Mao is Mao!
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Guys ! You have all to understand !
Back in my young days, it was easy to do math, and now everyone struggle !
(Sarcasm off)
No, but seriously. Up to a certain level, everyone has some sort of expectation on the team they're in. Of course I don't talk about something like "I'm expecting a team full of 99 Percentile because 98 is trash, they will only waste my time !".
What I personnaly expect is that people can somehow understand that AoE attack may be more potent than Single Target, especially on wall to wall pull. Just use this :
MATH FORMULA INCOMING !
(Potency of attack) x (Target hit)
I'll do the math for my reaper, and we will compare it over 3 consecutive attack (RPR Debuff will not be counted) on 3 targets !
Single target filler combo :
320 x 1 = 320
400 x 1 = 400
500 x 1 = 500
320 + 400 + 500 = 1220
AoE :
140 x 3 = 420
180 x 3 = 540
140 x 3 = 420
420 + 420 + 540 = 1380
The more target we have, the higher this number goes. It's basic math, simple as that.
I'd like to know the reason behind that "Single target" attack on a wall to wall pull. Maybe I'm missing something somewhere...
I just don't see why it's a big deal. At worst, if one DPS is entirely afk, the dungeon just takes 10 minutes longer. And usually it's not that bad, they're still doing 50% or more of the DPS they should be doing. It's not worth leaving over something like that. Nor is it worth it to try and teach them the basics of the game in between pulls. (GCD uptime is usually the biggest problem anyways, and you can't really teach that.) Whatever the case, in 20-30 minutes, it won't be your problem anymore.
But maybe you enjoy being a mentor and taking the time to work through all the misunderstandings of a complete noob. Unfortunately, it usually takes more than one quick tip to get them on the right track, so it's not something you can easily fix in the middle of a dungeon. The most I'll offer is "You need to figure out what your other abilities do and use them," at the end of the dungeon. They can look it up if they want, but I'm not gonna take responsibility for every noob I come across and type out all the basic information that their tooltips give them already.
As for kicking, I personally don't kick people unless they're literally afk, but I guess that's fine if it works for you. I just don't think it's worth it to save 5-10 minutes. It sours the mood of the whole dungeon, and you might not even succeed at kicking if you don't have a friend with you.
So I don't even bother worrying about the DPS most of the time. Maybe I'll notice pulls are dying slowly and get mildly annoyed, but whatever, it happens, it's Duty Finder. The only reason I'm in DF in the first place is to relax and waste time on something easy, so why should I care if it's not a perfect speedrun? (Unless both DPS players are single-target-only and every pull takes 3 minutes... then I might want to leave, if I have something else I can waste my time on instead. But that happens less than 1% of the time, so kinda irrelevant.)
That being said, bad tanks and healers are a slightly different story, because they can cause wipes. If either one of them is a veteran player, they can usually carry the team and keep the run going smoothly (but slowly). But if they're both bad/mediocre and it's causing wipes, then you have a legitimate issue on your hands and I would consider leaving/kicking. But again, dungeons are so easy, and I'm usually the tank or healer, so that's super rare as well.
I don't think I've had to leave a run or kick anyone (aside from DCed players) in the last month or two. Last time I left a run was 10 minutes before maintenance because I could tell the run would get cut short. (Was hoping to get a baller team and speedrun it before the servers went down, but alas.)
Addendum: I didn't want to be that guy who compares everything to other MMOs, but I think it's kinda relevant here. I've been playing GW2 a lot recently, and it's way more common in higher-level fractals to end up in an incompetent party that keeps wiping. The content is just harder, so it's inevitable. I still don't leave those parties if we're already most of the way through (it's usually the last boss that causes the most problems), but I think about it way more often than in FFXIV. Similarly, I know M+ in WoW is notorious for PUG-troubles and it's actually punishing if you wipe in those.
My point is, Duty Roulettes are not even close to those. They're easy and low stakes, and even if you do wipe, it's probably a one-time thing. It's just so uncommon to have any significant problems that cost more than 5-10 minutes of time. Which is why Tales of the Duty Finder is so entertaining, because those are truly the most ridiculously cursed runs ever. Sharing and laughing about the 1% worst runs seems way more appropriate to me, than making a PSA(?) like this thread begging people to play better. Especially when the people you're trying to admonish aren't the kind of people who read the forums.
