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  1. #1
    Player Raucent's Avatar
    Join Date
    Jun 2011
    Location
    San'Doria
    Posts
    98
    Character
    Raucent
    World
    Valefor
    Main Class
    DRK Lv 99
    aye it seems a tad ridiculous SE is giving SAM in essence Invincible +1 and an attack boost all in one
    other jobs 2 hrs are lackluster at best.

    The new 2hr's need to at least be on par with current ones to even be considered usable
    DRK atm still seems like it will be SEBW Zerg vs En-ABS-TP for maybe 4 swings with scythe/GS
    RDM unless the enhancing buff is Tremendous what benefit is there to it compared to chain-stun or cure bomb
    BST.... i don't know what the thought is on the idea, the pet is realistically their best offense AND their defense
    THF ... A 2hr that is utterly useless solo, enough said. if they want to give THF a DD ability I'd say leave the dmg spike but the enmity can Either go to the person in front of them or the THF themselves, which would at least make it have a solo use
    BRD MNK WHM seems like they are at least useful
    SAM seems a bit much evade physical and elemental tp moves AND an attack boost for every move evaded... (did you forget about Ironclads or other TP style attack only mobs?)
    COR ... 2 hr ability for a 3rd phantom roll ... or a chance at restoring every ones 2 hr i'd probably choose the latter
    DNC I don't use often enough to make a call
    WAR in essence Formless Strikes
    DRG several times it has been mentioned there are now several options to keep the wyvern up but what good is that if the DRG is dead
    SCH with current battle strategies players will probably 99% of the time choose Embrava
    PLD as mentioned enmity system needs an Overhaul
    BLM basically seems like they are being given a 2hr cooldown of enmity douse -_-
    SMN seems very potent
    NIN seems OK
    RNG I don't use often enough but almost anything seems like it would beat EES
    BLU could be useful (may want to add more spells to unbridled for more options)
    PUP a lot of the options seem very potent for the frame but I rarely use PUP so not the best to offer an opinion
    (2)
    Last edited by Raucent; 08-14-2012 at 11:39 AM.

  2. #2
    Player Shibayama's Avatar
    Join Date
    Mar 2011
    Location
    Bastok for life baby.
    Posts
    142
    Character
    Shibayama
    World
    Bismarck
    Main Class
    BLM Lv 99
    I think at this point the best, most specific feedback I can think of is...

    Postpone the release of these abilities, and yes, completely rework the majority of them. There's just so much dissatisfaction with these 2 hour abilities and the dev's offering the excuse that "Well *we* think these abilities are useful in certain situations, and we'll update them/boost the power of them with merits at a later date" would be a complete cop-out on their part, as well as showing that no, they don't actually care about real creative feedback from players other than "This has a bug - fix it!" And I get that the dev's need to have their own plans and not bend to every whim of the playerbase, but when literally every BST, RDM, THF, DNC, and more are saying "NO! This will not work!" then it's time to scrap your work and go back to the drawing board.

    Take some time, really listen to what the playerbases are suggesting, and add in some truly epic new 2 hours worthy of the 10th year anniversary, and learn from your past. What good is rushing out content to meet a deadline going to do you if nobody likes what you rushed out in the first place?
    (12)

  3. #3
    Player noirin's Avatar
    Join Date
    Mar 2011
    Location
    windurst
    Posts
    61
    Character
    Noirin
    World
    Cerberus
    Main Class
    WHM Lv 99
    i Honestly love the idea of a new bst 2hr that calls extra mobs for a brief period.maybe they'd stay grouped with your current pet and only assist it, not being controllable by the player.they'd stick around for the duration of the 2hr then at it's end, use their best ready moves [if in combat] then leave. As the idea above me suggested.
    that, or i'd even be ok with like, consuming your pet to call a smaller version of a HNM to assist you for it's duration.
    anything that kills my pet just for buffs? not worth my pet.i do pay for these pets you know.
    (6)

  4. #4
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by noirin View Post
    i Honestly love the idea of a new bst 2hr that calls extra mobs for a brief period.maybe they'd stay grouped with your current pet and only assist it, not being controllable by the player.they'd stick around for the duration of the 2hr then at it's end, use their best ready moves [if in combat] then leave. As the idea above me suggested.
    that, or i'd even be ok with like, consuming your pet to call a smaller version of a HNM to assist you for it's duration.
    anything that kills my pet just for buffs? not worth my pet.i do pay for these pets you know.
    Yeah, I have to say, I am extremely disappointed with the BST two hour. It will be almost completely useless. Our pet is way better "stoneskin" than "stoneskin" - thousands of HP taking hits for us! Healable! And we pay for the darn things. Any ability that consumes our pet is going to suck, period. Call beast timer is too long to use in that way.

