Any plans to add this to RDM spell lists now that the level cap has been increased?
Also, first XD
Any plans to add this to RDM spell lists now that the level cap has been increased?
Also, first XD
Damn, first post on RDM forums and already starting with demands
Anyway, I second the Cure V question, but I dunno if we need Raise II that much (though it would always help with timers I guess).
Cure 5 would be nice.
Honestly Cure 5 and 6 would make RDM overpowered and overshadow WHM. I don't think it will happen.
I would like to see Cure V added to Red Mage's spell list as well. With the level cap increase and with players now able to achieve 3,000+ HP inside of Abyssea, curing for only ~450 HP seems to fall a bit short sometimes (especially when being a solo healer).
Last edited by Showmo; 03-08-2011 at 07:56 PM.
This would be an excellent idea as well. If healing magic skill also played a bigger role in the amount you cured for, it would also resolve the issue with jobs without native healing magic skill subbing mage jobs and still curing for pretty much the same amount as a Red Mage (or other mage jobs with native healing magic skill).
Cure 5 wouldnt make RDM overpowered.. Cure 6 maybe but definitely not cure 5. I wouldnt mind if they double the enmity from casting it on rdm, we need a more powerful cure spell
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