Sure not. I cannot give you overall Numbers. But you can look how many do have the PSN achievement.
The actual number is 7.70%
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Sure not. I cannot give you overall Numbers. But you can look how many do have the PSN achievement.
The actual number is 7.70%
Significant PC population that is maybe just a bit larger than PSN players. That number wont change much if you just put all the platforms together. Even if it goes as high as 15.40% still is a considerable low part of the playerbase.
Coils need the Story mode.
i think we should also unlock end story cutscenes in the inn for people who dont have time/skills to level up to lvl50 :)
This “community” is really strange sometimes. The minority who do Coil regularly and are able to proceed just do not like it if other people can see the same things they see, even if there would be no loot but only Story and Lore.
Face it, most people who stepped into second Coil find T5 easy. But for the majority, even with Echo, it really isn’t. Just because you find something easy, please do not assume that it is the same for all others.
Once per month I join T5 training parties to help but guess what? The vast majority still struggle with it and wouldn’t make it to Phase 2 on T6 or any other turn. But when these people come to the Forums and complain or ask for something, all they read is “it is easy, just do it” or “what, even with Echo you can’t do it?” Stop denying reality.
How can it be your concern (if you are into Coil non story-mode) that other players would like to at least enjoy the story without having to train weeks for each turn? Is there only one way – your way – to proceed in Coil? How would a separate Coil mode disturb you? Maybe a Story mode would raise interest for some of the players who so far avoided it?
All I take from some of the answers is, “I bashed my head against the wall to see the cutscenes and so should others”. Childish much? I get it when you have invested lots of time into something and you do not want it to be handed out on a silver plate to others. But just asking to be able to enjoy the Coil story is a no-go without wiping for weeks in each turn?
Coil has a huge portion of Story and cutscenes and I can understand the desire to see it on your own without having to invest weeks of training. Why can’t some of you? Because you learnt it the hard way and so should others I guess. Making your standards everybody else’s standards is like a 10 year old child in a sandbox not wanting his playmate to use his precious shovel although he doesn’t need it at the moment.
Let's be real please.
First of all, yeah I have beaten T5. Long ago. Though echo was here (I didn't get the chance to practice it long before 2.2 and we had no will to hit our heads on the wall removing echo. our choice). Yet I am asking for a story mode not for me (on T5 at least), but for all those players who don't have my luck/partners (they all scattered a few days after that kill) or even skill (for what I'm worth). Also I talked about story mode for all the coil eventually, not handed out right off the bat.
Then now, in which way is my lodestone profile relevant to the matter ? I beat T5 already so I have no right to say some people find it too hard ? Or I didn't beat T6 so I have no right to ask for hand outs ? Please enlighten me on that.
Because everyone knows how much PS3/PS4 players are all baddies and can't ever achieve a single thing in this game, thus their numbers (which are percentage, not mean numbers, mind you) are totally irrelevant to the matter
/sarcasm
These numbers would be accurate, if they weren't about all the games ever bought on PS3/PS4. It does not remove the people who left from the equation.
This number is "total players who beat T5" divided by "total players who ever played the game", THUS not totally relevant (because it cannot reflect the actual player base at the moment).
However, your counter argument is irrelevant because you ignore the fact that percentages based on a significant portion of players carry on to the whole player base. I'm not even talking about the fact that is there are more PC players than PS3/4, there are also most likely way more PC players who left (if you only look at raw numbers).
While it may be true, that doesn't mean JP players are god-like skilled and have a much higher rate of completion. Doesn't change the point I addressed above.
Edit :
Also for whoever talked about 2k people clearing SCoB. If I recall correctly, the number of active players is around 500k. That makes 0.4% of the player base having access to the new content when it comes out. See the problem for those who want to experiment the story ? Currently (assuming these numbers are somewhat accurate), you'd lock 95% (let's take a huge error margin of 1000%) of the players out of it.
People talking about a waste of development time, which is the worst ?
=> content with some of the mechanics cut off (little development time, 100% of the game population can beat it or be carried hard through it like HM primals now. They won't have access to regular mode so they won't damage your "capable sphere" for upper hand content, and if they manage to come they would have deserved it with a regular kill).
