This isnt the first time hard content has been cleared without a healer and Xeno is hardly the only one to do it. He's just the most notable because of his large platform. This is a problem that's been going on for and getting worse for years.
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If you think a few nerfs to tanks, for a function that isn't core to role, means they will suffer. Just imagine how much healers have been suffering for years by having the core of their role eroded more and more.
And a PLD didn't have any ogcd/inherent selfheals before EW. And did PLD players it really "suffer" at ARR, HW, SB and ShB? Do DRK player really suffer because they can't easily soloheal through all of the biggest pulls in dungeons? Did the lack of any ogcd team heals make tanks suffer before EW?
The performance of some tanks self and team heals were greatly increased in EW. And I've mained healer for most of the game. The role has never been so obviously unneeded as now in easier content. Tanks keep getting more ogcd selfheals faster then healers. And before EW tanks didn't have strong ogcd team heals at all.
Cleansing is an additional mechanic that has was removed from the healer role. It should be restored, but that itself wont fix the extreme dilution of the core mechanic of the healer role.
He himself said he was playing like garbage and anyone can do this, if mouse clicking their abilities and slotting decimate mid dungeon is skillful play we still have a problem.
I also don't think skillful play should render one of your party members obsolete anyway, that's just not a healthy party dynamic.
Never been a better time to speak up. Healer gameplay in FF14 is trash. It wasn't always this way. Others have said what I would say. This post is simply signing on to the petition that healer gameplay is deplorable and if we don't let it be known then they will never fix it.
Except in this case Falkyron: You are ALWAYS better off taking a Red Player than a Green one. Where is the scenario where you want the healer but no tank? Or a healer and tank but no DPS? You're telling me that the situation is exceptionally liimited and thus we're all bitching about a technicality...but there is no correlary to the other jobs. If 100% of the time it's good to take a Blue player and 100% of the time it's good to take a Red player and 95% of the time it's good to take a green player there's STILL a problem.
Skill differences in MMO's have frequently and consistently made entirely player's worth of difference if not more. We see it all the time in day 1 Alliance raids. The Ultimate player vs the casual player.
You claim it shouldn't, but the only way that works is if you actively try to keep out or punish low skill players to rectify the sheer difference in performance.
Gonna post this again. Tanks suffer from the same "unnecessary" existence as healers.
https://www.youtube.com/watch?v=f4O4JGCC0g4
It's a leveling dungeon. It's not an extreme, it's not savage, it's not a criterion dungeon, it's the peak of casual content. You're over-fixating.
I dont like Xeno but I will give it to him that nowadays he seems far more passionate then the game then Mr Happy is, I get retired vibes from him now. I do like that Baldy will talk smack about the game unlike the majority of the content creators and thats probably the main good thing I think about him.
Are you actually arguing that an entire role SHOULD be made obsolete simply because there are skilled players in the group? Understand your statement: Roles are supposed to have clear identities...your argument is that the healing role should NOT have a clear identity from the DPS role or Tank role assuming that the players in that role have enough skill?
If that's so, were is my threat acquisition button or my 100% Equivalent Red DPS? Are you telling me that I'm not doing the same damage a rogue is doign because i'm not pressing my buttons fast enough?
Where did I say that I think roles SHOULD be obsolete? I said: "Skill differences in MMO's have frequently and consistently made entirely player's worth of difference if not more. We see it all the time in day 1 Alliance raids. The Ultimate player vs the casual player."
If your irate state of mind is hampering your ability to read or discuss this honestly perhaps you should go outside for a while.
Re-read my posts, it's not about if it's POSSIBLE to do content without a certain class...of course it's POSSIBLE. It's about what is the best way to do content. There are 2 pillars: Success Rate and Efficiency. Tanks and DPS classes contribute to both Success Rate and Efficiency while healer classes do not contribute to Efficiency, only success rate...thus as content ease increases need for one role in the game decreases while that is not the same for other roles. THat's a design problem.
That is why an effective trinity system need pretty extreme differences in performance in the unique qualities of roles. So healers needs to do most heals by far, a tank needs to mitigate most damage by far, and a dps needs to do most damage by far. If the heals from healers do 4 times more HPS on a tank then the tank's selfheals, even in the situation that works best for tank selfheals, there is a lot of room to lower difficulty while still requiring all roles for do the content optimally.
And dungeons have a rather clever dynamic difficulty. The pulls are the part that requires most healing and mitigation. If a few of the most casual healers can't keep a tank alive during the biggest pulls... well nobody is forcing you to do double pulls.
If you aren't arguing that classes SHOULD be obsolete, what was your response intended for? The post you jumped in on stated "I also don't think skillful play should render one of your party members obsolete anyway, that's just not a healthy party dynamic." - and you choose to post a contrairian response.
I don't thikn i'm deluded in assuming your post is in disagreement with that statement since you posted in disagreement with that statement. How else would you like this thread to take your response to "I don't think skillful play should render one of your party members obsolete?"
Or are you going to nit-pick the words "party member" instead of "class" or "role"?
My favorite take away from xeno's vid was that 1T3D was easily doable for normal players.
I hope to see a mass of pfs for 1T3D so we can all benefit from faster runs and less ques.