    I'd much rather see a two-hour that vastly increased the offensive capability of our pet. The last thing bst needs is more defensive options. That's not our problem, our problem is that we are useless for haste-capped situations because half or more of our melee damage output doesn't benefit from party haste. If you give us native dual wield (even just DW1) and let our pets get haste, you can have both two hours. We need those things more than we need some crummy gimmick that no one will use.
    (9)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  5. #5
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    For the record, To the people complaining about SAM. Read it one more time. (I Know i almost went "What the F**K, They're getting Beefed up Perfect Dodge? WITH A WS BONUS?!?!!?!", But i was wrong

    All damage caused by physical special abilities will be evaded. Additionally, weapon skill damage will increase as more special abilities are evaded.
    Its not going to block Physical and magical Attacks, Just Physical and Magical Special Abilities, Weaponskills. Who knows if this will apply to Iron Giant hints and etc, since they're technically WS... If it is, They just got what Perfect Dodge should have been since implementation... If they don't count... Its pretty much "F**k, Chainspell Stun is over and the mobs dead! Why didn't i use my 2hour? Oh Well, use this one!"

    And Evade AoEs like a Boss... PS, This will probably make SAM a lot more fun for Arch Dynamis Lord, Considering ADL's biggest sh*t storm is his AoE rape TP moves... Being able to completely avoid them will make SAM ridiculous for ADL fights. You know, at least 1 of them.

    Would be nice for some fights.
    (4)

  6. #6
    Player Raucent's Avatar
    Join Date
    Jun 2011
    Location
    San'Doria
    Posts
    98
    Character
    Raucent
    World
    Valefor
    Main Class
    DRK Lv 99
    Quote Originally Posted by Karbuncle View Post
    And Evade AoEs like a Boss... PS, This will probably make SAM a lot more fun for Arch Dynamis Lord, Considering ADL's biggest sh*t storm is his AoE rape TP moves... Being able to completely avoid them will make SAM ridiculous for ADL fights. You know, at least 1 of them.

    Would be nice for some fights.
    ridiculous aye but whats to stop players from excluding other jobs in favor of Mass SAM SCH WHM BLM Only spams on it
    (0)

  7. #7
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Raucent View Post
    ridiculous aye but whats to stop players from excluding other jobs in favor of Mass SAM SCH WHM BLM Only spams on it
    Errr.... BLM? You haven't fought ADL have you :P?

    But for multiple reasons.

    1) Its a 2hour, Meaning 1-hit Wonder.
    2) Most LS's pop multiple ADL's in a single run, So a single run would be about... 10~minutes including TE's and prepping.
    3) Its really a Zerg fest as is, While this new SAM 2hour would make a Single fight probably cake, It won't replace any other DDs indefinitely, as it'd only be good for one fight.

    Plus, SCH.. No as well. Really, Its all about BRD, COR, SMN, and mass DD as is (Token THF). This 2hour will be fun for a fight, But its not going to exclude any other jobs in the process. Which is as it should be.

    (1)

  8. #8
    Player Jeryhn's Avatar
    Join Date
    Mar 2011
    Posts
    9
    Character
    Jeryhn
    World
    Cerberus
    Main Class
    SMN Lv 99
    Honestly Devs, RDM's new 2-Hour is kinda lame, mostly because all the good RDM buffs as self-cast only. Sure, for an RDM by itself that's great, but when an RDM can't get a party because it doesn't bring anything to the table for the party, that's a problem.

    Here's a better idea: What if the new two-hour ability transferred all the RDM's current enhancing magic buffs and their remaining durations over to their party members? Make it stack with the duration effects that Composure and the empyrean armor grants. Imagine it with me for a second Devs:

    Being able to grant your party of two-hand damage dealers a lasting duration of Gain-STR, Enspell2, Haste and Temper effects. That group of mages has no worries with Refresh2, Gain-INT, Klimaform and a Storm spell with incredibly long-lasting duration. You could even add Protect, Shell and Reraise effects to the mix for posterity. What RDM needs isn't the ability to further enhance ONLY ITSELF. What RDM needs to make itself relevant again it something to at least pretend it can compete with Embrava. Right here would be a good start.

    And for the record, Enspells should also grant an Elemental Affinity buff to make them more useful than simply hitting something with a weapon... a direct damage compliment to a SCH's Storm/Klimaform accuracy deal.
    (3)
    Last edited by Jeryhn; 08-14-2012 at 03:46 PM.
    Jeryhn • Medjai
    JOBS 99: MNK • WHM • BLM • RDM • PLD • DRK • BRD • SMN • BLU • SCH • GEO • RUN
    Missions Complete: San d'Oria 10, Bastok 10, Windurst 10, RoZ, CoP, ToAU, WotG, ACP, AMK, ASA
    Captain • Runic Key • Medal of Altana ∮∮∮∮ • Abyssite of the Cosmos

  9. #9
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    These 2hrs definitely needs a boost and since they share the same timer SE needs to boost the original 2hrs as well. Drk 2 hrs just seem so lazy, I wish you guys was more creative with the job. Drk need a haste with this 2hr, 30 secs is too short when you have a high delay weapon, all it really takes is a few misses or parries before you lose most of your 2hr time.
    (1)

  10. #10
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    make the 2hr timers separate from each other, 2hrs are a fun part of the game its the pinnacle of the job's might and the strongest ability possessed by the job. Its not fair or fun that you make these abilities lackluster and uninteresting, boost the power of the 2hrs, and separate their shared timers
    (0)

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