Originally Posted by
Rithy255
Know what I actually agree with you on that last part I do think tanks should need some form of healing from healers, I do think in some instances (like warrior even Paladin/Gunbreaker) should lose some sustain, but theirs also a argument to be made that mostly it's actually the mitigation and actual damage that the tanks take. I would actually agree with you if your solution wasn't just to make tanks more boring for people who actually enjoy the role (aka removing most forms of sustain makes the role more boring, Mitigation doesn't feel that interactive esp in casual content).
No Paladins Guardian isn't a invul, do that on savage mechs where you actually need a invul and it will show you that it's not a invul, I'm also fine with the "shield tank" that doesn't do as much damage as gunbreaker to feel a more defensive then GNB, Lets be real though both actually have very similar defensive kits and self healing, Besides the fact that Gunbreaker also has a shorter cooldown on its invul, I do not think Paladin in it's current state is a "op tank" it's actually just good for once.