Page 26 of 164 FirstFirst ... 16 24 25 26 27 28 36 76 126 ... LastLast
Results 251 to 260 of 1719

Hybrid View

  1. #1
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Quote Originally Posted by Doombringer View Post
    to the bandwagoners that's obviously no problem, for every "real" rdm that quit merit pts after toa, (for example) there were 15 bandwagoners that just jumped on the job for easy merits. who cares if they're wearing full af full time, and have no gear OTHER Than an ah-able max mp set and a light staff. so long as there not meleeing right? course they wouldn't know which end of the sword to put in the mob anyway... and they'd probably find a way to get dia resisted, assuming they ever cast anything that wasn't refresh haste or cure. but hey, at least they don't wanna melee right? they just shut there mouths and stand in the corner, like good little boys and girls.

    but for those of us that actually picked this job back in 2003, the current state of it is unnaceptable. and since whm is the "hot" mage right now, we're no longer the vast minority.
    Well said.

    As far as wrong tool for the job, we've been the wrong tool for everything given how our class was put together. It is balanced around restrictions that don't exist and clearly against the overly efficiency-obsessed playerbase, and instead of actually doling something about it, the creators of this mess have sat on their hands while the melee camp has been asking for changes, buffs or (in the case of some of us) a full re-design.

    This thread has seen a ton of decent ideas on how to make it work. It's not like we don't want anything to change. And the JP players seem to feel the same way seeing how they have their own melee RDM thread.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  2. #2
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Hey here's a stat that works in the real world, 25. That's the number of pages that are in this thread.
    245. That is the amount of posts for this thread.

    The only other thread that has more than 200 posts is in the NIN forums and it is on the importance of throwing skills that they feel are getting neglected. Throwing skills are a part of ninjas iconic heritage and the die hard ninjas don't want it getting phased out for more dual wield buffs that cater towards being bland DPS.

    This isn't a trifle to swept under the rug in favor of efficiency gaming. It is a legitimate grievance that a portion of the player base feels strongly about. The cap is finally getting raised and we don't want to be misrepresented by people that will abandon this class the second that it isn't the best at something they deem desirable. We are diehard RDMs and we don't want to be your party's buff bitch or heal whore. We want to wear scale mail, melee proficiently, and cast spells. We want to be our own class instead of being the class that everyone else wants to pigeon hole us into. We want our class identity back so we can go back to having fun playing our class in real parties.
    (1)

  3. #3
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    Meh, if we're gonna play the RL card, I'd say the guys on Wall Street are certainly playing by their own rules at our expense, and we can't exactly kick them from our party. Yes, we know some seek entertainment in efficiency, but if you think about it, we're attempting to improve RDM's efficiency in a manner that doesn't exist yet. To assume the game would be better off without it is narrow-minded folly. However, we also know SE can't half-ass it, tweak one or two things, and then be like, "All fixed!"
    (1)

  4. #4
    Player Seyrena's Avatar
    Join Date
    May 2011
    Location
    Tennessee
    Posts
    46
    Character
    Seyrena
    World
    Odin
    Main Class
    RDM Lv 90
    Quote Originally Posted by Seriha View Post
    but if you think about it, we're attempting to improve RDM's efficiency in a manner that doesn't exist yet. To assume the game would be better off without it is narrow-minded folly. However, we also know SE can't half-ass it, tweak one or two things, and then be like, "All fixed!"
    I think the first step would be to rework Enspell II and add a few more levels of Fencer. That can't be all that hard, can it?

    From the first page:
    Quote Originally Posted by rog View Post
    It's not so much the job, so much as the player base that makes it impossible. Of course some adjustments would help, but i don't think it needs anything major.
    (0)
    Last edited by Seyrena; 05-24-2011 at 03:28 AM.
    Seyrena
    Odin/Bastok

  5. #5
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    It's a start, but it certainly wouldn't be enough. As is, the T2s need to be as potent as T1s hitting twice, minimum, without the silly build-up time. Their -resists are practically unneeded and/or useless and I've never been a fan of the cross-relation they share in that the element you're using isn't the one weakened since enspells already risk resist rates on harder prey.

    More specific to additional effects, the fact enspells don't really play nice with Sambas or special weapons is also something that needs looking into. This hurts RDMs and SCHs if they happen to be partied with a DNC since you can't Accession an Enspell for some added damage to your DDs. This would be like Chaos Roll and Minuets and not stacking if you wanted to relate BRD and COR.
    (0)

  6. #6
    Player Duzell's Avatar
    Join Date
    Apr 2011
    Posts
    111
    Character
    Duzell
    World
    Leviathan
    Main Class
    DRK Lv 99
    Calmanic Trousers were definatly a step in the right direction for rdm melee gear (even if they are ugly in my opinion), if we can get good gear like that for all our armor slots it would move up rdm melee along way. And maybe enspell III that functions like enlight and endark where you start at high damage and it degrades that also works on offhand hits. As it is unless your offhanding a weapon with a very benifical effect like Sagasinger its better to use teir 1 enspells than T2.
    (0)

  7. #7
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Quote Originally Posted by Duzell View Post
    Calmanic Trousers were definatly a step in the right direction for rdm melee gear (even if they are ugly in my opinion), if we can get good gear like that for all our armor slots it would move up rdm melee along way. And maybe enspell III that functions like enlight and endark where you start at high damage and it degrades that also works on offhand hits. As it is unless your offhanding a weapon with a very benifical effect like Sagasinger its better to use teir 1 enspells than T2.
    Yeah i wish there weren't super expensive, but they are. Oh well, back to farming. I could get a group together for them; but honestly, who is going to give them to a RDM over taking them to the AH? We aren't near the top of the list, so obviously we don't deserve them.

    Also, thank you everyone for realizing what this thread is actually about and being an actual RDM. It's nice not to have to defend myself against every troll that doesn't realize this is about what we would like to happen as opposed to what is the current state of the game. I'm pretty sure we are all very painfully aware of how bad RDM melee is compared to other jobs.
    (2)
    Last edited by ManaKing; 05-26-2011 at 09:27 AM.

  8. #8
    Player Supersun's Avatar
    Join Date
    Mar 2011
    Posts
    522
    Quote Originally Posted by Duzell View Post
    And maybe enspell III that functions like enlight and endark where you start at high damage and it degrades that also works on offhand hits.
    The only issue with that is Rdm would probably degrade the damage in under 1-2 mins with our dual wielding with OaTs giving us another spell we have to now spam and completely defeating the point of composure.
    (0)

  9. #9
    Player Doombringer's Avatar
    Join Date
    Mar 2011
    Posts
    365
    could always do your orb your drop. at that point it's none of there business if you're gonna sell it or wear it.

    supposedly the droprate is pretty high.
    (0)

  10. #10
    Player Doombringer's Avatar
    Join Date
    Mar 2011
    Posts
    365
    i dunno why they can't just get rid of the restrictions on enspell2.. remove the charge-up time, let it proc on all swings, and make it calculate dmg like enspell1. whats the problem? will kraken club suddenly be worth half what people pay for it to an rdm? oh no?!?
    (0)

Page 26 of 164 FirstFirst ... 16 24 25 26 27 28 36 76 126 ... LastLast