Quote:
Originally Posted by
Anesteria
Physic you still didn't answer the question. Are you having trouble reading?
I already offered the answer because there is one element that is taken for granted by Yoshida, and you as well apparently, that by pure logic cannot be held up and stands at the core of what we're talking about.
If you care to pay attention, I didn't say it was an accident, far from it and yet you still think that was the case. It's the way it's been MARKETED. I told you already, if one wanted to give a direct, deprived of any uncertainty or ambiguity, without any second thought of what was being declared, then that kind of language would NOT have been used. Is it really that hard to give a clear NO?
SE didn't look at the skills, they created the skills and the job. Which means that it could have gone either way, it did not have to be only 1 manner. You've been told already that BLU is not a static figure, there is just one thing that distinguishes it from other classes, and that is the acquisition of skills from monsters with the ability to use X skills for itself with Blue Magic. This entire charade is the metaphorical representation of digging your own grave.
i answered yor question.
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"The day after the Shadowbringers reveal Yoshida gave more detailed on what a “limited job” means. Essentially it means the Blue Mage is intended for players that want to play solo, and is less suited for party-based gameplay. That means that the Blue Mage-exclusive content, The Masked Carnivale will only be available for solo layers in this job"
Quote:
"So what is a limited job? Yoshida explained that it’s based on one of the fundamental notions of Blue Mage, that it’s a job without balance. Part of the fun of the job is using powerful techniques that wreck game balance. The developers didn’t want people walking into a high-end raid and using Level 5 Death to kill the bosses instantly; at the same time, you don’t want to get a Blue Mage queued up with you who hasn’t learned necessary abilities at a given level. Hence Yoshida historically saying that the job is difficult to adapt.
How do you do that while maintaining party balance? A solution was finally found: you don’t. You let the job be limited, designed for solo play rather than parties. Blue Mage cannot queue up for duty roulettes, any duty requiring matchmaking, PvP matches, Deep Dungeon content, or even certain other content that may not yet be revealed. You can enter instances with pre-formed parties, however.
If this sounds, well, limited… that’s by design. But Yoshida stressed that the point here is that there’s fun stuff to do with Blue Mage and you get to have fun with the job, first and foremost. Rather than making it not feel like Blue Mage, it feels like it should, and it opens the door for other fun limited jobs that may not fit into the game’s role-based party structure. He brought up Beastmaster and Puppetmaster as specific examples, to a chorus of cheers before noting that he was speaking hypothetically at this time."
Is this innaccurate to what we got? he didnt say it has no party play, simply that it is