Blind II is more or less the same as Kurayami: Ni both being around -30 eva
Paralyze and Jubaku are well...hard to test.
Hojo: Ni is 18% and Slow II uncapped is 35%. That's quite a big difference.
Now what ISN'T a big difference is the between Whm and Rdm because the ORIGINAL Slow caps at 30% all by itself, and I'd venture that the other T2 enfeebles don't stray too far from that.
And with Whm supposedly scheduled to get Addle soon the only significant difference between Rdm and Whm enfeebling is Saboteur and the accuracy which I would imagine that Whm probably has enough accuracy land their enfeebles anyway.
But then again given that our current enfeebles do virtually nothing to hinder monster TP attacks (Ninja can actually reduce Monster TP attacks by quite a bit which in that respect they are a better enfeebler) it's hard to justify enfeebling as a needed role in any situation until we actually get enfeebles that mean more then "the spell you cast so your DDs don't have to concentrate as hard with their shadows"
SE seems to be trying to make Scholar the new magic party enhancer with a LOT of their new spells being enhancements.
(Obviously ignoring the fact that a lot of their new enhancement spells have been rather subpar and not worth the gem to AoE, but I'd imagine it's only time till they actually make a few spells worth using)
Red Mage on the other hand thematically is a terrible enhancer.
We only have 4 spells that we can cast on other people.
Protect and Shell which nearly everyone gets.
and...
Refresh and Haste
Really our only enhancement spell that is unique that we can cast on other people is Refresh II and even that's not that great. Sure we can give someone 6 MP/tick with it, but since it can't stack with Refresh 1 other jobs are vastly superior at it being able to combine between the Refresh 1 and other alternatives to receive close to 10 MP/tick.
And the only reason we were considered an OMG AMAZING ENHANCER was because we had haste as well.
It's hard to call Rdm an enhancing job when these are the only party casting enhancements he has. Especially when considering that the other 99% of Rdm enhancing spells are self target.
Sure, they could do something drastic like make Haste II and ONLY give it to Rdm and that certainly would earn it it's own spot, but the day they do that is the day I will drop Rdm and XI. Cycling single target buffs is NOT a fun way to play the game. It's just a hassle. Just like CC leave that role to the jobs that actually receive AoE spells.
Really, if you are looking for Rdm to return to the ToA days don't count on it. Whm is what Rdm was then and more and I don't suspect or WANT Rdm to find itself in that situation again.
Well of course it is. WHITE MAGES are better at melee then a Red Mage. This is why we are you know, SUGGESTING ideas to SE? Just because Rdm is atrocious at melee now doesn't mean it has to be on the way to 99.
I mean look at Bst pre 75 and look at them now. They are a surprisingly versatile job now.
(Ignoring that the proc like shit obviously)
And really, Rdm is in a tricky spot. The mage homogenization train wreck looms on the horizon at 99 and Rdm has very few ways to grow without flat out copying another job. Really, all we have is enfeebling, types of underused melee, and generalization.
If you can think of some other way for Rdm to grow I'm all ears, but just running through the door shouting that 'Rdm melee is impossible and no one will want it' doesn't help and is short sighted.
Just because you think it's impossible for Rdm to receive a buff that will let them melee doesn't mean a million solutions don't exist.
Certainly if Rdm received a powerful utility in addition to their melee it would certainly have a place.