Quote Originally Posted by Supersun View Post
There can be more to melee then just damage.

I mean look at dancer. You sure as hell don't invite them for their warrior crushing DPS.

Now I'm not saying copy what dancers have, but support from melee isn't anything new on Rdm.

Look at our Enspell T2s. They support by lowering enemy resistance.
(ignoring the fact that -10 resistance is pretty pathetic overall especially when ninjitsu reduces it by -30)
(and the flood of other issues with T2 enspells)

The problem with only focusing on our magic side is that there's really only one way to grow without invading into other jobs space - Enfeebling.

Even then Enfeebling by nature is not a full time job. Imo the best direction to focus on with Rdm is Enfeebles that actually do a damn and are more then just 5% better then a Whms and Melee when all the enfeebles are on.

Basically what imo Ninja was supposed to be before it became a Tank/DD.
Certainly that role has opened up.
I just don't invite dancers. Right now my party make up is: WHM BRD MNK MNK THF BLU, and in a second party all by himself: BLM. The MNKs and THF sometimes rearrange jobs to WAR, NIN, THF. Where am I going to fit a melee RDM in that?

I don't think there's a way to buff en-spells enough to make it worth RDMs meleeing. Either the melee and damage mages don't have problems or you don't want the RDM in close range of the mob or giving it TP.

I still think enfeebling, especially crowd control, should be the focus. It takes skill and knowledge for a single rdm to be able to handle a large group of mobs without a blm back-up sleepgaing. I think a rdm keeping a bunch of mobs in hand would be much more stylish than meleeing.