Eorzea is actually a country within the entire Aldenard continent. I can only imagine how big the world will be ten years from now.
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The game does not force you. You force yourself to teleport. You don't even play the game anymore, so why are you complaining? lol
I mean.. YOU'RE the one who has to click on Teleport and not interrupt the teleport to teleport. I don't see how "the game" forces you, I only see the person forcing himself by using it for his/her own (unless you have party members) convenience.
You're also NOT forced to accept teleports. YOU'RE the one in CONTROL of your own mouse and keyboard, or controller.
So do not tell me "the game forces me to" - Because it doesn't.
You can also walk to a dungeon and queue up there, and then just STAY at the entrance to have your immersion. Not hard. But you'd rather do other stuff on the side while waiting on the queue, now wouldn't you? Well, too bad, just sit there and wait to accept instead of going out to do dailies to have it the way you want to. No one's forcing you to, let's say, do dailies while in a dungeon queue. You can simply wait at the entrance if you want to.
In short: Play as you like to. But you don't even play anymore, right? So, why bother?
The reason why the world feels small is because it IS small. Seriously, Eorzea's like a tiny Pacific Island compared to Vana'diel. Of course, it also helped that their "dungeons" were interconnected with the rest of the world. Plus, having to find a teleport was yet another way FFXI was a ridiculous time sink and anything that reduces amount of time wasted in FFXIV is a much needed - and coveted - feature. Instant teleports should stay.
Stop trying to make people play the way you want them to. Know your place.
That's all that needs to be said in reply to people who support restrictions.
Whats stopping someone from running where they want to go?
At least read back a couple pages:
Actually my life is really busy and I only have one level 50 job, can I get a free lvl 50 button - you don't need to use it either if you want to enjoy the 1-50 grind, hey nobody is forcing you to. In short restrictions are required, it should take some work to accomplish anything, and it's that balance we are talking about.
I do sympathize with those who miss the grandeur world of FFXI, but I also agree that the world is already accustomed to the current way it is with teleports.
Just like we all agree, not having free exp is a valid restriction on the game, we definitely don't all agree that limited teleports be a valid restriction - personally I think a light restriction such as teleports between major hubs only be a valid trade-off.
Pro: the world feels a bit bigger
Con: travelling to a new location takes a bit longer
The question is, is the PRO in this case worth it? We have lots of people in both camps, so we'll never agree on this and since it's already the way it is it isn't going to change, so which brings up a thought.
Can't we have RP servers etc where teleports were restricted a bit? As well as making certain things more legacy like? If they did such a thing I'd probably transfer over. I love MMOs because of the immersion factor, I don't mind playing for 2 hours and not getting much done, as long as I enjoy myself and I forget a bit about RL - and I know I'm not the only one. Sure levequests would be too tedious, but I suspect most people will switch over to regular mob grinding and FATEs which is pretty relaxing for me anyways and still not as boring as FFXI camping.
They're not likely to make major changes to how the teleports work simply because people are used to their current behavior and expect it now. They could tweak it, though, to make people give a little thought to whether they should teleport or not, and at least consider other alternatives.
There's already a charge for the teleports, but once you're into the upper levels of the game that charge becomes so completely trivial that it might as well not exist. What if it scaled by level (using your character's highest-leveled class), with the current costs being used up to level 15 or so, but gradually higher costs as you go further up towards endgame? That pattern would allow raising the costs to something players might at least give some thought to, without being so high as to make it inaccessible at any point.
Copying other peoples posts, as done with this one. Complaining about something that doesn't even play.
Also, previous posts talks as if Rokien is another person.
Attention seeker and acting as if someone important or that anyone cares who they are outside their tiny little group of sycophants.
I mean: If you really miss FFXI... The servers are still up and running y'know..