=> regular content requiring 6 month of development time that 6 month after less than 5% of the player base will even have access to.
I may be wrong, but desert content is more of a waste of development time if less than 50% of the player base had ever access to it.
There is a lot of people in this thread that don't know how samples and populations work... need to study more statistics guys.
(A sample of 54k over a population of 2.5m is more than enough for an estimation, think that vote intention surveys over populations of 18M are done with 1.5k - 2k samples... juststatisticthings)
That's not even close to my point. I started on PS3 myself. Don't you put words in my mouth.
My point is saying 7% of an unknown (but absolutely not 100% or 50% or close to those) percentage of players have done a thing gives us zero information. If I tell you I have 10% of half of some money I owe you, you know I have 5%. If I say I have 10% of a portion of the money I owe you, you have no idea how much money I have.
It's also worth noting that PSN achievements don't auto sync with the game, this means anyone who got the game for either system, gave it a try and went with playing on PC and cleared T5 is counted as not having it cleared in that tally. Also account for people who started playing and quit before trying T5 or even getting to lv50 and the number becomes even less viable.
I know a good number of people who haven't cleared T5, but for most of them it's not because they are incapable but because people talking about it like it's something only the hard core can clear makes them afraid of it >.>
it does -_-' .... but maybe too subtile for you ?
in short , coil story is part of reward for completing it, just like end game when you hit 50. you want something, earn it. period.
since when do gamers ask game publishers/developpers to unlock stuff they can t earn bc of whatever reason that may be ?
It s not about elitists being angry and not wanting other to have fun, it s about people who want everything for free without doing any effort.
If I recall, Naoki said this was within their expected range. So it's likely they don't expect more than 1% of the total active subscriber base to complete their hardest raid (if we take that 500k number).
It does seem like they are wasting development time for less than 1% of the population. Yet they have to make that content so players have a reason to keep playing while simultaneously not making that content too easy so that people don't burn through it.
I wouldn't call it a side story so much as something that would matter to legacy players more than the person that decided to start playing FFXIV yesterday. It refers to characters and an event tied to 1.0, which has a lot less weight if you weren't around back then.
^^ Other Games have several difficulty levels for raids so nobody is left out. This Game has only one difficulty level for all players where they funnily enough expect only a tiny minority to be able to beat it when it comes out. This cannot fit for everybody and players make it worse with their attitude.
I can understand raiders complaining that they want the best loot only from the most difficult raids. But now even a side-story is prohibited when you can't beat the content around it for whatever reason? Ridiculous.
It's not about it being relative or not. It's about it being inaccurate because it is a sample of unknown proportion to the whole.
Math, people.
While I understand many of the arguments, I still do not understand why do you actually want a specifically tuned down version, with removed mechanics at worst, just to see the story? This is not sarcasm or anything, I honestly do not understand. If you want to see the story, SE can, and I think should give everyone a way to see it, as long as it is not too soon after the content is released. But, I absolutely do not see why they should go and develop another version of month-old content just for that. For example, they could simply unlock the cutscenes in your inn without having to do any fight. Or, if you really want to experience from inside the dungeon, just let you enter a version, but with all monsters and bosses removed. I think that would be the quickest to "develop", just a few menu options really.
Now I do not understand, if you just want to see the story, but do not want to do the fight, why is what I suggested above not enough? What do you really want? A coil-version on Storymode Primal level? Okay, I can say that would be a true waste of development time, even if it took only one day. How many times do you beat content like that, honestly? Once, maybe twice, but not anywhere near enough times to justify putting money and time into something that already exists in a form that can be done "moderately" easy if you put some time into it (talking about Coil 1 with Echo), and guess what, Coil is designed for you to put time into. The only reason something like this would be good for as actual content would be if they somehow made it viable to farm like they did with many things with the recent Nexus upgrade of the relic quest. But just for that, I still think that would be a waste of money and time.
Lets assume there was no echo, Coil 1 would still be somewhat "hard", at least T5 to an extent, at that point I would understand your request, and SE has already granted it, by giving you the echo. If you want to do a T5-like fight, but not that hard, there you have it, a T5 with Echo. It is content for you to do, which takes some time, a bit more than 1 hour. That is what a game should do, give you content which takes time. The story also takes time, but the Primal fights of it by themselves, take very little of it. That is why there are harder versions. It would be a complete waste of development time and a loss of a lot of money to design these fights just do be done a single time to advance a story. If the game wants to survive, it needs to utilize the content is has to offer in a way that takes time, a lot of time, to do.
