Page 20 of 108 FirstFirst ... 10 18 19 20 21 22 30 70 ... LastLast
Results 191 to 200 of 1124

Dev. Posts

Hybrid View

  1. #1
    Player Aprian's Avatar
    Join Date
    Apr 2012
    Posts
    26
    Character
    Aprian
    World
    Sylph
    Main Class
    SCH Lv 99
    Please change SCH new 2-hour abilite
    I have 2 Ideas:

    1-would be better to have the ability to use Embrava and kaustra
    2-use the grimoire red (Crimson Grimoire) as if it were a pet
    (0)

  2. #2
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    If these are just the descriptions, they might not be quite as bad as they sound.

    Trance - While in effect, lowers TP cost of Waltzes and Steps to 0. (doesn't mention that it also reduces Waltz timers to a flat 6 seconds)

    Perhaps the new DNC 2-hour does something similar! Otherwise it'll only really be good for one more WS every two hours.
    (4)

  3. #3
    Player Volarione's Avatar
    Join Date
    Jul 2012
    Posts
    107
    Character
    Volarione
    World
    Siren
    Main Class
    DRG Lv 91
    I just don't get all the hate on the new sch 2 hour, it seems awsome to me although yes I will use it to mpk leeches in abyss, riight before I kick them. Don't get me wrong I love embrava but I've gone days without using my 2 hour, this wouldn'tbother me at all. It's not like its hard to stay alive and kill quickly anymore.
    (0)

  4. #4
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    The amount of pure BS and not knowing their own game and what the player base want is utterly ridiculous on these new 2 hours idea, it's like they are completely out of touch with the player base and totally clueless on what those jobs do. I feel sorry for these reps that constantly have to deliver bad news after bad news. Ever since they finished with Abyssea content, everything else that come out from the developers are grade A craptastic grind fest content all in the name of cheap time sink that require very little effort from their end. With "barance" after "barance" right and left nerfing most of the jobs in the game.

    If you so kindly forward the messages here to the developers in Japan, with a note: that there are non japanese players out there, who also have opinions and play this game and pay the monthly fees. As well as maybe try to emulate the vision and effort of one of your own visionary director that is currently handling the impossible task to save the mother of all disaster that is FFXIV.
    (4)

  5. #5
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    A new 2 hours ability should be extremely overpowered and game changing since you can only use it every 2 hours. It should mean to turn the tide of battles, from no chance of winning to ensure your chance of WIN. Embrava + Kaustra were developed during the golden age of Abyssea - as well as puppetmaster update and dragoon. Perhaps the developers should hire that same group who came up with this fantastic idea instead of spewing up bullshit after bullshit of ideas.
    (4)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Luvbunny View Post
    A new 2 hours ability should be extremely overpowered and game changing since you can only use it every 2 hours. It should mean to turn the tide of battles, from no chance of winning to ensure your chance of WIN. Embrava + Kaustra were developed during the golden age of Abyssea - as well as puppetmaster update and dragoon. Perhaps the developers should hire that same group who came up with this fantastic idea instead of spewing up bullshit after bullshit of ideas.
    Very much agreed, the most overpowered 2-hours in the game are Tabula Rasa, and Astral Flow, not because of their normal effects however, its due to the spells/summonings available during them. Embrava, Kaustra, Perfect Defense, and Instant Death, are all great. Why not have more 2-hours like this, that warrant a long recast like a 2-hour has?
    (8)

  7. #7
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Luvbunny View Post
    A new 2 hours ability should be extremely overpowered and game changing since you can only use it every 2 hours.
    I severely disagree. No 2 hours should be overpowered like that, because it will lead to Embrava situations all over again. Events don't happen often enough for the 2 hours to be an issue. So what if you have to take a 2 hour break between Odin and Legion? If everyone gets insanely overpowered killer abilities every two hours, that's exactly what would happen. People would keep abusing them and normal gameplay would lose all of its current value at endgame.

    I don't care how (much more) unpopular this will make me sound, but I'll say it: remove all 2 hour abilities. They're a design flaw. In a game with sparse events like this waiting two hours means nothing if 2 hour abilities are overpowered, and people will do just that, wait for their timers. If they aren't overpowered though, they won't even be worth using due to their huge delay and will always remain very situational. My suggestion is weaken their effects and make them all on a 5~10min recast. I know it would break many current strategies (and by that I mean the one strategy everyone uses on everything, namely Embrava and Perfect Defense zerg), but it seems like the only reasonable thing to do to keep the gameplay this game was designed on in the game somehow, because right now it isn't.
    (4)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  8. #8
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    To Red Mages requesting a buff transfer as a new 2-hour . . .

    I'd much rather have that as a regular Ability, thank you very much. \('_'\)
    (4)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

  9. #9
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by SpankWustler View Post
    Plus, I can hold out hope to just merit the old two-hour abilities if some of these (Beastmaster and Blue Mage REPRESENT) are as sad and broken on even a conceptual level as they sound.
    I hate to say it, but I would be really surprised if they let us merit the old abilities. Could you imagine if perfect defense and embrava got even more powerful?
    (3)

  10. #10
    Player Raucent's Avatar
    Join Date
    Jun 2011
    Location
    San'Doria
    Posts
    98
    Character
    Raucent
    World
    Valefor
    Main Class
    DRK Lv 99
    May as well bet on it already the DRK one will yet again be Nigh useless on anything Undead.
    (1)

Page 20 of 108 FirstFirst ... 10 18 19 20 21 22 30 70 ... LastLast

Tags for this Thread