Hey guys, I love whining as much as the next guy, but could we wait until they get to the test server before we start pouring the haterade?
Hey guys, I love whining as much as the next guy, but could we wait until they get to the test server before we start pouring the haterade?
Please change SCH new 2-hour abilite
I have 2 Ideas:
1-would be better to have the ability to use Embrava and kaustra
2-use the grimoire red (Crimson Grimoire) as if it were a pet
If these are just the descriptions, they might not be quite as bad as they sound.
Trance - While in effect, lowers TP cost of Waltzes and Steps to 0. (doesn't mention that it also reduces Waltz timers to a flat 6 seconds)
Perhaps the new DNC 2-hour does something similar! Otherwise it'll only really be good for one more WS every two hours.
I just don't get all the hate on the new sch 2 hour, it seems awsome to me although yes I will use it to mpk leeches in abyss, riight before I kick them. Don't get me wrong I love embrava but I've gone days without using my 2 hour, this wouldn'tbother me at all. It's not like its hard to stay alive and kill quickly anymore.
The amount of pure BS and not knowing their own game and what the player base want is utterly ridiculous on these new 2 hours idea, it's like they are completely out of touch with the player base and totally clueless on what those jobs do. I feel sorry for these reps that constantly have to deliver bad news after bad news. Ever since they finished with Abyssea content, everything else that come out from the developers are grade A craptastic grind fest content all in the name of cheap time sink that require very little effort from their end. With "barance" after "barance" right and left nerfing most of the jobs in the game.
If you so kindly forward the messages here to the developers in Japan, with a note: that there are non japanese players out there, who also have opinions and play this game and pay the monthly fees. As well as maybe try to emulate the vision and effort of one of your own visionary director that is currently handling the impossible task to save the mother of all disaster that is FFXIV.
And maybe that nerf was necessary. And maybe the SCH 2 hour will have applicable uses when in party play (not everything is a zerg fest).
All I'm saying is at least we give a try on the test servers before we start whining about them. The way I see it, these abilities will simply not be used, and nothing will be gained, but nothing will be lost either.
Change most of these to being enmity based.
WAR - Attacks deal additional non-elemental damage proportional to enmity.
BLM - Elemental magic deals damage proportional to enmity.
BST - Pet deals additional damage proportional to its enmity.
RNG - EES but proportional to enmity, enmity is wiped after attack.
DRG - Delivers a jumping attack with damage proportional to enmity.
NIN - Mijin Gakure II, damage proportional to enmity and modified by number of shadows.
PLD - Physical attacks deal damage proportional to enmity.
THF - Transfers enmity to the player in front of you and inflicts bleed damage proportional to enmity.
SCH - Absorbs all enmity from party members and transfers it to the target, removing their enmity cap.
All of those 2Hrs wouldn't be weak either, with just the regular enmity cap PLD, BST and WAR would be dealing 1k damage per swing, BLM would be doing 20k Thunder Vs, DRG, RNG and NIN with full shadows would be doing 30k damage, THFs bleed damage would do 1k/tic. Stack it with SCHs 2Hr and you've got "We could zerg... Or we could one hit it".
OK, I'm not really being serious there (though THFs should inflict Bleed damage) I just want to illustrate a point: Why does SCH have anything enmity related?
Seriously, think about it. Why does SCH have anything related to seeing and controlling enmity when there is absolutely no tactical application for it? DDs can all pretty much tank. WHM doesn't gain enmity. BLM can wipe it clean completely. Literally the only jobs that have an issue with enmity that they can't natively deal with are perhaps RNG and SCH itself. What's the bloody point in giving a job pseudo-control over enmity when there is absolutely no point in controlling enmity? It's bad enough that the developers do absolutely nothing with this concept, it's actually a pretty decent concept (illustrated above, just tone it down a notch) that I was looking forward to when I was blissfully unaware back at Lv.75, then they gave me Libra which does absolutely nothing and is just annoying to use (because of the range on it), followed by Animus spells which are a waste of MP and certainly don't require Libra since they're just Pax and Anti-Pax. A year later they finally come back to the concept, with something that would actually sort of work... And it's a 2Hr... What? No.
Take SCHs new 2Hr, change it to an enmity based Sublimation and put it on a similar recast to Sublimation. Use it on Target A (can be self targeted), it stored their enmity over time up to a certain cap. Use it again on Target B, they gain the stored enmity (or, use it again, it enhances the effect of your next Animus spell, giving or removing the stored enmity depending on the spell). There, I can use Libra, see who's getting the most enmity that isn't the tank, use this on them to maximize its potential and then use it again to help with enmity control. Still fairly worthless because who the hell cares about enmity, but at least it's something.
A new SCH 2Hr if I think this one should just be a regular ability? As far as I'm concerned Embrava and Kaustra are SCHs new 2Hr, we just got them many months in advance. Tabula Rasa was adjusted when they tripled its duration and had it enhance Helices and Regen, Embrava and Kaustra should be a whole other 2Hr. I said as much when they first released Embrava and Kaustra followed by announcing every job would get new 2Hrs, and I'll do it again now: Why the hell did you waste an update only adding to SCHs 2Hr when you intend to add new 2Hrs anyway?
So, new SCH 2Hr:
Summa Omnium (Sum of All, if I'm not mistaken) - Grants access to Embrava or Kaustra for a single cast. Constitutes as a nerf as well, since it knocks Embravas duration down ~3 minutes and you can only apply it to a single PT.
Last edited by Sotek; 08-03-2012 at 06:39 AM.
Thanks for getting back to us so quick, Camate.
This makes me feel a bit better about how lackluster most of the abilities seem to be.
The Development Bros are big fans of making the base level of something worse than sentient herpes if there is a way to improve on it. So if nothing else, the new two-hours make more sense to me compared to relatively recent additions such as Perfect Defense or Embrava now.
Plus, I can hold out hope to just merit the old two-hour abilities if some of these (Beastmaster and Blue Mage REPRESENT) are as sad and broken on even a conceptual level as they sound.
And this makes me feel worse again! In the best case scenario, this will at least have a DEX/AGI modifier so it scales better with level than Eagle Eye Shot. In the worst case scenario, Eagle Eye Shot.
After saying it so many times, Eagle Eye Shot is haunting this topic. Rattling all 5.0 of its chains and moaning, "Thee~eeee chii~iiii~llld~'sss sss~ooo~uuu~llll iiis mii~ine! ONE OF US!" as it looks upon the birth of the saddest of the incoming two-hour abilities.
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