Yeah the front page does seem to get filled mostly with threads by them. Or threads that get necro bumped from 5-10 years ago.
You literally need BiS gear in every single raid tier. 6.1 Ultimate required 6.05 BiS gear. 6.25 Criterion Savage and 6.3 Ultimate required 6.21 BiS gear. 6.45 Criterion Savage requires 6.41 BiS gear.
Once in a blue moon? That's literally every single raid tier this expansion.
Please, you got filtered and can't even clear a single raid tier, you have no business talking about raids. Go back to complaining about relics.
All we need to know about the immedeate future is that even prior to Endwalker's release, they already had plans for at least 3 more expansions after, up to as far as 9.0. And with Endwalker being an immedeate success by pretty much every metric except forum's contentness (which it really never is, so that point's moot), I wouldn't doubt that development pipeline has been pre-extended to as far as 10.0 by now.
This post reeks of copium
https://gumlet.assettype.com/afkgami...e&dpr=1&w=1200
The fact that on financial levels, plans were being made to go as far as 9.0 is true, and has recently been re-confirmed with "at least two more expansions after Dawntrail". Endwalker being a total success on par with Shadowbringers by every metric that actually matters to the developer and IP owners is also a fact, however much those metrics dont represent at all the issues people around here have with the game's direction. 10.0 part is just personal assumption, but honestly, far from coping one, only reasonable to make that after a second success on par with Shadowbringers would extend the plan pipeline by one more expansion if they already planned for three before Endwalker released.
Yeah they should also come clean about their ESG score. I'd feel just absolutely awful if the game we are playing was made by developers who drank coffee that was manufactured in a facility that drew power from imported coal and was not offset through the purchase of Carbon Credits in an approved Emissions Trading Scheme. Just awful I tell you!
Imagine being so triggered at factual information about company's own unhidden plans on game's future, you label them as copium. The only thing being huffed here is doomium in desperate attempt to justify one's dislike of game by trying to convince everyone its *really about to fail for real now guys, just you wait one more month/patch/year/expansion*.
You're assuming there's a new Ultimate due for release that requires the Savage ilvl. That's not always the case, nor does everyone who does Savage do Ultimate.
Haven't you been one of the ones proclaiming Criterion Savage as dead content because there's no reward?
But considering you've been complaining about a lack of things to do, you now have something to do - farm for multiple sets of Savage gear for Ultimates and Criterion Savage. Isn't that wonderful?!
Which MMORPGs would that be? WoW doesn't anymore, though it is slower to gear as a casual than as a Mythic raider. Players with the interest shouldn't have difficulty getting a 15 done once a week.
It's Titanmen. Need I say more?
Which is why members of Echo and Limit take a break from WoW to have some fun clearing Savage and Ultimate here then bounce right back to WoW where their sub is kept hostage by the need to gear for the next tier? Not to mention the need to do carries purchased in advance for gold they needed to buy gear and consumables for the next world first race. or promised the player in exchange for giving up Heroic loot during split runs to their members.
Please, the only thing keeping anyone's FFXIV sub hostage is their own obsessions with "gotta have it". They don't need Savage gear for every single job. They don't need to keep a house in a game they aren't playing more than 2 months a year at best.
If he's posting for the entertainment, then we might as well do the same.
But how many players participate at all in those, let alone on every single job?
The WoW crisis appears to be over from what players have said. If it was a complete fluke, they should have all gone back to WoW by now.
Instead, many have stayed. Some have quit WoW altogether, others are now playing both games. SE is still more successful now than they were pre-Shadowbringers.
Regardless of how you feel, I suspect SE is pretty satisfied.
Maybe that fat Moogle head really rots the brain from inside out because the fundamental concept that just because something is weekly gated doesn't mean that it's actually content doesn't seem to be able to get past that thick exoskull.
Endwalker really wasnt a success past the intial hype from angry ex-wow players. Steamcharts tells us all there is to know. And you are absolute on copium if you think they plan 6-7 years into the future. If they planned that far ahead ARR wouldnt been such a messy codebase.
You've been off your game this weekend. You're scraping bottom here.