FFXIV does a lot of things right, heck can't we get a different server already, lets start a rebel separatist group! Just no shooting down airliners ( too soon? xD )
At the beginning, sure. Then you had WHM Tele-Taxi's, all over the map and then past! Then BLMs with Warp, Warp II, and Retrace. Then Outpost Warps, Wildcat warps, warps to Jeuno from Whitegate, Warp Cudgels, and the Nexus cape. Chocobos, boats, airships, which took about fifteen minutes to get places and warps to the moon from the Crags.
For as, "massive," as Vana'diel is, there was a whole lot of nothing and nothing memorable in most of its expansiveness. 1.0 was pretty much the same with winding labyrinths that lead to an area loaded with Lv80-90 mobs. If you expanded the world back out, I'd bet there would be another thread complaining about how fetch quests are taking hours and hours of running back and forth in the same one zone.
I'd rather not have the game ruined, thanks.
Not talking about game balance in the sense of combat, neither is the quote I referenced; we are talking about time vs exp/gil balance, which is easily quantifiable. Convenience = time saved, which directly affects the rate of exp/gil accumulation.
Only a few things affect exp/time balance:
1. exp/hour as a function of mob stats, player stats
2. travel time between town and leveling areas, between each mob/FATE/quest etc, increasing travel time through teleports, is a convenience yes, but it also affects exp/time balance by increasing the initial travel time to whereever exp is and back
3. number of mobs/player (limiting factor) with instancing this is hardly a problem
I do think I am comparing the same things, by using a "lvl 50 button" as an extreme, a huge convenience for exp accumulation, compared to something major, but not extreme, such as making it harder to accumulate exp by restricting ease of travel. Although I do accept "travel convenience" impacts other areas too, such as gil, questing, etc... So expand my definition to just include game progress if you'd like, same thing.
Anyways although I reserve my opinion that restricting this "convenience" I feel would improve the game for myself or like minded players. I do accept that it is the way it is already and nothing will change, so give us a server maybe plz SQEnix? Worst case you'll earn some server transfer fees., and if not enough people move, we'd come back too, round-trip fares for all!
Teleporting around to help alleviate a tight time constraint for quite a few players and decent convenience for people with more playtime is nowhere even close to an instant level 50 function therefore negating a tremendous part of the game. Thinking that they can be compared is ludicrous.
I said one is an extreme example, and the other is not, the only reason I am using the example is to illustrate that the same argument people use against the convenience of teleporting, can be applied to any feature in the game that affects exp/hour gain. I used a ludicrous example to illustrate a point. Plus I was only using someone else's analogy
For example:
Proposal: I don't like X convenience (time saving feature: teleports/FATE grinding/duty finder), because it diminishes my sense of immersion, enjoyment, skips content, etc
Argument: Ha! I love that convenience, if you don't like it, just don't use it, nobody is forcing you to use it, so why is it a problem/needs to change
I'm just arguing that the above argument is flawed, because I can extend it to anything, including increased exp gain conveniences ranging from little things like food (OK) to not ok (eat this food for free exp, pay to win?). Because if they added food that gives exp, would you think it's wrong? If they said, "well if you don't like it, don't buy the food!". Ok maybe it's expensive, what if it wasn't? They can still use that flawed argument, don't buy it if you don't want to!
Well teleporting is cheap, convenient and it nets you faster exp, I think it should be restrained a bit, I also think it would make the world more immersive - so I'm a bit peeved when someone uses that argument, and I am a bit lost as to why you're being picky about the extremity of my analogies.
If that example is too extreme for your tastes how about less ludicrous example, how about if they added a convenience that allowed me to level up other jobs while playing another job at an increased rate (to say half my current level). A lot of players would love the convenience, but some would argue that, hey that's too cheap, starter zones would be empty, you're skipping half the world. In that sense we players and developers would come to a consensus that this convenience affects the game's exp gain balance too much. Players who like the convenience can't simply use the flawed argument, that if you can choose to use it or not, the convenience should be left in the game for them.
exactly people don't think on the bigger picture of the game. Everything is connected inside the games universe. One thing effects another even if its not obvious at first.
