Originally Posted by
Shurrikhan
Then how the heck would spreading out the contributions of Warrior's kit in dungeons nearer to what they see in raids be damaging to that? And how would making healing truly matter (e.g., such that there is no spare free healing to be done by tanks or healers even at max gear and optimal play) make a broken scalar less important?
Yes, it might then do less to make healing redundant, but it would then provide a very real advantage to survivability and/or rDPS (via healing GCDs spared), not merely to ease, once you amp up incoming damage while leaving a single tank (and especially, a single skill) overpowered, making the issue arguably worse. Alternatively, the increases to incoming damage could only go so far as the other tanks are capable of dealing with, in which case Warrior (especially, Bloodwhetting) would still excessively step on the toes of healers (all over a scalar that has only been broken since Endwalker and actually degrades the sustain gameplay interactions that were previously available to Warrior).