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  1. #1
    Player Finuve's Avatar
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    Mar 2011
    Posts
    282
    Character
    Finuve
    World
    Lakshmi
    Main Class
    DRK Lv 99

    Job Adjustments manifesto Discussion

    So a lot seemed interesting, some seemed pointless, then there was this

    A new ability that raises the amount of damage the dark knight takes, but also raises the amount of magic and elemental weapon skill damage it deals.

    no...no no no no no.........easily the worst idea posted

    DNC triple attack is pretty awesome though
    (7)

  2. #2
    Player Fearforever's Avatar
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    Mar 2011
    Posts
    77
    Character
    Fearforever
    World
    Fenrir
    Main Class
    NIN Lv 90
    Ninja StoreTP? yes please!
    (0)

  3. #3
    Player Kayn's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    40
    Character
    Khayn
    World
    Phoenix
    Main Class
    PUP Lv 92
    so this might be the right time to point out some issues regarding puppetmaster that as of today we haven't heard even a "hey guys we know, we are looking into it", so, to any of the forum mods that have any kind of contact with the dev team, please listen, the AI of the automaton needs some serious work, it prioritizes -na status removal instead of curing the master, it cast silence on non casting mobs Ex: crabs, those are two of the most latent issues unresolved since job came out years ago, seeing as this is a discussion on the job manifesto thing, and i dont see anywhere on the puppetmaster section anything about fixing the AI, even better, not just fixing, improving it! wich would make the world of difference with the job.

    as a side note and on topic: as a personal suggestion on the puppetmaster job, give a real purpouse on changing physical damage frames, as of now, harlequin has no real purpouse, valoredge is nowhere near a tank, and cant compete with sharpshot for pure damage, so if we want physical damage, sharpshot it is, on the magic side we could use some differentiation also but is not as urgent as on the physical side. but on that matter, maybe haste for the soulsoother frame and better enfeebles for the stormwaker frame?
    (5)
    --- Viva Mexico ---

  4. #4
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Hey, while your at it fix the AI on my adventuring fellow. The fellow, on soothing healer, prefers to enfeeble mobs before it casts paralyna on me and after i've got 2 enfeebles on me already. Soothing healer my tush, and since everyone gets refresh/regain/triple attack my soothing healer prefers auto-refresh or the spell at 82, thx.
    (0)

  5. #5
    Player Seriha's Avatar
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    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    A new ability that raises the amount of damage the dark knight takes, but also raises the amount of magic and elemental weapon skill damage it deals.

    no...no no no no no.........easily the worst idea posted
    Too many DRKs underestimate the potential and consistency of Infernal Scythe. Depending on how ambitious the change is, it could be a very potent tool on physically resistant mobs. And if nukes let you pump out T4s at T3 costs, I wouldn't bitch.



    As is, my stake's more on RDM. More enfeebles has the potential to be good. Further tweaking current enfeebles could also be promising. However, without specifics, I can't be hopeful. Claiming RDMs also make our party members demi-gods is folly, as we require /WHM or /SCH to even cast some on others.
    (0)

  6. #6
    Player Finuve's Avatar
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    Mar 2011
    Posts
    282
    Character
    Finuve
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Seriha View Post
    Too many DRKs underestimate the potential and consistency of Infernal Scythe. Depending on how ambitious the change is, it could be a very potent tool on physically resistant mobs. And if nukes let you pump out T4s at T3 costs, I wouldn't bitch.



    As is, my stake's more on RDM. More enfeebles has the potential to be good. Further tweaking current enfeebles could also be promising. However, without specifics, I can't be hopeful. Claiming RDMs also make our party members demi-gods is folly, as we require /WHM or /SCH to even cast some on others.
    I'd still bitch, infernal scythe is crap outside brew, and I have Quietus why would I want to use it, I want Quietus to be a competitive WS

    and as I said on Alla, DRKs dont want to cast elemental magic, we want Dark magic with short cast times that boosts our overall damage, absorb haste would be a good start (though I realize DRK already has some of the best haste access of any job)

    if I wanted to cast elemental magic, my BLM wouldnt be level 1

    so though I cant speak for all DRKs, most of the ones I know play the job so they can smack things with a scythe, magic should be supplemental for DRK, updates trying to push it to the forefront take away from whats fun about DRK
    (6)

  7. #7
    Player Elexia's Avatar
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    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Seriha View Post
    Too many DRKs underestimate the potential and consistency of Infernal Scythe.
    I love my infernal Scythe.

    Also, SE..why not just let us Crit our WS's? If we're purveyors of pain, let our Scythe dish out the hurt >.>
    (2)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  8. #8
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Elexia View Post
    I love my infernal Scythe.

    Also, SE..why not just let us Crit our WS's? If we're purveyors of pain, let our Scythe dish out the hurt >.>
    Because they want your weapon skills to be elemental based?
    (0)

  9. #9
    Player Finuve's Avatar
    Join Date
    Mar 2011
    Posts
    282
    Character
    Finuve
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Korpg View Post
    Because they want your weapon skills to be elemental based?
    as some one in the DRK forums put it, SE is trolling us
    (3)

  10. #10
    Player Duelle's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Finuve View Post
    as some one in the DRK forums put it, SE is trolling us
    On behalf of all Red Mages...welcome to the club? >.>;;
    Read the opening comment about RDM and thought SE had put the BRD description in the wrong place:

    "Support specialists who excel at transforming their allies from mere mortals into demigods with their enhancements."
    This a thousand times over. Part of me keeps hoping that's an editing error. Would have been nice if they acknowledged any of the discussions on our forums, too.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

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