Originally Posted by
Ramiee
1. No monster hunter is nothing like FF14, early 2000s games are like XIV though considering it was the MMO boom at that time where everything was trying to be WOW. So yeah you're right about that.
2. RPGs are subdivided into multiple different subgenres because if everything thats labelled an RPG can be added to FF14 what are we going to add Assassins Creed Vallhalla stuff into XIV? Thats an RPG, what about Diablo thats an RPG. No its a dumb thing to say, take ideas from RPGs in the same subgenre for the PVE of XIV. For side content IDC make a monster hunter inspired gamemode, but its a trinity tab target MMO in its PVE so thats where it should take inspiration from.
3. ARR, WOW, GW2, Warhammer Online, etc. All tried elemental defenses and unique damage types, none of these games kept them, it doesn't work in an MMO stop trying to make it work.
4. ShB onwards has had the job design far worse than ARR-SB so yeah they aren't "way better" considering you just have to look at role forums to see everyone complaining about jobs, so no developers from 2013-2019 aren't better than 2019-2024 it seems like people find them to be worse.