aye it seems a tad ridiculous SE is giving SAM in essence Invincible +1 and an attack boost all in one
other jobs 2 hrs are lackluster at best.
The new 2hr's need to at least be on par with current ones to even be considered usable
DRK atm still seems like it will be SEBW Zerg vs En-ABS-TP for maybe 4 swings with scythe/GS
RDM unless the enhancing buff is Tremendous what benefit is there to it compared to chain-stun or cure bomb
BST.... i don't know what the thought is on the idea, the pet is realistically their best offense AND their defense
THF ... A 2hr that is utterly useless solo, enough said. if they want to give THF a DD ability I'd say leave the dmg spike but the enmity can Either go to the person in front of them or the THF themselves, which would at least make it have a solo use
BRD MNK WHM seems like they are at least useful
SAM seems a bit much evade physical and elemental tp moves AND an attack boost for every move evaded... (did you forget about Ironclads or other TP style attack only mobs?)
COR ... 2 hr ability for a 3rd phantom roll ... or a chance at restoring every ones 2 hr i'd probably choose the latter
DNC I don't use often enough to make a call
WAR in essence Formless Strikes
DRG several times it has been mentioned there are now several options to keep the wyvern up but what good is that if the DRG is dead
SCH with current battle strategies players will probably 99% of the time choose Embrava
PLD as mentioned enmity system needs an Overhaul
BLM basically seems like they are being given a 2hr cooldown of enmity douse -_-
SMN seems very potent
NIN seems OK
RNG I don't use often enough but almost anything seems like it would beat EES
BLU could be useful (may want to add more spells to unbridled for more options)
PUP a lot of the options seem very potent for the frame but I rarely use PUP so not the best to offer an opinion

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