This argument can be used for any scenario in any matchmade team multiplayer game, it doesn't really hold up. The enforcement against lethargic gameplay alone makes this point irrelevant.
If I join a volleyball league and have a teammate that exclusively plays with their hands behind their back, it shouldn't be dismissed as "Oh, well I have zero expectations." It's a team game, and sportsmanship and good faith dictates that you should put in reasonable effort.
Same thing goes for co-operation in online games. Making things fun for all is the best benchmark to aspire to.
I think what you and many others don't understand is that most of us don't like being queued with bad players, It's not a good experience, but there's nothing we can do about it. It's just unfortunately part of the package of playing with real people.
If complaining about others changed their behavior to the better this community would be perfect, but that's not the case. So if yelling at the players doesn't work and we're having this tired conversation once a day, let's at least be productive about it and talk about how the game can do a better job preparing players to higher level duties.
Or, you know, make another 20 pages thread about how bad players should only play single player content with not one of those players reading a single post of it.
Lmao wdym. If a dps is not doing any aoe they are AFK and they should be kicked, are you trolling or what. You literally spend like over a couple hundred overs getting through all the expansions, you're telling me that by level 80-90 it's ok to not even know the basics of every dungeon you've done?? Like bro even if you don't read your tooltips it's common sense lmao
And yes, kick the person if they aren't doing anything. Hitting a single target on a mob isn't doing anything. What sours my mood is when people defend this shitty behavior. I have to put effort into aoe'ing and doing things correctly enough to move things, so do you. I'm not interested in carrying or being carried lol
And it can absolutely cause wipes btw if the mobs take too long to die. CDs exist you know, tanks can run out of mits and healers/the other dps can run out of resources too.
some people can't and since the team has to account for people being that bad, we end up with the current normal difficulty we have. Because god forbid you having to learn how to play your job at a basic level.
See here's the thing. You yourself said it was a problem, just one that someone doesn't have to deal with again. So the person goes on to be a problem for other people. Note I'm specifically talking about leechers here who are looking for a free ride while not actually contributing. Why is it okay for this person to grief you and your group and then go off to continue to grief other groups? Why are you defending people that don't respect you enough to not waste your time? And yes, bad DPS absolutely can cause a wipe, if the trash mobs take too long to kill, the tank runs out of CDs and then the healer runs out of resources. Everyone has a part to play in a dungeon, and as group content, everyone should at least be trying. That's all I ask.
And in a dungeon, if you have a friend with you, the absolute only way a kick won't go through is if your friend votes no for some reason. A dungeon only needs two votes yes to kick someone, as 2 > 1.
And on your point about a good tank/healer can carry a group, sure they can, but should they be expected to? Again, why is the expectation that we let griefers leech off people actually trying and make things harder for those that are trying instead of holding the griefers accountable for their actions? Why are we defending lethargic gameplay that hurts everyone? Why are we defending jerks that don't respect your time?
And again, I'm specifically talking about players just looking for a free ride. Thankfully, as has been mentioned a few times already, those players are a minority. I have zero issue with low skill/new players as long as they are receptive to polite advice.
FFXIV is changing rapidly and a lot of people love it. Parsing, mandating rotations in dungeons, wall to wall pulls when players can’t handle it. FFXIV is rising to the mantle of being the most competitive and “hardcore” MMO since WoW lost its cojones to DBM. Not all of us will be happy with these changes, but with parsing once again confirmed to be in the “grey area”, hardcore raiders have a pretty secure future ahead of them. During ShB you’d be lambasted for being toxic, but nowadays I think you’re in a good position to make these demands.
As for me, I signed up for FFXIV as a casual and light-raider type, and this attitude makes me squeamish. Not because you’re wrong, but because of why you post. It’s not about people doing single-target rotations—that’s rare. You want to control the playerbase through force of will, and you conjure up this false image of FFXIV as being “toxic casual” to scare us into doing otherwise. To apply pressure to other players and the reader to make dungeons go faster for yourself. It’s called “compelling a play style”, and it used to be against the rules. But as we all know, the hardcores set the rules these days and not us.
Maybe we’ve gone full-circle: what was once a respite from the WoW mentality has now exceeded it, while casuals are flocking back to WoW. You like this? You want what Blizzard had during the dark ages?
