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  1. #1
    Player Yekyaa's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    18
    Character
    Yekyaa
    World
    Asura
    Main Class
    RDM Lv 99

    Cure V, Raise II Where?

    Any plans to add this to RDM spell lists now that the level cap has been increased?
    Also, first XD
    (1)

  2. #2
    Player Gokulo's Avatar
    Join Date
    Mar 2011
    Posts
    30
    Character
    Gokulo
    World
    Bahamut
    Main Class
    DNC Lv 90
    Damn, first post on RDM forums and already starting with demands

    Anyway, I second the Cure V question, but I dunno if we need Raise II that much (though it would always help with timers I guess).
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    43
    Cure 5 would be nice.
    (0)

  4. #4
    Player Draylo's Avatar
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    Mar 2011
    Posts
    778
    Honestly Cure 5 and 6 would make RDM overpowered and overshadow WHM. I don't think it will happen.
    (0)

  5. #5
    Quote Originally Posted by Draylo View Post
    Honestly Cure 5 and 6 would make RDM overpowered and overshadow WHM. I don't think it will happen.
    WHMs have enough tricks up their sleeves that even if RDMs and SCHs had Cure V, WHM would still be the top-tier healer in the game.

    That said, I would prefer to have Paralyze II land on anything that mattered before Cure V.
    (1)

  6. #6
    Player Showmo's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    29
    I would like to see Cure V added to Red Mage's spell list as well. With the level cap increase and with players now able to achieve 3,000+ HP inside of Abyssea, curing for only ~450 HP seems to fall a bit short sometimes (especially when being a solo healer).
    (0)
    Last edited by Showmo; 03-08-2011 at 07:56 PM.

  7. #7
    Player Lovehatehero's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Character
    Lovehatehero
    World
    Sylph
    Main Class
    BLU Lv 90
    Quote Originally Posted by Showmo View Post
    I would like to see Cure V added to Red Mage's spell list as well. With the level cap increase and with players now able to achieve 3,000+ HP inside of Abyssea, curing for only ~450 HP seems to fall a bit short sometimes (especially when being a solo healer).

    Or just up the soft and hard caps for cures. this would help solve a lot of healing issues
    (1)

  8. #8
    Player Showmo's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    29
    Quote Originally Posted by Lovehatehero View Post
    Or just up the soft and hard caps for cures. this would help solve a lot of healing issues
    This would be an excellent idea as well. If healing magic skill also played a bigger role in the amount you cured for, it would also resolve the issue with jobs without native healing magic skill subbing mage jobs and still curing for pretty much the same amount as a Red Mage (or other mage jobs with native healing magic skill).
    (1)

  9. #9
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Septimus View Post
    WHMs have enough tricks up their sleeves that even if RDMs and SCHs had Cure V, WHM would still be the top-tier healer in the game.

    That said, I would prefer to have Paralyze II land on anything that mattered before Cure V.
    In abyssea it wouldn't be a big deal, but outside both RDM and SCH are capable of outlasting a WHM as is. It might cause a return to the TAU days where people wanted a RDM healer because of their longevity. Those refresh atmas are bigger equalizers than most realize.
    (0)

  10. #10
    Player Atomic646's Avatar
    Join Date
    Mar 2011
    Location
    San' doria
    Posts
    38
    Cure 5 wouldnt make RDM overpowered.. Cure 6 maybe but definitely not cure 5. I wouldnt mind if they double the enmity from casting it on rdm, we need a more powerful cure spell
    (0)

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