Everything you can do in the game is content. Whether it is content you're interested in doing is up to you.
If you're not interested in doing any of it, why are you here?
Yet players like you are still here subscribed to the game. That's a success in the eyes of a business trying to make money.
Steamcharts tell us what FFXIV who play through Steam are doing. It tells us nothing of the PS4/5 players. It tells us nothing of the PC/Mac players who don't play through Steam. If you looked at my activity on Steam, you'd think I never play anything Cities: Skylines and Darkest Dungeon.
As for planning ahead, ARR's problems mostly came from trying to push out a full game that normally would take 4-5 years to develop in less than 2 not to mention the promise to support a console that was a decade old. The planning ahead has come after they managed to get ARR released. They probably do have a rough outline of their plans for the over the next 10 years. But just because something is tentatively planned now for 10 years from now doesn't mean they won't change those plans over time. Plans can change.
I never made any argument about longevity or source of success, nor about how successful their plans will be or whether they will even reach those plans. All I stated is that the 'uncertain future' is not uncertain at all in SE's eyes. In their eyes, they reached insane success with Shadowbringers, did same thing again and reached same success with Endwalker and already made plans for 3 more expansions. Those expansions may be worst things to happen, Dawntrail may bomb so hard the plans they made will be cancelled, the success so far may have been due to all other MMOs fluking in various ways, etc. It doesn't matter to the topic at hand, that being the plans for the game by SE - those are rather obvious and clear. The next expansion will be another repeat of Shadowbringers/Endwalker formula and if it is successful by financial and numerical metrics, formula won't change for one after, or one after that. Whether that's a good or a bad thing, is entirely up to anyone to decide for themselves.
I do remember game outlets reporting, shortly prior to Endwalker, that internal roadmap was extended as far as 9.0. In recent interview, Yoshida pretty much confirmed that, saying they have plans for 'at least two more expansions after Dawntrail'. Frankly, until those recent news, it was kinda hard to believe those older reports myself, but now I have no reason not to, regardless of what that means. And also, it is entirely possible they DIDN'T plan that far ahead back in ARR, but are now. Or maybe they have plans longterm that are constantly changing and shifting to accomodate things, and nothing is concrete beyond 'yeah we think we can keep it going up until 9.0'. But either way, with those types of projects, at least financially, the plans DO have to be WAY ahead of time, with how long development cycles can be, at least one full expansions ahead. Just didn't expect them to be three, but again, who the hell knows how much of those plans is actually, well, planned.
I don't think xiv can survive an exodus; and I'd argue the formula for the exodus is here. The 4.5 months patch cycle and 1 whole year from last patch to new expansion is testing the patience of those who've put up with less and less long term content every expansion.
Soon you will see something like "this game respects my support, unlike that 2 hour msq game every 4.5 game."
You all should be thankful there are still people who care; people like Koros are doing you all a favor. There will be one day when the decline is so bad that the game will be bleeding players left and right.
The fat Moogle thinks 20,000 Accursed Hoards is content.
The amusement park will rot and wither with no customers and the fat Moogle will still scream that there's entertainment.
FF14 will someday be just like FF11 square will have a new online game and only the most loyal will stay and only have a small playerbase when the game has reached its eventual maintenance mode and only receive small monthly patches for job balance and a monthly rotation of unreal trials. And there new game will be the new poster child once a majority of people from ff14 move on to whatever new mmo they make then ff14 will be forgotten about just like ff11.
When I hardcore raided, it was in EQ2 - a game where skill at healing mattered. The raid gear I got there pretty much trivialized all non-raid content, and I was able to use this gear to carry through healing undergeared / casual friends who otherwise had a hard time clearing the casual dungeons (which were harder than they are in this game).
My raid-only gear did all kinds of unique things, outside just higher base stats. Things like casting a heal could proc an additional heal for free. Or buffing how much my buffs did. My heals overall were stronger, faster, more efficient, and with gear would proc special effects for free.
My heal parses were night and day over a casual.
Maybe games were right to move away from such gearing differences, but I felt it made my time feel more worthwhile than 10 more gearscore here.
