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  1. #271
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by HFX7686 View Post
    I just don't invite dancers. Right now my party make up is: WHM BRD MNK MNK THF BLU, and in a second party all by himself: BLM. The MNKs and THF sometimes rearrange jobs to WAR, NIN, THF. Where am I going to fit a melee RDM in that?

    I don't think there's a way to buff en-spells enough to make it worth RDMs meleeing. Either the melee and damage mages don't have problems or you don't want the RDM in close range of the mob or giving it TP.

    I still think enfeebling, especially crowd control, should be the focus. It takes skill and knowledge for a single rdm to be able to handle a large group of mobs without a blm back-up sleepgaing. I think a rdm keeping a bunch of mobs in hand would be much more stylish than meleeing.
    You are aware that RDM's enfeebling spells are on par with NIN's if the RDM puts 5 merits in it right? So even doing the enfeebling rule of RDM they still absolutely suck at it.

    Crowd control is rare and certainly should not be the only focus of a RDM. As it stands RDM has nothing it can do in a party, so as far as this game is going they need to fix that, or remove the job.
    (1)

  2. #272
    Player Seyrena's Avatar
    Join Date
    May 2011
    Location
    Tennessee
    Posts
    46
    Character
    Seyrena
    World
    Odin
    Main Class
    RDM Lv 90
    I personally always saw RDM as the master of both Enfeeblement AND Enhancement. I agree that melee only needs small changes to make it acceptable, but when looking at RDM's role as an enfeebler, we should also consider the enhancement role as well. Specifically, where are the gain-ras, or other buff spells that could help an entire party and make RDM relevant once again without changing the dynamics of other classes? After all, RDM has the highest (initial) Enhancing Magic skill too.
    (0)
    Seyrena
    Odin/Bastok

  3. #273
    Player Duelle's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Seyrena View Post
    Specifically, where are the gain-ras, or other buff spells that could help an entire party and make RDM relevant once again without changing the dynamics of other classes? After all, RDM has the highest (initial) Enhancing Magic skill too.
    Sorry, but I am 100% against further encouraging buff-botting. It's an archaic niche that has been done away with in modern design for good reason.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  4. #274
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Daniel_Hatcher View Post
    You are aware that RDM's enfeebling spells are on par with NIN's if the RDM puts 5 merits in it right? So even doing the enfeebling rule of RDM they still absolutely suck at it.

    Crowd control is rare and certainly should not be the only focus of a RDM. As it stands RDM has nothing it can do in a party, so as far as this game is going they need to fix that, or remove the job.
    Thats a steaming load.

    Slow II, Paralyze II , are much more powerful than Hojo: Ni, Kurayami: Ni. Perhaps if you don't cap MND v Enemy MND, you may be on to something, But with 5/5 Merits and capped potency via MND vs Enemies MND, They are far ahead. Its a noticeable difference.

    (Blind II I believe is the exception)
    (1)
    Last edited by Karbuncle; 05-27-2011 at 01:28 AM.

  5. #275
    Player HFX7686's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    Quote Originally Posted by Supersun View Post
    ...

    If that's your set-up the only way Rdm would ever be useful to you is if he could proc well.

    And given that SE has said they have no immediate plans to add more abyssea related content and that the procing systems in newer endgame content is different then abyssea people may start to realize that the current mentality of what's a powerful job is pretty much soley hinged on how well it can proc.

    In fact, in dynamis at least, hybrid jobs are MUCH more valuable then specialist jobs when trying to farm currency and NM pops.

    People have already started finding out that trying to approach newer content like you would abyssea content where you have a Mnk tank and a Whm curebomb just doesn't work.

    SO yeah, when discussing future balance you are going to have to remove your notions of what's useful in abyssea and look at the merits of the job itself as opposed to how well it can proc or TH.
    You misunderstand. WHM BRD MNK MNK THF BLU, BLM is the party set up we use for everything, regardless of being in Abyssea or not. This has been our set up for a couple of years now. It's a very solid set up for pretty much every event in the game. I could change the BRD to a RDM but my MNKs would scream bloody murder for losing their Marches. I could add a RDM to the BLM party but I'm not sure what the RDM would be doing cross party since Enhancing doesn't cast cross party.

    Quote Originally Posted by Daniel_Hatcher View Post
    You are aware that RDM's enfeebling spells are on par with NIN's if the RDM puts 5 merits in it right? So even doing the enfeebling rule of RDM they still absolutely suck at it.

    Crowd control is rare and certainly should not be the only focus of a RDM. As it stands RDM has nothing it can do in a party, so as far as this game is going they need to fix that, or remove the job.
    It this is true (and I suspect that it is not quite true sadly) then you present an excellent argument for why enfeebling magic really needs to be buffed.

    Crowd control isn't that rare. My group generally has 4-5 mobs going at the same time. We like to be efficient.

    I forgot about Enhancing magic. That's another place RDM could be buffed as well, to surpass SCH and WHM. I'd like that.
    (1)

  6. #276
    Player Aleste's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    151
    Character
    Aleste
    World
    Fenrir
    Main Class
    WHM Lv 99
    Someone mentioned gain-ra's. They're called Boost- spells and they belong to whitemage.

    I had always pegged redmage as the single target enhancer, with whitemage being the AOE enhancer, which when looking at their native spell listing makes sense.

    Interesting math: WHM/SCH with light arts and gear has a higher enhancing magic skill than RDM with gear. Although the skill difference is minor (~8 skill), rdm's enhancements will last longer due to their af3 cape.
    (0)
    Last edited by Aleste; 05-27-2011 at 03:40 AM.

  7. #277
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    + Af3 feet + 5/5 Set bonus.
    (1)

  8. #278
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Aleste View Post
    Someone mentioned gain-ra's. They're called Boost- spells and they belong to whitemage.

    I had always pegged redmage as the single target enhancer, with whitemage being the AOE enhancer, which when looking at their native spell listing makes sense.

    Interesting math: WHM/SCH with light arts and gear has a higher enhancing magic skill than RDM with gear. Although the skill difference is minor (~8 skill), rdm's enhancements will last longer due to their af3 cape.
    6 to be exact, unless you get equipment with the augment "Enhancing Magic Skill" that said, RDM EA+2 gives an increase of ~92.5% duration (why they couldn't just make it 100% I don't know) under composure, so it's a massive pity they gain very little enhancing spells for the party.
    (0)

  9. #279
    Player Brytor's Avatar
    Join Date
    May 2011
    Posts
    11
    Character
    Brytor
    World
    Sylph
    Main Class
    PLD Lv 99
    Personally I can not see how anyone has enough room to carry the gear to do your main job as a RDM and still have room to carry Melee gear. Granted I've not played RDM a lot since getting +2 items but before I was at 76/80 before and not even carrying all the gear I wanted. Adding good TP and CdC sets on top of that would be another 23-30 items to carry.
    (1)

  10. #280
    Player wish12oz's Avatar
    Join Date
    Mar 2011
    Location
    @marnie
    Posts
    1,254
    All I have to say is RDM melee is about as useful as a screen door on submarine. And beyond that, it is perceived by the community as being terrible and something only bad RDMs do. Don't get me wrong, you're all free to do as you please, but don't expect any good group to allow you to melee, and don't expect to be in any top tier LS.

    But really, why not just level another job? BLU is allowed to melee and gets to cast, go play that, or DRK, same thing. Except casting is looked down upon for DRK, since it lowers your damage a lot.
    (1)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

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