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  1. #1
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    I think you both missed the point if you think I was talking about GA and AM 1 and 2 in terms of damage.
    (0)

  2. #2
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    SMN should just be removed from the game.
    (3)

  3. #3
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Kimble View Post
    SMN should just be removed from the game.
    As much as I like SMN for pet burning targets that would otherwise take ~12 people to successfully accomplish, in most of the practical situations of the game SMN should never be seen.

    Also, it seems like 80% of the SMN population are whiny 10 year olds, or 45 year old children that got ignored by their parents and beat up in highschool.
    (3)

  4. #4
    Player Malamasala's Avatar
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    Mar 2011
    Posts
    1,261
    Quote Originally Posted by Kimble View Post
    SMN should just be removed from the game.
    No, that is spirits you are thinking of.
    (0)

  5. #5
    Player Tarage's Avatar
    Join Date
    Jun 2011
    Posts
    146
    Character
    Tarage
    World
    Ragnarok
    Main Class
    SMN Lv 99
    You know what? I'll be that guy who complains about Merton.

    I made a thread already, but I'll post it here as well because this should be addressed.

    There are some striking similarities to what this spell does and what the Summoner 2-hour Odin does. Both are able to hit a large amount of enemies and both are capable of doing incredibly large amounts of damage. That's where the similarities end. While this spell seems to be able to take out 10 mobs out of 11. That's some pretty amazing accuracy. Odin? Odin's lucky if we can hit 5.

    It's fine and all to give SCH some more tools. SCH needs something to set it apart from the other mage jobs. But if you are going to give SCH something that is almost exactly the same as Odin, why not allow us SMN to have the same accuracy? I highly doubt the SCH has to use all of their MP to do that attack. SMN does, and they get roughly half the effect.

    Odin is a joke. Please throw us a bone here. At least be fair about it. And please don't give me flack that "The SCH spell doesn't kill mobs, it only damages them, while Odin can flat out kill mobs." If it misses more than it bloody hits, then it's not even worth it. An all or nothing attack that more often than not does nothing is worthless. At least make the % to hit chance based on SMN skill or something. Come on.
    (2)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    He's not even wearing the best gear for Sch since he's using the Empyrean Staff for a magical spell.
    (0)

  7. #7
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Until we find out how much this spell will cost (will it cost all MP like Odin/Alexander, or just a set amount like every other spell) and if it is a one time shot spell (also like Odin/Alexander, meaning as soon as you cast it, you lose the 2 hour effect, which sucks for choice of spell) then everything that is said about this spell is up in the air.
    (0)

  8. #8
    Player Megusta's Avatar
    Join Date
    Aug 2011
    Posts
    6
    Character
    Megusta
    World
    Asura
    Main Class
    MNK Lv 17
    Quote Originally Posted by Korpg View Post
    Until we find out how much this spell will cost (will it cost all MP like Odin/Alexander, or just a set amount like every other spell) and if it is a one time shot spell (also like Odin/Alexander, meaning as soon as you cast it, you lose the 2 hour effect, which sucks for choice of spell) then everything that is said about this spell is up in the air.
    well since they siad it turned to be abit like ja spells at least the part of turning off the 2hrs will probably not happen, mp cost might be high as well but i would saay it will be worth if my expectatives are meet lol, also would it be fun if it stacked with modus veritas =X
    (0)

  9. #9
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Megusta View Post
    well since they siad it turned to be abit like ja spells at least the part of turning off the 2hrs will probably not happen, mp cost might be high as well but i would saay it will be worth if my expectatives are meet lol, also would it be fun if it stacked with modus veritas =X
    It is still possible to have the spell as a one time only per 2 hour spell.

    I mean, did you see the SCH recast the spell after it casted? It used the 2hr just before both spells in the video, so it is very possible (however unlikely) that the spell will be a one shot every 2 hour ability type of spell.
    (0)

  10. #10
    Player Pebe's Avatar
    Join Date
    Mar 2011
    Posts
    128
    Character
    Bepe
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Merton looks awesome... but, I need to make the dark damage magian staff now..... SIIIIIIIIIIIIIIIGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
    (2)

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