So, I really agree with SE having put an Echo-buff on coil, it is one of the simplest, most effienct ways to keep the game alive. It opens this part of the game for a much larger audience that it did before Echo.
What I do absolutely not agree with, is giving anyone who beat T5 with Echo access to Coil 2 without Echo, because that creates a very unhealthy situation (if you want to read more on that I made a post in a similar thread here).
I think what would be the best for the game, to support keeping it alive, would be this:
__Savage version: For the very engaged raider__
- Takes a very long time to complete <- this is why this content works, even though there is no incentive to complete it more than once.
- Gives the same loot as normal version
- Gives a title (the only reason to do this, beside having fun of course)
__Normal version: For the usual raider__
- Takes a long time to complete
- Gives the best gear in the game (this keeps it alive until the next tier is released)
- Unlocks the next tier of Coil
- Unlocks savage version of same tier
__Echo version: For the players that just seek a fun experience__
- Is added 6 months after the normal version
- Takes a moderate amount of time to complete
- Gives same loot as normal version (not the best anymore at the time this becomes available)
- Unlocks the next tier of Echo-version Coil (again, 6 months after normal version)
__Story option: For players unintrested in engaging fights__
- Is added after the whole set of this content is completed (e.g. after Coil 3)
- Let's you enter the dungeons, but there are no enemies or bosses, only cutscenes.
- Unlocks the Story option for the next raid-content, after this next content has been completed.
The content they give us needs to be in relation with the amount of time they spend on developing it.
-> They develop coil (which ends up as savage mode) for the very hardcore raiders, which is a too-small of a fraction of players to justify putting it in the game as it is.
-> They tone down their developed coil for the normal raider, giving a large enough fraction of players something to do for months.
-> They give us Echo, to give a larger amount of player (those who are actually intrested in doing the fights) a chance at progressing through this content without having to spend as much time, or having to stick to a static. For those who don't have that much time or will to do it, it will last a while longer. For those who have time and will but did not clear yet because of things like having no static, this does not last very long, but putting "Echo" on the content is simple enough to justify making this available.
-> They give us a story option, which will barely last 1 or 2 hours for anyone. This is for players who want to enjoy the story, but do not want to do the fights. This keeps those players happy, and consumes very little development time for very little content.
Again I think, Echo is a really good idea to keep this content alive in a way that does not waste their development time spent on all the fights because it does not remove any mechanics, while still making it easier. It just should not unlock the next-tier normal version, but thats a different discussion i already linked above.
For everyone asking for an even more watered-down version, and for everyone thinking they should not allow anyone to see the story without beating the normal version, for whatever reason. I think those "demands" might be a bit too focused on personal game and a bit too far from the reality of them needing to keep the game alive. No game is your ideal "Please give me this because many people want it" nor "Please dont give them that because they have to work for it" etc.
Next time you try to make an argument to why SE should actually implement it, take a while to think about if it actually would work, not from an in-game stand point, but from an economical standpoint.
You can always make a point why something should or should not be in the game for the games reasons, but be aware that might not have anything to do with a real possibility of it actually happening.
____________________________________________________________________________________________
Just adding this, not for the discussions sake, but... what?
If you have a percentage, the total amount is mostly irrelevant.
There is a probability for any part of the whole to have beaten T5. Now randomly pick a random, unknown number of parts out of the whole and form a sub-set. The probability that any part of this sub-set of the whole has beaten T5 is still exactly the same. In fact, it is a probability refering to a single person to begin with.
The only information you get from knowing the size of the whole and the sub-set, or proprotions if you want to call it that, is the probability of getting sub-sets in a state that are farther away from the state of the whole.
If the whole has 4 parts, 2 are "X" and 2 are "O", the "real" percentage you would be looking for in this case would be 50%.
Now randomly pick a sub-set of 2. You can get "X X", "O O", "X O". 33% of these subsets give you the exact same percentage of the whole, 50%.
