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  1. #81
    Player Nawesemo's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    Blm is so fail ; ; , i'm pissed, wtf does blm give a hoot about emnity gain... I want my forcable crit every 10 min over some cheezy free emnity spells ... fail fail fail fail fail fail fail fail fail s.e.! why not give blu the blm title this is such b.s.
    (4)
    In our wake will be smoke fire and burnt charred remains of those that have fell before us, We will not remember their names, as they are no more, the next challenge, the next horizon is what we strive for and Demand it be met with Ferocity, We Grin at the Possibility of death, Fear no Mob that walks Vana'diel or it's Realms, there is no tomorrow, there is only now, For pride, for honor, for Glory We are The Knights of Pegasus.

  2. #82
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    Quote Originally Posted by Demon6324236 View Post
    Honestly to me its a solo 2Hour, Chainspell is more a party 2hour with the use of CSS and all that, but this should make us very powerful when we use this and then buff. Sadly with this we also basically lose any chance at ever seeing Renew because to refresh the duration timers for RDM after this would mean you get super buffs for 2hours, SE would never let us have something so awesome -_-;
    Chainspell is good in solo or in parties. Solo Chainspell you can nuke stuff to death, or stop something from beating you to death with Chainspell Cure, Stoneskin, Utsusemi . . . in a party, Chainspell is all about regaining control over a situation. Or, if all else fails, Chainspell Raise those noobs to reduce your downtime somewhat. :P

    See, that's what's awesome about Chainspell: it's a genuinely versatile Ability for what's supposed to be a versatile job. The new Ability, I can only see being good for when you want to screw around and become The Juggernaut for a while (as if being a Red Mage alone didn't qualify you enough for that title!).
    (1)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

  3. #83
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by Keyln View Post
    PUP - Man, so much haterade on this new ability. I, for one, think this new ability is rather awesome. The way I see it, each automaton is set in a certain way, and emulates certain jobs or certain roles.

    Mighty Strikes - Harelquinn isn't generally a useful automaton. I would use it, though, for this ability. Put it on a Sharpshot frame, and then spam TP moves. When it's done spamming, I would change the auto back to full Sharpshot.

    Invincible - The Valoredge frame is NOT a WAR or a PLD frame, but a tanking frame, and should be looked at. And there is no ability that best helps tanking than Invincible. So, I think it's appropriate, and I would use it if I had the automaton tanking something.

    Eagle Eye Shot - This goes well with the Sharpshot frame, as it's a high physical damage frame. It has potential, considering that the frame doesn't suffer from ranged damage problems that can pop up with Ranger. The only real question is how much damage does it do compared to the weaponskills. If it can't devastate Armor Shatter, it'll be useless.

    Chainspell - Could be useful, especially as a zerg move. Although, if the automaton still is under the global recast, then this ability will be rather useless.

    Benediction - A very useful HSB when soloing. If things go really go south (I'm half dead, and I pulled a link), this can be a lifesaver.

    Manafont - Similar to Chainspell, it'll only be useful if the automaton is allowed to cast quickly.
    The hatred is justified. Harlequin is not a melee frame, it's default WS is Magic Mortar, which, unless the puppet has taken damage, deals damage equal to the puppet's melee skill. This ws won't be influenced by mighty strikes, because it's not a physical ws.

    Valoredge isn't really much of a tank, considering that even though it takes hits better than any other frame, hat has no way to generate hate, aside from damage, unless you sacrifice some of your damage output and slap strobe on, and even then, strobe, alone, combined with VE's damage output, is not enough to maintain hate over anything except maybe a drg's wyvern, or slipperysilas. I love VE, it's my favorite frame, but really, invincible just isn't the right choice, given what the other frames god. If the other frames got actual practical choices, I'd have no problem with VE having invincible.

    As I already said, I don't know if Eagle Eye Shot will be able to compete with armor piercer, let alone armor shatterer, unless SE completely changes how the JA works, for pup, in which case it would wise for them to do the same for rng, and actually make EES worth using.