Why should the game start at end game? Well because everything has no meaning before level 50. No gear, no dungeons, no nothing. Because everything is in fast mode. Traveling, boost xp, convenience to the player will eventually be an inconvenience for the game to actually grow and become more mature. Because if they do later on do something that does take away a convenience to actually make the game not a once a week mmo. Which, it is. People will flip because they now have to do a little work for their rewards. Logging on once a week to do content is hardly anything.
Which is an accurate argument. You are comparing two totally different things and trying to use them as a counter-argument. I don't like frontlines, never did. Does that mean they should remove them? No, I don't like it so I ignored it, others who enjoyed it partook of that specific content. Same applies to teleports. No-one is forcing anyone to use them, the option is there to use or not to use, same as every other thing in game.
Erbear is a troll trying to take the identity of another troll, doesn't even play the game just copies and slightly rewords other peoples complaint posts. To be honest, no active account should block you from posting in the forums.
I don't see it as a constructive argument. Because I could go say to you guys, go play vindictus if you don't want a vast open world. It does nothing but degrade the thread.
So now, please tell me why it's such a terrible thing to have some limitations on how we travel?
Also I'll be in vegas when the event hits. HIT ME UP YOS!
You want a vast open world with no teleports, go play something with a vast open world and no teleports, well wont be hard as you admit you don't even play FFXIV, so why you on the forums wanting something removed from a game you don't even play? The world doesn't revolve around you, whoever you think you are, you aren't.
I'm playing FFXIV because it has what I want, I don't play vindictus because I don't want to play vindictus. FFXIV has an open world fyi, just because you can teleport around doesn't make the world disapear, it's still there you know.
Stupid arguments are stupid. Also fyi, what was a great way of making gil in FFXI because everyone wanted the convenience? Charging for teleports.
You missed the point. Try again.
See, that's an example that's not exaggerated. Even then, you can't really compare the two of them. One is convenience, the other is content balance.
It was explained plenty of time why it's a terrible thing. You're just reading this thread with your eyes closed then proceed to say that all the arguments against your ideas aren't good just because.
I find it funny that several people in this thread that want teleports removed don't even play the game...
People mention how FFXI was, but for me, after having a level 75 WAR, finally getting my WHM to teleport levels and BLM to Warp level brought so much more freedom to me. Outpost warps, teleport to sky, Whitegate/Jeuno warps, all of these I constantly used.
If you don't want to use teleports in FFXIV, then don't. I only really use Return to get back to Limsa and my free teleport to Revenant's Toll. I get to everywhere else by airship/ship and my mount. I don't even use the teleports inside the cities.
People are just being selfish here.
Well, I might eventually come back when there is an expansion, I like to know how the game is turning up. I've invested a lot of time and effort into the game.
As I said airships and ships are teleports as well. Though in FFXI it took a good year, for me at least to be even close to level 75 and by that time yeah you should have some ease of travel.
Level 1-20 you ran
Level 21-50(whenever you got the airship pass) you choco'd everywhere and if lucky got a free teleport here and there.
level 50-75 YOu had some spare money to teleport warp and take advantage of other means of fast travel.
It was a build up that you worked for, also something to look forward to as well. I was ecstatic when I got my chocobo not only did it ease my traveling woes from mobs and time but I finally got a buddy.
here everything is handed to you within the first 15 levels of playing. Which really only takes a few hours to get when you first start up. You didn't earn anything. You didn't work for anything. Hell, level 50 maybe takes a good week of playing to reach.
The thing I'm trying to get at and which you people don't see is that the game needs to slow down a bit. You will be expecting this and that. Heck, I even saw a post crying because they missed the lightning event. SO WHAT, people shouldn't be able to get everything. That's what makes items special in FFXI, people couldn't just get everything, that's why when you saw a relic in FFXI, you were like "that guy is boss". At least I was like that. Here it's like oh... another relic.... it's a common item.
That is the type of community this game breeds. People will expect everything given to them with little or no work involved. Yeah sometimes that work is a little boring or dull but the average player shouldn't be able to obtain the best weapon or gear in a few months of time... I mean, why even go for the best gear, just wait till the next patch erases that work you just did and start anew with that gear.
