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  1. #1
    Player Calamity's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    188
    Quote Originally Posted by Raucent View Post
    May as well bet on it already the DRK one will yet again be Nigh useless on anything Undead.
    Nigh useless is being optimistic, it it drains tp as it says, it will in fact be, completely useless. Can I have the new sam 2hr instead?
    (1)

  2. #2
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    So.... THF's new 2hour is going to be a 1-hit Ability.

    I wonder if its going to be weaker than a Normal Trick Attack WS. My bet is... Yes. Significantly weaker, to the point I'll probably stick to Keeping Perfect Dodge timer up incase I get links in Dynamis or something.

    Oh... Poop. I promised myself i wouldn't be negative about updates. I can't help myself.

    Thanks for the update !
    (4)

  3. #3
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    So here's a question, SE: Who do abilities have to be on 2 hour timers anyway? I mean we have abilities that range from 15 seconds to 15 minutes, and then there are no abilities on a cooldown between 15 minutes and 2 hours. Can't you just add these new abilities on a 30 minute timer or something? Or let the cooldown actually vary based on the power of the ability. 30-60 minutes is enough to make these abilities feel special, and not something you just throw out whenever the ability has cooled down.
    (0)

  4. #4
    Player Suteru's Avatar
    Join Date
    May 2011
    Location
    San d'Oria
    Posts
    118
    Character
    Suteru
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Mirage View Post
    So here's a question, SE: Who do abilities have to be on 2 hour timers anyway? I mean we have abilities that range from 15 seconds to 15 minutes, and then there are no abilities on a cooldown between 15 minutes and 2 hours. Can't you just add these new abilities on a 30 minute timer or something? Or let the cooldown actually vary based on the power of the ability. 30-60 minutes is enough to make these abilities feel special, and not something you just throw out whenever the ability has cooled down.
    You mean 20 minutes.

    Also COR's will be useless. An extra Phantom Roll, so what? I feel that this ability should be on a much shorter timer. It'll be especially useless after a double (or triple!) bust.
    (0)

  5. #5
    Player
    Join Date
    Jul 2012
    Posts
    131
    I agree with all who say these "2-hour" abilities seem more like 10 - 20 minute abilities instead.

    Honestly, I was expecting to see something that would stand out and make my jaw drop.
    (4)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Tanama View Post
    I agree with all who say these "2-hour" abilities seem more like 10 - 20 minute abilities instead.

    Honestly, I was expecting to see something that would stand out and make my jaw drop.
    After what we have seen with Astral Flow & Tabula Rasa thanks to the additions of Embrava, Kaustra, Alexander, and Odin, I think we all were, and we were all disappointed in some way as soon as we started to hear about these.
    (1)

  7. #7
    Player Vik_Justice's Avatar
    Join Date
    Jul 2012
    Location
    Wiscompton
    Posts
    13
    Character
    Ahrima
    World
    Bahamut
    Main Class
    BST Lv 82
    This stuff sounds pretty great. Some of it situational, but nothing here is particularly "bad."
    (0)

  8. #8
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Vik_Justice View Post
    This stuff sounds pretty great. Some of it situational, but nothing here is particularly "bad."
    Are you sure you read them all correctly? Alot of them use Enmity as a focus, which has been kinda dead for some time now.
    (7)

  9. #9
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Vik_Justice View Post
    This stuff sounds pretty great. Some of it situational, but nothing here is particularly "bad."
    I would suggest reading them again because DRG, for example, got Spirit Link on a 2-hour timer essentially.
    (6)

  10. #10
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Mefuki View Post
    I would suggest reading them again because DRG, for example, got Spirit Link on a 2-hour timer essentially.
    And THF got Trick Attack on a 2hr recast
    (6)

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