    Chainspell won't be useful in zergs because stormwaker won't be useful in zergs. Zergs are the bane of pup's existence. My guess with how it's going to work is that it will reduce all the recast timers to 1 second, EXCEPT the 4 second global recast, and will not impact stormwaker's casting order whatsoever, so we're going to get something like thunder IV debuff debuff thunder IV debuff debuff Thunder IV debuff Thunder IV debuff, and that's assuming the puppet actually survives more than 2-3 hits.

    Benediction as the ohshitbutton is really the only good option here.
    (1)
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  4. #84
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    True, just sayin how I use it myself. I have never needed a CSStoneskin or CSUtsusemi, but thats just me. My only real use of CS these days seems to be when I'm timing out of Dyna, there is a mob I'm fighting thats proced, and I have 10seconds left with over 50% of its HP to go, then I slip on nuke gear CSNuke and hope it dies in time.

    This one looks like it will be just a megabuff generator for RDM, which isn't great in party aspect seeing as unless it lasts like Tabula Rasa does, and is a good 3~5 Minutes, it will have no use for others. However, if it makes Temper 40% Double Attack instead of 20, doubles my haste, makes Phalanx a -60~100 effect, and all that... Yeah, RDM will become a god for however long they last, and thanks to gear thats a good 15+ minutes of that RDM doing whatever they want because they are unstoppable. I am excited to test it out, but I worry SE is going to ruin it like always, a +20% boost on spells, or something like that. If its 75~100% boost on Enhancing Magic like a 2hour should be then this will make RDMs gods for the 15~30min the effects of your superbuffs last. ^_^;
    (1)

  5. #85
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Theytak View Post
    Like someone else said, it seems like it's going to give a TA-style stat=+weaponD boost for it's duration, which, given thf's attack speed at haste cap, is a significant damage boost, even more so if it applies to WS (or specifically, more than the first hit). Just think about what it would mean if suddenly, in addition to atk/fSTR, 1 AGI = 1 Dmg for all melee hits. At 99, that's basically giving your daggers an extra 100 damage rating. If it applies to WS, think about what it means for Exenterator; it would effectively give exenterator a > 200% AGI mod, since the extra dmg from the 2hour wouldn't be subject to the alpha's 15% reduction in WSC.
    It could just be bad translation. I know that translating written word, without being able to ask the person who originally wrote it exactly what they meant can be hard. But, when they say:
    Major damage is dealt to the enemy and all enmity will be transferred to the player standing in front of them.
    instead of something like "attacks will gain a large boost" or "damage dealt will increase significantly", that leads me to believe that it is one hit, not a duration effect.
    (0)

  6. #86
    Player
    Join Date
    May 2011
    Posts
    462
    ah damn think you're right frank... i originally read it thinking it was stance ish...
    (0)

  7. #87
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    Quote Originally Posted by FrankReynolds View Post
    It could just be bad translation. I know that translating written word, without being able to ask the person who originally wrote it exactly what they meant can be hard. But, when they say:


    instead of something like "attacks will gain a large boost" or "damage dealt will increase significantly", that leads me to believe that it is one hit, not a duration effect.
    The google translated JP version seems to imply an "over the duration" thing that wasn't conveyed in the official translation, which is why I'm leaning towards it just being unclear wording. That said, google translate is google translate, soo...

    (for the record: "All of the hostility of their own transfer to the PC in front of you during the time effect, with large damage. " is what google translate gives for the original text)

    edit: original text, on the off chance someone here (that isn't in cahoots with camate and the gang) can actually read it: 効果時間中、大ダメージを与えるとともに目の前のPCに自身の敵対心をすべて移す。
    (0)
    Last edited by Theytak; 08-01-2012 at 10:36 AM.
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  8. #88
    Player Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    138
    Quote Originally Posted by Theytak View Post
    The hatred is justified. Harlequin is not a melee frame, it's default WS is Magic Mortar, which, unless the puppet has taken damage, deals damage equal to the puppet's melee skill. This ws won't be influenced by mighty strikes, because it's not a physical ws.
    If you missed it, the 2hr is dependent on the head that is being used, not the frame. I wouldn't use the Harelquin head on the Harlequinn body, but I would use it on the Sharpshot frame, and then do Armor Shatter spam with Mighty Strikes up. Sometimes, it pays to think outside of the box a bit.

