Originally Posted by
Fyce
The explanation is simple: JP players have some kind of unspoken social rule which pretty much forces you to to everything you can to be performing at the best level you can achieve for the team/alliance.
This means that they are more often than not doing 24-raids with their main job, which is the one they play the best with. This makes it difficult for them to acquire gear from these instances for their alt-jobs.
The outcry mostly comes from the rest of the world, which doesn't care about being credit to team or not. It's mostly people wanting to keep their priviledges of being able to mostly secure loot (especially tanks, but not only) even if they play extremely poorly.
It's not the first time that our self-centered behavior is detrimental to us, whereas it's fine in Japan since this way of playing is mostly nonexistent. So, while this new system will be doing a fine work in JP, it doesn't fit wish our way of playing.
They care about "how can I be the most helpful to my fellow players?" and we care about "what is the most effective way for me to get my loot while doing as little as I can?". Obviously, some systems won't be compatible with the two approaches.