I think you both missed the point if you think I was talking about GA and AM 1 and 2 in terms of damage.
I think you both missed the point if you think I was talking about GA and AM 1 and 2 in terms of damage.
SMN should just be removed from the game.
As much as I like SMN for pet burning targets that would otherwise take ~12 people to successfully accomplish, in most of the practical situations of the game SMN should never be seen.
Also, it seems like 80% of the SMN population are whiny 10 year olds, or 45 year old children that got ignored by their parents and beat up in highschool.
You know what? I'll be that guy who complains about Merton.
I made a thread already, but I'll post it here as well because this should be addressed.
There are some striking similarities to what this spell does and what the Summoner 2-hour Odin does. Both are able to hit a large amount of enemies and both are capable of doing incredibly large amounts of damage. That's where the similarities end. While this spell seems to be able to take out 10 mobs out of 11. That's some pretty amazing accuracy. Odin? Odin's lucky if we can hit 5.
It's fine and all to give SCH some more tools. SCH needs something to set it apart from the other mage jobs. But if you are going to give SCH something that is almost exactly the same as Odin, why not allow us SMN to have the same accuracy? I highly doubt the SCH has to use all of their MP to do that attack. SMN does, and they get roughly half the effect.
Odin is a joke. Please throw us a bone here. At least be fair about it. And please don't give me flack that "The SCH spell doesn't kill mobs, it only damages them, while Odin can flat out kill mobs." If it misses more than it bloody hits, then it's not even worth it. An all or nothing attack that more often than not does nothing is worthless. At least make the % to hit chance based on SMN skill or something. Come on.
He's not even wearing the best gear for Sch since he's using the Empyrean Staff for a magical spell.
Until we find out how much this spell will cost (will it cost all MP like Odin/Alexander, or just a set amount like every other spell) and if it is a one time shot spell (also like Odin/Alexander, meaning as soon as you cast it, you lose the 2 hour effect, which sucks for choice of spell) then everything that is said about this spell is up in the air.
well since they siad it turned to be abit like ja spells at least the part of turning off the 2hrs will probably not happen, mp cost might be high as well but i would saay it will be worth if my expectatives are meet lol, also would it be fun if it stacked with modus veritas =X
It is still possible to have the spell as a one time only per 2 hour spell.
I mean, did you see the SCH recast the spell after it casted? It used the 2hr just before both spells in the video, so it is very possible (however unlikely) that the spell will be a one shot every 2 hour ability type of spell.
Merton looks awesome... but, I need to make the dark damage magian staff now..... SIIIIIIIIIIIIIIIGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
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