    Valoredge isn't really much of a tank, considering that even though it takes hits better than any other frame, hat has no way to generate hate, aside from damage, unless you sacrifice some of your damage output and slap strobe on, and even then, strobe, alone, combined with VE's damage output, is not enough to maintain hate over anything except maybe a drg's wyvern, or slipperysilas. I love VE, it's my favorite frame, but really, invincible just isn't the right choice, given what the other frames god. If the other frames got actual practical choices, I'd have no problem with VE having invincible.
    The thing is that Valoredge is really designed to take damage. That's why it has the HP of a Galka MNK and a large pool of Earth element attachment allowance (which deals mainly in tanking). I do agree with you on one point and that one of the big problems with Valoredge tanking is the automaton's ability to take and maintain hate, but it was designed to take hits. That's why it has Invincible. If I want my auto to only do damage, I would switch with Sharpshot or a mage frame.

    As I already said, I don't know if Eagle Eye Shot will be able to compete with armor piercer, let alone armor shatterer, unless SE completely changes how the JA works, for pup, in which case it would wise for them to do the same for rng, and actually make EES worth using.
    I do agree with you on this point that the use of Eagle Eye Shot will be how much damage it does. Considering that Sharpshot doesn't have the same problems that Ranger has (it doesn't need to worry about range), it could do more damage than Ranger's Eagle Eye Shot. With that said, though, if it doesn't do more damage than even a unbuffed Armor Shatter, it's useless.

    Chainspell won't be useful in zergs because stormwaker won't be useful in zergs. Zergs are the bane of pup's existence. My guess with how it's going to work is that it will reduce all the recast timers to 1 second, EXCEPT the 4 second global recast, and will not impact stormwaker's casting order whatsoever, so we're going to get something like thunder IV debuff debuff thunder IV debuff debuff Thunder IV debuff Thunder IV debuff, and that's assuming the puppet actually survives more than 2-3 hits.
    That's a bit of a tautology if I ever saw one. While I do agree, and I mentioned this before, that the usefulness will be entirely on if the automaton will be under the global recast while under this ability. And considering that there have been situations where the automaton has ignored the global recast, it isn't an unreasonable hope. Having said that, if this is true, then having Stormwaker in RDM mode will be very helpful in zergs because of its ability to rapidly cast nuking spells.

    Benediction as the ohshitbutton is really the only good option here.
    Call me an optimist, but I can see potential to greatly help PUP in several areas.
    (2)

  9. #89
    Player Chilloa's Avatar
    Join Date
    Jul 2011
    Posts
    110
    Character
    Chillo
    World
    Phoenix
    Main Class
    BST Lv 99
    Hmm... I guess the BST ability could be useful for a free RR. Just call out a Silas right when you enter a zone then absorb it for RR. If you're in Abyssea you could do it right when you enter the zone, grab buffs, Atmas, then get to camp and Call Beast would be ready again.

    The ability isn't exactly ideal, or even really wanted by the BST fanbase, but it's better than nothing I guess. I would have preferred a Call Beast ability that summoned an HNM to do some uber attack then disappear. Like Odin and Alexander.
    (1)

  10. #90
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Chilloa View Post
    Hmm... I guess the BST ability could be useful for a free RR. Just call out a Silas right when you enter a zone then absorb it for RR. If you're in Abyssea you could do it right when you enter the zone, grab buffs, Atmas, then get to camp and Call Beast would be ready again.

    The ability isn't exactly ideal, or even really wanted by the BST fanbase, but it's better than nothing I guess. I would have preferred a Call Beast ability that summoned an HNM to do some uber attack then disappear. Like Odin and Alexander.
    What it should have been is it summoning a HNM pet that stays out and functions like a normal pet but much stronger. It should stay out a max of 10 Minutes. If you have a pet out instead it could give you access to a "super attack" that your current pets race has, such as for example(bad example mind you) you have Flowerpot Bill out, then use your 2Hour you would now have access Petalback Spin as a TP attack for him. Most(if not all) races have a NM that actually uses some TP attack that normal mobs cant, so thats all they need to do, add those to your abilities under your 2Hours effects.
    (3)

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