Yoshi is a PR person when appearing in public / interviews. People like you need to get that through their thick skull. He will lie if that gets people hyped. You can just look up the amount of things YoshiP said that ended up not happening. No gaming company will plan 8 years into the future, becuase if the next 4 years the game dies out, what you gonna do? Throw money away? LOL
While small businesses may work on a year to year planning, or at most 2 or 3 years. Most institution and corroboration will always have something call a "strategic" plan for at least 5 years. The place I'm working at both have a short term 5-years strategic plan, and a long term 10-years strategic plan. If you have paid intention to companies like Google, Facebook, Apple, Intel .etc. you will regular hear them talking about their "strategic" plan, and they will be all ways on the order of 6 or more years. In another word, what Yoshi said is completely "normal" in the actual working world once you get above certain size.
Of course, having a plan that far doesn't mean it's rigid, that's why you have the term "robust planning". For example, I just finished a meeting today where we evaluated where we are in our 3rd years of the current 5 years plan. We also reviewed where we are currently at in respect of our 10 years goal. With the COVID hit, we admit it will be difficult to reach all the goals we set for the 10 years, but we still acknowledge that the direction we want to move toward to, it's just the matter of adjust expectation and changing the method of getting there.
And simply put, a large company with large staffs need that kind of planing to keep the workflow coherent and "focus". I don't know how you interpret Yoshi's word, but it's not like he meant SE is start putting money in the bank to make the game last another 10 years no matter what. It simply mean he and his team has an "idea" of where they want to take the story and the game into the future, maybe how it will pan out and end. That means his staff know that whatever work they're doing in 7.0, 8.0 will be not just about those expansion, but also about laying foundation and lead to a certain conclusion in 10.0. That's how you can develop a "coherent" story over time. An example is G'ahara Tia, a character who was seal away in the original game and brought back as the central character nine years later.
Again, samething about real life workplace, the strategic plan is to let the staffs know that whatever they're working on and accomplish this year is also a milestone toward the long term goal, it means their works have a focus. Which is something absolutely important in larger organizations.
And lastly, if you still want to by cynical about his words, then there is actually a physical proof for you: SE just upgrade all the data centers hardware this years, that's NOT the kind of investment you would make if you already plan an exit in the near future. That doesn't mean SE will keep the light on even if everything goes wrong in the future, but right now, both their word and action does indicate they have a long term commitment in FF14.
Ok so we're getting an Ultimate this patch right? Is Criterion Savage still gonna be run for its great rewards? (we dont know if the devs listened to the reward feedback with this upcoming Variant/Criterion dungeon)
You said this yourself, Criterion Savages are pointless to run because there's nothing substantial to gain from them. It was a failure of a content for the high-end raiders. Are you seriously gonna say that people are gonna be worrying about getting BiS for THAT!? I mean I'm glad to be proven wrong come 6.5 if they gave it something more meaningful to do em, but until then that content is D-E-A-D. Pointless to do and may as well pretend that it doesnt exist. Its was most of the savager raiders did for Sildih and Rokkon.
I don't think anyone here would dispute that this will happen SOME DAY. Nobody thinks FFXIV is going to last literally forever. But OP is acting like the game is already in maintenance mode, and CBU3 is basically not working on anything despite a new expansion being announced a matter of days ago.
I see so much whining about how "white knights" shout down dissent and won't allow criticism of the game, but 90% of the "criticism" is so exaggerated and over the top, it's hard to take it seriously. And that's when it's not an obvious troll post.
I mean, come on, what even is this? Get real.
I wouldn't consider the game in maintenance mode and think it could still last many years. Its just hard to predict how long a game will last. A company could have plans to continue support for a extended period like 10 years but there is also no guarantee it will last that long either.
I'd imagine they have a rough outline of where they want to go in the next 10 years. But I doubt it's more then "Expansion 6 sometime in 2026, Expansion 7 sometime in 2028" and so on. I'd be amazed if they have actual storyboards and in depth plans for those expansions. At the same time, plans that far out are extremely subjective to change.
It's funny but yoshi p tries to be pretty open during liveletters and whatnot. I also wonder what information you seek so badly that you want a gaming division to unveil their plans outside of their division, company and shareholders.