Regardless of what freecure enjoyers will say, one button rotations are stupid as hell and all the healers need some sort of rework to their dps kits. 5 dot scholar was peak healer design
The lack of a tank is very apparent when someone literally dies and they have to dip into GCD heals just to keep the survivors alive, this is objectively not the preferred way to clear the dungeon, you have not presented "the scenario where you want the healer but no tank."
the issues we talk about (Broil gaming, bloated oGCDs, tank self sustain) are also still true in Savage or Ultimate so... the one hyper-fixating is you
That's not what you quoted the first time, hence my confusion. Perhaps you'll do better to be more accurate in what post you're responding to in the future.
Again, this is a leveling dungeon, the most casual of casual content, and has always been possible to complete with sub-optimal or unorthodox parties. Basing an argument about performance in a leveling dungeon is foolish.
As to your argument, again, having 3 dps and a tank, or 3 dps and a healer have about the same level of success AND efficiency. The problem really isn't with the classes, but with the dungeon itself being easy, which brings me back to my original point. You're arguing about dungeons being too easy.
On the side, "the best way to do content" is going to ultimately be subjective, as how people value that differs drastically.
I already said that wanting a more involved damage dealing kit is valid, you're arguing with and insulting me for agreeing with you on that point. Perhaps you should take a break from the internet.
As for a healer having to dip into resources when there isn't tank, what do you think the Warrior or any other tank does when they don't have a healer?
Healers either need more heal checks or they should have buffs they throw out to party members all the time when they aren't healing and don't need to contribute to a DPS check.
But the game is kinda stuck in it's ways.
because they ccan do nothing about it and youre still giving them money, youre still playing the game, in content where skill doesnt matter anyways like df people will just switch to healer for the roulette anyways
DF might matter, because thats where healing can be hard, but again, how many people witll switch just from lack of competition
when union mmembers have a strike at work they dont go to work , when theres a boycott for a company they dont buy their products
im inclined to agree but i doubt thatll ever com back unless they fix the buff/debuff limit
So assuming the strike succeeds and RDM and SMN lose Res and Heals, and tanks lose self healing, are you healers willing to accept that wipes and deaths will solely land on your shoulders and be grounds for dismissal from duties?
I see the answer to my question is a firm "yes". This is not a boycot. And the concept of a strike more ambiguous, it doesn't require formal system with unions and such. If I go on a food strike, I don't have to join a union.
And again, you are not the person that gets to decide "what will happen". The strike is sending a message already, that's working as intended. And it's reaching people outside of the forums. I've seen many people do their first ever post in this thread.
Healer is the role for story enjoyers, and therefore needs to be simple and straightforward so that there's a role for everyone. If you want a challenge play DPS.
Yeah I just don't trust duty finder healers to do anything right, sorry. To be fair, I don't trust duty finder DPS to do anything right either. And, surprise surprise, I don't trust duty finder tanks to do anything right. I need to fill one of those roles, so I go tank, because I know that it's not going to be an instant wipe when the healer eats too much glue and dies to the most obviously telegraphed attack I've ever seen in any game, ever. Maybe the ones of you complaining who are not doing higher end content are good "for being casuals," but I'm sorry, the general skill I see from anyone in roulettes is just nonexistent. I get surprised when I queue into seat of sacrifice and the party doesn't wipe to the "just press one button" mech because I've seen it happen so often.
This whole thing is just funny as hell...
the jobs are balanced around end game and raids
clearing dungeons with any comp of jobs is doable for the most part, and has been for a very long time.
removing Raise and heals from SMN and RDM will effect nothing
The best of all, healers being "boring" is the players fault to begin with. Before hand back in ARR and HW, healers where fine balance wise between DPS and healing. Far to many complained that healing was to hard, and we are healers so we should not have to DPS and blah blah blah.... well now you dont have to and now you all want to complain about it...
This is not a FFXIV problem
This is not a dev problem
This has always been a player problem.
As a healer main, you all need to go outside and touch some grass fr. I will not be striking, but I encourage you to do so so my ques in DF are faster. Thanks o7
If you're willing to ragequit because your feelings got bruised in a video game because a skilled tank didn't need a healer, you're the problem. Not the tank.
But instead of actually going on strike against the 'company' you 'work for' you are instead going 'back to work' in a different position, at the same company, bravo. Playing a different role if you aren't having fun is all well and good, but you should at least realize why people are laughing at and heckling the 'Strike.'
I ask for nerfs, not removal. DNC heals don't replace healers (as strong as it is), neither do RDM heals, rezes from both RDM and SMN, or even Clemency, most of those come at significant enough costs that it's better to have a healer do those first and rely on other heals as either minor utility to squeeze extra DPS or for emergencies. Problems start coming in when tanks have 4000 potency of healing every minute; Clemency is fine, healing on Holy Spirit and Blades combo is overkill. Bloodwhetting being a leech is fine, having it proc a 400 potency cure for EVERY enemy it hits is overkill, putting a regen on Equilibrium was overkill, putting regen on Shake it Off was overkill. GNB is less egregious and is a better example of tank sustain not encroaching too much on healers, albeit even there I think it could use tweaks.
Also yes, if someone screws up their role, consequences need to occur, this should be true of tanks and DPS too, not just healers.
Agreed, it was not my discussion. I do apologize for the rudeness. When it comes to tanks lately, the discussion has lead me to be on the defensive.
Personally I never had a problem with tanks but the developers choices left me questioning their ability to balance this game properly. It's not the tank players fault, it's the developers.