Which is a major point to how far behind our performance has fallen.
Sadly, SE HAS factored our solo potential into the mix when we've talked about enhancing parts of our job. Mainly because this is one of those tired old arguments that keep getting pinned up every time Red Mage says they want something new. Again, I attribute most of the issues we currently have on Red Mage to the player base harping this job into the ground.
But what confuses me here is how everyone wants to say "Red Mage's support elements should not be a primary to the job." When what we're clamoring for is a Front Line Utility.
If it's being in the front and melee with the rest of them is all we want to do, a simple, but significant, attack boost is all that's really needed. (This is including better gear, mind you.)
But if we're going for an actual utility, then we ARE talking support elements, unless the utility specifically applies to us as Red Mages.
Seriha on another board mentioned benefitial stats for RDM depending on which element Enspell we would get. Which is mainly the self-buff way to go.
However I'm more in favor of a single Enspell that increases the potency for all existing debuffs on the monster. Sort of a Melee-saboteur effect. But to do that, we'd also need a debuff that does something about TP moves, to cover the one aspect of monster offense that's been biting us in the butz (and also destroying TP feeding arguments that STILL rear their heads in casual conversation.)
Alternatively, we could have the enspell simply inflict a minor portion of various corresponding debuffs (at once), that has a short duration, and stacks (first strike only to not conflict with Sambas). Essentially, an EN-step effect, that functions for para, slow, blind, addle, and a TP version of Addle in minor degrees that stacks to a limit per strike. This would solve our issue in landing debuffs on mobs in rapid succession. If you have it be its own status effect, it can even stack with existing debuffs doing the same as the previous ability above.
That would be utility, at least. But I'm no more happy that we get out preformed by WHM in the front line aspects than I was five years ago. So perhaps a more straight damage boost would be the better route.

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