So.... THF's new 2hour is going to be a 1-hit Ability.
I wonder if its going to be weaker than a Normal Trick Attack WS. My bet is... Yes. Significantly weaker, to the point I'll probably stick to Keeping Perfect Dodge timer up incase I get links in Dynamis or something.
Oh... Poop. I promised myself i wouldn't be negative about updates. I can't help myself.
Thanks for the update!
So here's a question, SE: Who do abilities have to be on 2 hour timers anyway? I mean we have abilities that range from 15 seconds to 15 minutes, and then there are no abilities on a cooldown between 15 minutes and 2 hours. Can't you just add these new abilities on a 30 minute timer or something? Or let the cooldown actually vary based on the power of the ability. 30-60 minutes is enough to make these abilities feel special, and not something you just throw out whenever the ability has cooled down.
I agree with all who say these "2-hour" abilities seem more like 10 - 20 minute abilities instead.
Honestly, I was expecting to see something that would stand out and make my jaw drop.
This stuff sounds pretty great. Some of it situational, but nothing here is particularly "bad."
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