I don't need to prove anything, Rak. That's the beauty of it. There are a dozen melee jobs that can only melee. SE made content with melee in mind. Using the same rules melee jobs use, SMN can melee. This was figured out in 2006. I don't need to prove that 2006 happened.
Today, the gear is better. The skill is better. The mp recovery is astronomical. The original goal has disappeared. The new goal is identical to every other job: max damage. As one of the only SMN who cares enough to play the same min/max game as everyone else, it is no wonder that I upset a bunch of underskilled SMN.
It's great your trying to maximize your damage it really is. However I have to inform you that you are doing it very wrong.
How to maximize damage: PLAY A DIFFERENT JOB. No matter what you do, SMN will NEVER get close to the damage real DDs do, without a weapon worth a damn and an actually powerful weaponskill, it's completely impossible to ever parse up to the high powered DDs. The potential simply isn't there. Yes, you can do more damage than before by putting yourself in a situation that SMN shouldn't be used, where the option of changing jobs would actually be the way to go. SMN just isn't a OMG WTF HOW IS IT DEAD ALREADY job. It's a LOLOLOL YOU CANT TOUCH ME BUT I CAN TOUCH YOU job.
If you want to be good at SMN by maximizing your damage, k. If you want to be good at FFXI by maximizing your damage, SMN is the wrong job for you.
Can I make a suggestion?
Stop arguing with him. He is either a moderately good troll, or someone who will never attempt to have a rational argument. Either way, just ignore him.
Levelling another job to beat SMN? All you. First go level war. Then buy two mules for WHM and BRD. Then if you can play all 3 at once, you can rightfully say you replaced 1 SMN. Have fun spending 3x the time gearing your hybrid replacement.
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