They frankly don't owe you or anyone anything. If they chose to shut down the game forever tomorrow...you can't do a thing about it. I also question just how invested in this game...how deeply and emotionally invested that you pretty much demand a gaming company to reveal their timeliness to you.
The point is, the admission of "no plan survive contact with enemy" doesn't mean you shouldn't have a plan. Like I said, the long term goal is there to set a focus and maintain coherent. And speaking from experience, working in a large organization it it an absolutely nesseccity. We had hit a few rough patches where we didn't know what was our long term goal is and it was a terrified feeling. Even when I got a raised, even when I have no reason to doubt my job security, when you're working a flux you would constantly question "what am I doing? what gonna happen next? What we will do after this project? Where this company will be in a few years?!?" It's only when the leadership set out a long term goal that you have that peace of mind. Even if after 10 years you don't end up where you want to be, still at the moment you have an idea where you will want to be.
And 10 years may sound like A LOT, but if you think about the game developing cycle, it's not that much. Mst triple A game - and by that I don't mean the FPS that pump out yearly, but stuffs like Elderscrolls from Bethesa, GTA from Rock start ...etc... look at the gap between their flag ship tittles, then safely assume their next tittle should already be in the pre-production cycle even before the current tittle is shipped out. The time line is not that much when you take the whole pipeline into account. Like right now with 7.0 is probably less then a year away, the reproduction and planning phase for 8.0 should already been at least half done. After all, you need to know already what you want to have in 8.0 before you can write how 7.0 gonna end. And if you want 10.0 (assuming that's where they gonna end the story arch) to have a good impact, the team need to at least have a vision so they can start building up the suspend and story momentum now.
Again, 8 to 10 years is not exactly a large time span in term of strategic planning. That doesn't mean it set in stone or gospel, but that kind of goal has to exist. In fact, if Yoshi doesn't think that far ahead, he wouldn't be deserved of his job.
No I don't. Do you? Granted I'm talking on my own conjecture, but I also had offered some example both in and out of the industry. Feel free to offer your own logic and counter example if you disagree.
The point here is the whole 8-10 years planning ahead is not such a far fetched concept in a company or project of this size, rather it's actually the norm - and that, I do speak from experience. So it's not necessary a made-up PR talking point. It maybe, it may be not, but often people don't need to make up thing that already exist as part of the norm.
Lol dude. I'm sure they got a plan of how they wanna lay out stuff. However, I wonder why a person who rents a character on a videogame they own no part of..nor is a shareholder wants with them giving away that much information? Like do you also go onto other forums and ask the same of those entities?
The only people that division has to answer to is their boss and their shareholders...anyone else outside of that isn't privy to anything.
As I see this is probably an alt. Enjoy your trolling man
The Accursed Hoard is an object.
PotD, which you will need to run thousands of times to get 20,000 Accursed Hoards, is content.
There you go, content to do. Entertainment to be had if PotD is your thing (it's not mine but then there's other content in the game I enjoy so I'm good).
Chasing ilvl was never my thing while I was raiding in WoW though I understand that it does appeal to many players. If someone else on the team was also needing a piece for their raiding spec, I was fine letting them have it first then I would get it the next time it dropped.
Was moving away from the old gearing differences the right thing to do? I don't know if "right" is the word to use but games didn't suffer because of it. The highly skilled players doing more difficult content would get their full set long before the casual could catching up, and at that point new gear was being released for the cycle to start over. Casual players were never at the same level as the best players unless they paid for a carry with 100% loot rights, and word usually would spread around a server about the players who were buying. No one took them seriously.
You delete the workflow outline, spreadsheets and whatever else might be related.
Planning is not the same thing as actively developing. Have you never made plans for a party before or do you just randomly buy things spur of the moment and hope it turns out all right?
True but he's also someone who enjoys playing video games and know what different types of players are generally looking for. That doesn't mean he's got the ability to meet everyone's expectations for a game.
You don't have to be in the same industry to understand how business planning and development work in general. You just need to have experience in working with business planning and development with a decent sized corporation. Large projects aren't planned and developed overnight unless the corporation wants them to fail.