine magic skill that applies to RDM stating,
Even though RDM has an E rating for divine magic, is it too much to ask for SE to give use at least 1 divine spell again?There is no reason for having skills without spells to go with them. It's like having a native weapon skill rating on a job, and your job can not equip any weapon associated with your skill.
Giving PLD Cure V as it is now ..... They would actually want the enmity. To give Cure V as is would mess with how PLD is played. Curing is a hate tool for them ... and now I sense you was joking.


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