You know, I usually find that when it comes to optional choices you can choose to not utilize a function should you not like it, and not expect things to change for others simply because you don't like it. Just typing out loud is all.
Really makes me think OP is using this to vent a personal problem like "I want a car but I can't afford it, so if I can't afford it, then you don't get to have a car either (even though you probably worked to actually earn said car)."
I don't know whether to lul or ¬_¬
First of all, it's ridiculous that you try to dismiss my argument by saying "airships are teleports as well". No they aren't. Taking an airship requires me to actually run to the airship docks, while teleports and warps can be used from anywhere. They are also cheaper.
While I also think that the leveling in FFXIV is way too fast, I don't really agree with your argument about "everything being handed to us" and that we didn't "earn it". If there's one thing that FFXI did bad it was locking pretty much everything behind a grind. The ease of travel that we have in FFXIV feels fantastic compared to what we had in FFXI, and I don't think it should be locked behind a huge grind just because you think we should "work for it".
Hell, I'm also very happy that gear takes a lot less time to obtain in FFXIV after what we had to go through in FFXI to get sidegrades. I much prefer this model where we get new upgrades in a timely manner. I don't care if people can't be a unique snowflake with their relics like they could be in FFXI. It's a hell of a lot more fun to actually be able to obtain stuff in a reasonable amount of time. More so when you're a completionist.
But going back to the original issue: You don't even play the game and you're here demanding SE to screw everyone that actually plays just because you think we need to "earn our stuff".
Disabling it wont solve any problem it will make it worst actually , I dont want to spend time walking from city to another so I can get few quests (which are sometime stupid ) done :/
Ok when you go on an airship what happens? There's a little cut scene that you can skip and poof, without travel you are in a new area. I would call that insta-teleporting.
I'm happy you agree that FFXIV is a little fast on the leveling, it's one of my issues.
How is stuff not being handed to us? You can play through the whole game without buying one piece of gear from other players and have the best gear with little to no effort in a good months worth of playing. FFXI did lock stuff behind a grind, a leveling grind that I enjoyed, if you hate grinding so much, why you grinding for atmas, doing the same dungeons over again on this game? See, it's this mentality that hurts games because the developers think.."if we need players to come..." they need LOOTS FAST! Though, what happens is it becomes a once a week mmo. Do your dailys log off and be done with it for the rest of the week and still have the same gear that the person who does play it everyday. I think that's unfair. This game does need a horizontal progression, I mean, I believe there is a thread on it for asking it.
I'm sorry you can't see this game is lacking in many ways, I mean... It doesn't even have an elemental wheel for gods sake and this is a FF game. But we don't want to inconvenience the player in ANYWAY!
Your point? I'm still on time i've spent to play this game and I'm allowed to voice my input. Perhaps it isn't "Funny" that most of the people who dislike teleports no longer actively play the game, it obviously shows that people are willing to leave the game over something others may find inconsequential.
The thing about FFXI and teleports (There were many and could get you almost anywhere) is there were restrictions on said systems, your character was not born with the inate abillity to fly around the world, NPC didn't shout for us to "Hurry run to the next city before the garleans invade!" for us to giggle and teleport there instead.
Every type of teleport was earned, regulated, and had a cost of some sort attatched to it wether it be a previous time investment to earn the teleports via spells and quests, or actuall currency being spent such as silver peices, hell some were free but had risks attatched (lol freetaru warp). The game had a great curve to the adventuring experience, as you started out you had to crawl through the world learning about it, and the dangers that lurked around every corner.