66% of the sub-sets are far away for the "truth" of the whole, they give 100% and 0%. Now if you increase the size of the whole, and the size of the subsets, the probability to get a subset that has a similar distribution to the whole goes up.
If you know both the whole and the subset have a large number of parts, the divergence is low, assuming the subset is picked uniformly random. No matter the proportions. You still don't know how low "low" is, but thats the nature of probabilites.. not much of a point discussing it.
It might not be a very accurate number, but it is far from being "worthless".
Where's your supporting evidence whilst calling me a liar?
Of course it is, you beat the content and you are able to see the story progression. Gear is a means to continue progression and see the story. Same with every RPG, whether it's single or multiplayer.
But yeah, they could add a "story mode" coil, when coil is no longer relevant, aka with the expansion. As by then practically no-one will be running it anyways.
THIS is actually a great read on the discussion. Even though the separation on Normal/echo would not stand due to the "already happened" stuff (or rather, the echo mode now totally replaces normal mode, and gives access to the next normal mode tier).
I did not consider a "no fight" version because of some stuff happening in the CS (yeah I have been spoiled long ago on T9) which wouldn't make that much sense without at least a fight.
It's just what I came up with thinking of :Quote:
I still do not understand why do you actually want a specifically tuned down version, with removed mechanics at worst, just to see the story?
=> needs to be doable (or can be hard carried) by all
=> should keep a fight.
removing the unforgiving OH-KO is the simplest way to do it with the minimal amount of development needed, but I stated myself that it was probably a terrible idea that I had just thrown to give a way of thinking.
Anyway, thank you sir for your well developed post, which brings way more to the discussion than the "go work for it lazy guys" we had since the start
sorry to burst your bubble, but the BCoB is already pretty desert and by no mean relevant now that 2.4 is on the way
Give players a hand and they demand the whole arm.
Let's say they added a story mode for the first coil next week, how long do you think before posts start appearing demanding scob have a story mode? That it should give rewards? That clearing turns in story mode should unlock normal mode turns also? Then when 2.4 lands, same thing.
Coil isn't that difficult, it's simply that players don't want to make an effort. TBH, coil does not require hours a week to progress. Start a PF and advertise for players that can fit into your schedule or are happy to just run when everyone is online together. Get them in an LS so easy to communicate. You can also send ingame mail to those not online in the LS.
Don't just wait for someone to hand things over.
I agree. Although the last time I set foot into T5 with the Echo buff I was astonished at the massive dip in difficulty that the instance had gone through, I know there are people who still will have problems with the one-hit-KO parts of the fight. It is extremely reasonable to add a story only progression to a content that in a couple of months would be over a year old. +1.
I hope that at some point SE will release the number of players having defeated each fight. As for T5, it's hard for me to believe not that many people would have beaten it by now. I just checked the numbers for my own LS and out of 30 currently active members only 4 haven't beaten it (that I know of). Would like to hear corresponding numbers for other FC/LS if anyone wants to bother, as the estimates of player % who have beaten it have been thrown around here.
We organise LS events for T5 for all members who wish to beat the fight. We have a guide for it on our forums with all mechanics explained in writing and with a video. So far we haven't seen a player who would be unable to learn it or beat it, and the latest T5 event I took part in got the win in less than an hour. I really can't see how this is too much, too "hardcore", or requiring too much commitment from anyone.
Holy wow the MAD in this thread on both sides is OFF THE CHARTS!!!!
Pretty much this ^
Also for those who claim their schedules are bad, don't want to commit to a group, and <random excuse>. You must realize that with MMO(s) there is a price you pay outside of the subscription fee and that is TIME. Your IRL JOB requires time as well, but there is one blaring difference. Typically your job will not suddenly change their business practice to suit your wants. (Not saying NEEDS because people usually want not need.) Sure you pay for the MMO but that doesn't not mean they have to cater towards this.
You must also consider that the game needs time sinks. If everything could be viewed/killed/seen quickly how will SE make money? Think of the repercussions of this scenario if people didn't have something to challenge and keep them subscribed. At this point you maybe thinking and getting ready to argue, "Well if they can't beat it they will unsubscribe anyways." This is not entirely true, I've seen so many people who complain complain complain for months that they cannot beat new coil. Guess what? I still see them complain because they are subscribed and determined to clear the content.
