To the Dev Team:
I kinda like the general direction where you're going with DNC's new two-hour, but I'm hesitant on a few things. Flourishes, as you know, are shared between three different categories. If this new two-hour resets all Flourish recasts, it'll only be genuinely useful for three different Flourishes at that moment. It sounds a little iffy in a sense it'd be pretty useful already, but you have to keep in mind what those decisions are between.
The first category is the choice been weight, a weaker provoke, and stun, which wouldn't benefit too much from an instant recast reset except in a one-use crisis where you'd need to Stun in that moment. In my experience, the recast on Violent Flourish is so low it's never been an issue that DNC can't already take to the face as it is. Anything beyond that usually can't be reliably stunned without preparation, or are immune to stun altogether, and in a situation where an instant stun would be worth it, I don't know if I'd want to sacrifice the ability to use my Waltzes with a minimal recast timer and no TP cost for two hours just to do so.
The third is the decision between forced criticals on the first strike of your main hand, a one-time forced double attack, or a one-time forced triple attack. The recast timers on those are rather long, and none of them would be genuinely nice to stack together, because even if you had Climactic Flourish to Tertiary, you'd still only get a guaranteed critical on the first hit of the three strikes. In Abyssea, with the right Atmas, Striking and Tertiary are usually unnecessary, since I almost always swing in multiples on my main hand.
Those two categories I mentioned above are the only two I can see gaining minimal to no benefit from the proposed two-hour. The second category, however, can gain a minor amount of benefit on one part; the zero cost of Finishing Moves in order to act. The ability to use Reverse Flourish to regain TP without consuming all of your Finishing Moves is inviting, especially with the idea of tacking Building Flourish on the front of that. Wild Flourish hasn't been useful for a long time to me, since it not only can't do a Lv.3 skillchain closure (like SAM's, which hurt my feelings a bit since I thought WF made DNC unique when it came to skillchains), but the recast time it incurs is the same as Reverse Flourish and I can simply self-skillchain with Reverse Flourish to make Darkness on my own and do more damage in the same amount of time.
Now with all that taken into consideration, it's time I looked at the zero cost to Finishing Moves. This idea is enticing when it comes to Reverse Flourish, but in all honesty, by the time I can re-use any of the categories, my Finishing Moves are already capped. Presto and No Foot Rise even without full merits can make me Building Flourish to Reverse Flourish in the exact same amount of time. With a Terpsichore, this two-hour is rendered completely ineffective in regards to this, as a full set of five Finishing Moves is ten seconds and 10% TP away.
To wrap this up, I think the idea you're looking for is great. It's on the right track, but it's not doing much except pointing out what a Dancer can already do if they put their heart into it. If you have the time to test it, I'd try taking a closer step towards what Trance accomplishes. If you were to cut the recast down of all Flourishes to... maybe... five seconds? Better yet, to try to balance it out, put all Flourish categories on a shared timer, one singular timer, and have a five-second cooldown or something similar. I just wouldn't go over ten seconds. If you did that and maybe reduced the cost of Flourishes to one Finishing Move instead of zero, it'd push the Dancer to have to continually work for it if they're using it to its maximum potential, and it wouldn't be broken.
The only Flourishes a Dancer would really look into using this for during practical everyday use is for Building and Reverse in order to weaponskill more. If you make sure the delay is long enough that they can't self-skillchain with Reverse Flourish to Reverse Flourish, it wouldn't come near SAM's original two-hour, but it'd stand its ground next to Trance as a decent, functional two-hour to use in both a planned situation and in a desperate one. I apologize if this post is a little too lengthy for your already busy schedules, but I thought it'd be important to break down the functionality of what you were proposing and what Dancer already can accomplish.

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