As you grow in leveling travel becomes more open, you first earn your airship pass, Craig teleports start to open up to you as you explore the world and reach the distant and sometimes difficult to reach craigs. You can now teleport or get a teleport taxi, blackmages around the same time learn warp (Or you can spend currency to get warp scrolls or cudgels) allowing party members a avenue to (a certain extent) venture further into the more dangerous areas of the game with an escape plan other than death. All the while the Campaign systems is ever flowing allowing keen players to earn outpost warps than can unlock a vast network of travel to treacharous areas. Chocobos all the while have been a indespensible companion, they don't fight by your side but (For a price) Allow you to traverse open areas with impunity (You are not attacked while on a chocobo) it was wise to use them to your advantage to learn the area and surrounding flora/fauna. When you reached the end of the game you had a massive list of locations to travel too, nothing felt too far away to get too but some far (or dangerous) enough to make sure you were always prepared for your adventure when you stepped outside the relative safety of the nearest outpost.
The game did adventure right, it unfolded the world to players in a logical manner giving players more options as they earned them. FFXIV had the potential to do much the same, but with a heavy focus on instancing content the overworld (I'm sure the team that designed it is sad) is pretty much pointless, and all the detail that went into it is no more than mere fluff. No more are there areas of the map that mystify players, wondering what could be around the bend what challenges await them in the next zone they are going to level in or hunt in.
No more finding remote farming locations teeming with dangerous beasts that can offset competition, or just plainly allow skilled players to earn their farmed rewards instead of infestations of bots camping any monster foolish enough to drop something worth money and allow a player to stand motionless farming them with impunity while AFK.
XIV does alot of things right, but they really let me down in the open world, and giving players a feeling a place in the game. In the open world we are overpowering monsters nothing can stand in our way, even the most ferocious beasts that can harm us spawn in isolated bubbles on the world map and dissapear lest some poor fool be accidentally be killed by one, punishing them with....nothing because death has no repurcussions, unless you mean the inconvience of teleporting 5 feet from your last death and the 100 gill you so tragically lost....
I will admit I AM being selfish, I don't understand why I shouldn't be selfish when I'm looking to pay for a game I want to play, the Final Fantasy universe is my ideal MMO world, there are few games that even try to break the WoW mold and I was dissapointed (Both times 1.0 and more so with 2.0) that Square Enix decided that FFXIV was destined to run the same course most MMO's these days seem to do is try and wrap their game around a WoW model and pray for the best.
When I play I use teleports liberaly because you would be stupid not to, there is no reward for traversing the world on foot, no danger, nothing to find, nothing to explore. What I want is a game that makes the open world feel as dangerous as the NPC's tell me it is. Wether I'm level 1 or 50 they tell me "Dangerous beasts" lurk around every corner, I have yet to find anything remotly dangerous in the world even the feared garleans stand no chance against me as I can one man soldier into their base of operations and decimate every living and non living thing inside.
But as soon as I step into the tightly controlled instanced content, that is the only place anyone will ever be able to find a challenge in the game, and with the linear progression, time limits, lockouts, and limited content found within...I am highly disheartened by.
That... is why I wish teleports were not so liberal, and it's part of a larger problem in my opinion.
lmao this thread is basicaly Eekiki VS Rokien.! FIGHT Internet geniuses!
Ok, so let me see if I've got this thread figured out.
OP: I started playing this game and the decided I don't really like it. But rather then find a game that I do like I'm going to moan and groan on the forums until they fix it. Anyone that doesn't agree with me is: Wrong, ignorant, stupid, blind, misinformed, wants everything handed to them, probably has a coconut for a head, doesn't understand my point, lives in their parents basement, Has never played a 'real' MMO, a white knight, a troll, probably some type of farm animal, a filthy casual, has less then desirable parentage.
Well I guess I'm one of those things too. May I choose "has a coconut for a head"? That just sounds fun for some reason. ^_^
Because not every game is for everyone. Those who left didn't like aspects of the game. Those who play are happy with them. Theres a helluva lot more playing than left because of teleports. So if they removed teleports for those who left. How many would you think would leave if they did? Probably more than what they would get back.
Just because you had to "walk uphill both ways through torrential snow and wind" (figuratively) in FFXI, doesn't mean you have to in every other game.
You can't please everyone, and teleports as they are please the majority, so do the maths.