SE has done a decent job in adding various content to cater to people. Don't water down content that can be revisited in the future.
I'm astonished to see people having so much trouble with ONE fight, if you really wanna beat t5, just read about it , train and beat it.
Theres NOTHING hard now with the echo buff, you need only to focus on the dive bomb and the twister phase, thats all there is to it. Thats like... 4 minutes in the whole fight and the dps check is now unimportant.
Heres how you do it: on divebomb, stay in the pit, go out when you see green mark and go back in right away. Three Times
wack on monsters for 45 seconds, repeat divebomb dodge.
Kill all snakes, you now have around 20 seconds to heal and go stand on nodes.
now Twister phase, focus Twintania and spread out, when you see her casting twister stop all your actions and move. Kill Dreadknights as they come (should be 4 tops) while keeping an eye on Twintania's Twister.
Now just burn her, tank should be ok on hatch.
Can't do these 6 steps? Try again
Wasn't this thread all about simply having a casual, simplified Story mode for Coil, aside the normal and Savage modes?
As hard as it seems for many people to comprehend, among the billions of people that live on this planet, there are those who do not have the dedication / don't have the skills, reflexes, speed (whatever someone wants to call it) needed to finish the fight even at the current state.
The Binding Coil of Bahamut's Turn 5 is over one year old and there isn't a single reason it should not be made accessible to those who weren't able to beat it before.
It should also be noted that even after such a long time, if one wants the original difficulty, it's quite easy to gear up in i70 and click the Echo buff off your bar, so it's not like the hardcore aspect of the fight was taken away, which in turn makes any rebuttal to make this fight more accessible to the general population just about one word: selfishness.
Damn this thread is serious. Just putting this out there to anyone on excalibur who may still be having problems with content:
If you make a party and send me a /tell, I will come help blow stuff up for you. I can't help out with SCOB, cause my static and lockouts, but I will blow up T5 or Titan EX for sure, (or heal or tank it, but I'd prefer to blm cause I need dat nexus light)
As someone who raids weekly, I see absolutely no problem with having a story mode. If you think the story doesn't matter, then you're playing the wrong series. There is definitely an important story in BC. Watching on youtube is not the same, and you know that.
As an aside, let me explain something that I haven't seen mentioned: lag.
And no, this isn't SE's fault, but this is all Verizon customers. There is a node called alter.net, which is a CDN. For the past month or so, Verizon customers playing FFXIV experience huge (around 30%+) packet loss in the hours of 8:00-10:00 pm, at least. This causes severe lag, rubberbanding, and 90k's. I talked to a customer service rep who confirmed that this was an issue that the technicians are going to have to deal with, because it doesn't just affect FFXIV, but anything that hits that node (like Yahoo).
Why bring this up? This is a perfectly viable reason for players failing, beyond their control. I can't tell you how many times I've failed T7 the past week because the melee adds don't appear on my screen until 5-10 seconds after they actually do, or I outright d/c during the fight. Let me counter any argument you may have before you say it:
1. "Change ISP's" - My area has Verizon and Comcast available. I'm not going to Comcast. Ever. I actually get fantastic service with Verizon (27ms ping, 85mb/s download whilst paying for 75), it just so happens that anything hitting that node will get fucked up. Everything else is astounding. (Not to mention we signed onto a 2 year contract. The fees for breaking that, with any company, is incredibly high)
2. "It's SE's fault!" - No, traceroutes and pings prove that the packet loss is occurring at alter.net. If it were SE, it would affect everyone, not just Verizon customers.
3. "Use a VPN" - That costs money. My monthly internet bill, plus my $10 sub, I'm not adding more to that.
In conclusion, lag is a perfectly viable reason for not being able to clear content that is beyond your control. Adding a story mode would allow people to enjoy the story of a video game without relying on outside sources.
If you're a Verizon customer, I highly recommend reporting this problem as much as humanly possible (1 (800) 837-4966). It can be a pain in the ass to deal with, but you could be helping your fellow player and yourself. Also, you might get compensated for your time lost, if you speak to the billing department (I did).