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  1. #181
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    A new 2 hours ability should be extremely overpowered and game changing since you can only use it every 2 hours. It should mean to turn the tide of battles, from no chance of winning to ensure your chance of WIN. Embrava + Kaustra were developed during the golden age of Abyssea - as well as puppetmaster update and dragoon. Perhaps the developers should hire that same group who came up with this fantastic idea instead of spewing up bullshit after bullshit of ideas.
    (4)

  2. #182
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    To Red Mages requesting a buff transfer as a new 2-hour . . .

    I'd much rather have that as a regular Ability, thank you very much. \('_'\)
    (4)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

  3. #183
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Camate View Post
    new 2-hour abilities will share the recast timers of the original 2-hour abilities.
    WAR=Mighty Strikes
    MNK=Hundred Fists
    WHM=New
    BLM=Manafont
    RDM=Chainspell
    THF=New?
    PLD=Invincible
    DRK=New
    BST=Familiar
    BRD=Soul Voice
    RNG=New?
    SAM=New
    NIN=New
    DRG=Spirit Surge
    SMN=Astral Flow
    BLU=Azure Lore
    COR=Wild Card(2-hour reset is the only thing I ever see COR used for in any event where 2-hours are needed...)
    PUP=New
    DNC=New
    SCH=TABULA RASA!

    This is my list of the 2-hours that will be used thanks to this choice. The rest will likely sit in the JA list, never to be used except on very very rare occasion or by people doing it to screw around.
    (0)
    Last edited by Demon6324236; 08-03-2012 at 08:16 AM.

  4. #184
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Luvbunny View Post
    A new 2 hours ability should be extremely overpowered and game changing since you can only use it every 2 hours. It should mean to turn the tide of battles, from no chance of winning to ensure your chance of WIN. Embrava + Kaustra were developed during the golden age of Abyssea - as well as puppetmaster update and dragoon. Perhaps the developers should hire that same group who came up with this fantastic idea instead of spewing up bullshit after bullshit of ideas.
    Very much agreed, the most overpowered 2-hours in the game are Tabula Rasa, and Astral Flow, not because of their normal effects however, its due to the spells/summonings available during them. Embrava, Kaustra, Perfect Defense, and Instant Death, are all great. Why not have more 2-hours like this, that warrant a long recast like a 2-hour has?
    (8)

  5. #185
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by SpankWustler View Post
    Plus, I can hold out hope to just merit the old two-hour abilities if some of these (Beastmaster and Blue Mage REPRESENT) are as sad and broken on even a conceptual level as they sound.
    I hate to say it, but I would be really surprised if they let us merit the old abilities. Could you imagine if perfect defense and embrava got even more powerful?
    (3)

  6. #186
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by Keyln View Post
    And maybe that nerf was necessary. And maybe the SCH 2 hour will have applicable uses when in party play (not everything is a zerg fest).

    All I'm saying is at least we give a try on the test servers before we start whining about them. The way I see it, these abilities will simply not be used, and nothing will be gained, but nothing will be lost either.
    Honestly, so many of these are either conceptually terrible or blatant repeats of abilities jobs already have that we don't even need them to hit the test server to see how terrible they are.

    However, knowing SE, it's going to play out like this:
    - This thread gets posted
    - Everyone is disappointed by how much the new 2 hours suck
    - SE says that they have no intention of drastically altering any of these abilities, they will only adjust values and potencies
    - Everyone reiterates how terrible these abilities are, despite SE refusing to listen to our feedback
    - new 2hours go live on the test server
    - Everyone gets on and confirms that most of these abilities are useless/terrible, and the ones that aren't end up being even weaker than they sounded on paper due to horribly short durations, or draw-backs SE conveniently forgot to mention
    - Everyone continues to explain to SE why these new 2hours are terrible and why most of them need to be completely redesigned
    - SE ignores feed back, as per always, and releases the new 2 hours as they are on the test server, only changing some values here or there to weaken some of the stronger ones for BALANCE.
    - SE manages to yet again affirm that it doesn't care about NA player feed back at all.

