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  1. #11
    Player Razushu's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    819
    Character
    Razushu
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by Karbuncle View Post
    Well i had always believed SMN Melee held its best spotlight In abyssea, testing it outside would go against my current beliefs of its uses. However, I'd be willing to try the ~T mobs in GoV Areas... That may require outside assistance (like, a WHM lol, maybe a real tank).

    still would not be against the idea.
    Well as a test of mage melee at it's best, an Abyssean run is fine.

    But you said you wanted to test SMN vs. a Heavy DD, which Abyssea would make a poor test ground. As you will be looking for a mathematical comparison of the two.

    Atmas and Cruor buffs will turn EMs~Ts into EPs~DCs for all intents and purposes, which anything can swing a weapon at. These buffs, I feel would also alter the difference between the SMN and the WAR.

    The following is a hypothetical example and is not based on real or believed values:

    If on a T++ the WAR with it's best gear is close to capping ACC(say 92%), and the SMN is a bit away from cap(80%) in it's best available gear, these numbers are obvisiously just an example(for any who are looking to argue). Now lets say both are using Atma of RR, the WAR caps acc to spare with tonnes left over, and the SMN may well close that gap and also cap acc. In this case the test is invalid because it indicates that a SMN vs. WAR are the same in terms of acc.

    This would work both ways lets say to cap acc on a mob WAR only needs RR, where as SMN needs RR and C&D, then the test is invalid because the WAR can equip 2 heavy DD atmas whereas the SMN is stuck with only one.

    -NOT SO NINJA EDIT-

    A SMN vs. it's Pet test would also be of less worth in Abyssea seeing how pets are screwed out of ~70 STR & DEX from cruor buffs that the master gets.
    (0)
    Last edited by Razushu; 08-16-2011 at 03:27 AM.

    Summoner [suhm-uhn-er]

    1. Mystics who conjure avatars to fight by their sides, then sit back and enjoy the show while paying close attention to their MP as their minions deliver devastating blows to adversaries and provide aid to allies.
    2. Not a melee

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