    Quote Originally Posted by Demon6324236 View Post
    WAR=Mighty Strikes
    MNK=Hundred Fists, unless fighting something that can hundred fists right back
    WHM=New
    BLM=Manafont
    RDM=Chainspell
    THF=New, while crying
    PLD=Invincible
    DRK=New, unless it sucks, then it'll still be bloodweapon/souleater
    BST=Familiar
    BRD=Soul Voice
    RNG=New?
    SAM=Meikyo Shisui, unless fighting an Ironclad or some other TP-move melee attack monster, then either/or
    NIN=New, unless they want a free warp later
    DRG=Spirit Surge
    SMN=Astral Flow (if PD is necessary), otherwise New
    BLU=Azure Lore
    COR=Wild Card(2-hour reset is the only thing I ever see COR used for in any event where 2-hours are needed...)
    PUP=Neither, because they're both terrible and not worth using over having your 2hour on a different job
    DNC=New
    SCH=TABULA RASA!

    This is my list of the 2-hours that will be used thanks to this choice. The rest will likely sit in the JA list, never to be used except on very very rare occasion or by people doing it to screw around.
    Fixed for accuracy
    (5)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  7. #187
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Keyln View Post
    Hey guys, I love whining as much as the next guy, but could we wait until they get to the test server before we start pouring the haterade?
    Why? Some of them are so bad (for a 2-hour timer), that they need to be reassessed right away, before they waste time and money with their implementation on to the test server.
    (4)

  8. #188
    Player Calamity's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    188
    Quote Originally Posted by Demon6324236 View Post
    WAR=Mighty Strikes
    MNK=Hundred Fists
    WHM=New
    BLM=Manafont
    RDM=Chainspell
    THF=New?
    PLD=Invincible
    DRK=New
    BST=Familiar
    BRD=Soul Voice
    RNG=New?
    SAM=New
    NIN=New
    DRG=Spirit Surge
    SMN=Astral Flow
    BLU=Azure Lore
    COR=Wild Card(2-hour reset is the only thing I ever see COR used for in any event where 2-hours are needed...)
    PUP=New
    DNC=New
    SCH=TABULA RASA!

    This is my list of the 2-hours that will be used thanks to this choice. The rest will likely sit in the JA list, never to be used except on very very rare occasion or by people doing it to screw around.
    If I didn't have this terrible suspicion that SE would make it amount to like 5tp per hit AND be highly resistable on anything that counts, I'd probably agree. But I refuse outright to get my hopes up for this in any way.
    (0)

  9. #189
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Calamity View Post
    If I didn't have this terrible suspicion that SE would make it amount to like 5tp per hit AND be highly resistable on anything that counts, I'd probably agree. But I refuse outright to get my hopes up for this in any way.
    5TP/Hit on a 5hit build should make it a 4hit build so wouldn't be so bad in all honesty :x

    as for the other remark on my list...

    MNK=Hundred Fists, unless fighting something that can hundred fists right back
    THF=New, while crying
    DRK=New, unless it sucks, then it'll still be bloodweapon/souleater
    SAM=Meikyo Shisui, unless fighting an Ironclad or some other TP-move melee attack monster, then either/or
    NIN=New, unless they want a free warp later
    SMN=Astral Flow (if PD is necessary), otherwise New
    PUP=Neither, because they're both terrible and not worth using over having your 2hour on a different job
    MNK I agree, but still, not alot of things use HF so I figured not worth noting.
    THF, yeah, shitty choices, new looks... somewhat more useful than PDodge is now days... I think.
    DRK I figure it will be better than BW in almost all cases as long as it doesn't completely suck , but I could be wrong.
    SAM I figure alot/most endgame mobs that have been added recently are TP attacking mobs (Harpia, Ironclads, Naraka...) so it would be the more likely if your 2-houring, not to mention imo the best use of Meikyo Shisui is gone seeing as it was for SCing :x.
    NIN yeah, has a free warp or can lose weakness but at the same time I don't see it as such a good thing as the current 2-hour is... well... suicide, not alot of battle usage.
    SMN soloing yes, new will be great, however~ anything party related, SMN will have no use at all, which is why I said Astral, same with RDM & Chainspell, outside of partys I never chainspell really, but enhancing buffs doesn't seem likely because if you want that, you get a SCH for Embrava, RDM is for Chainspell.
    PUP yeah, PUP's may not be to good, same as THF, same as NIN, but still, out of the 2 the new one is probably what will be used more often than not.
    (0)

  10. #190
    Player Raucent's Avatar
    Join Date
    Jun 2011
    Location
    San'Doria
    Posts
    98
    Character
    Raucent
    World
    Valefor
    Main Class
    DRK Lv 99
    May as well bet on it already the DRK one will yet again be Nigh useless on anything Undead.
    (1)

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