This really needs to happen. Right now the MSQ does the absolute bare minimum and yet it’s a majority of the content that people will play. How can we blame the player for doing exactly what the game expects?
I think we can all agree that when it comes to in game mechanic, they really don't explain it well. Still waiting for them to update the hall of the novice.
Lets take time. a dungeon run should take about 15 mins at least. I know people always will say that 30 its fine. yeah it is but however i can legit run four dungeons if im leveling something and not two. Or i can run all my dungeon roulettes within a really good time frame an still have time to do other things.
Or people can read their tool-tips and also practice on a training dummy? There are tools in the game that SE has given us to practice, yet it's apparently SE's fault and not the players who just dive into whatever content knowing less than the bare minimum.
I love these PSAs on these forums, read by 1% of the player base, who probably already press the required 2-3 buttons for AoE "rotations". AoE is very uninspiring in this game, the newest "expert" dungeon is painful to get for precisely that reason.
I'll admit that I'm a softy and don't like kicking people for not playing well enough, I reserve kicking just when the person is making the content impossible to clear or deliberately not following instructions.
But you can vote kick, sure.
Sure they can, but are they doing it? By the fact that we're having this conversation once a day I'll say that they aren't.
It doesn't matter whose fault it is, but what can we do to solve the problem besides being angry people online 24/7.
I mean, I think people should be doing their AOE rotation in anything above 40. I believe the final hold outs for any sort of AOE rotation are NIN at 38 and DRG at 40, so anything above 40 people should be doing AOE. (and it's a crime NIN+DRG get their's so late)
not long ago I was kicked from an alliance raid because of saying (granted in a slightly negative tone) that Raiton did more damage than Doton on single target, if that's not "toxic casual" I don't know what is
and just so I'm not accused of leaving parts of the story out, here's every single thing I said in that raid apart from a "heya" at the very beginning (also "passive dps" rofl)
wanting to clear dungeons in a reasonable amount of time is not some shady scheme to manipulate the casual playerbase, its expecting the bare minimum
Be careful what you wish for. You just might get your desire only to end up witnessing what I just did, which was someone using nothing but AoEs in a boss fight unironically.
What does AOE stand for?
what are rotations for?
I'm confused.
You didn't even say anything out of line or sound mean at all. I see a lot of people doing single target Doton and I'm sure it's because no one ever told them not to do it. I usually just let it go because I don't want to deal with this sort of reaction to a helpful tip. If I was doing something I really shouldn't be on a job I would want someone to tell me.
My condolences lol. It's somewhat comforting that others go through these ridiculous situations too.
Try the first and second roulettes of the day, but I respect your opinion.
It's very strange to me that dunegons/raids have a 'recommended' iLvl but apparently allow any iLvl in regardless? I don't really understand the rationale the devs had when implementing that. Seems like it's asking for potential trouble. Is that why Titania was so 'difficult'(time consuming) back in the day?
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I appreciate the discussion here!
I do apologize for making this thread fresh after a bad experience, but I think it's still a genuine topic and 'issue' (seems to vary wildly with people in this thread) worth discussing.
The bad experience; Mt Gulg run gone bad due to single targets being used. After a while, tanks will run out of mitigation and healers will run out of MP / more powerful instants and deaths occur.
I find it wild how people will press a TON of buttons to argue against me and the idea that AOEs should be used, press a lot of buttons to do that single target roto, but legitimately cannot or will not press 1 AoE on repeat at the bare minimum.
I think the key misunderstanding is most of us are not talking about those that "just don't play well". Our issue is with those who do the barest minimum to not be kicked for being afk while expecting the party to do everything for them, or people that get up in arms when someone politely (keyword! No one has the right to be a jerk!) asks them to do the bare minimum of ability usage (using CDs as a tank, using OGCDs/dpsing as a healer and not cure botting, using AoE on packs of mobs). I will gladly put the time and effort into helping someone improve. I will not put up with entitled "run the dungeon for me", especially as I'm already doing everything I can to ensure the run goes fast and smooth as either a tank or healer.
Kinda funny that the people who defend these people basically doing no work.
are the kind that would defend prepulls in content, cause the rare item drop sells for millions.[ex used is crab, but I have seen many wait to 27, and only bring it up cause it's a recent example for me]
Same concept, different gains, overall loss for the rest of the community.
it's a simple issue cut and dry.
and it isn't worthless thread for only the curious, small potential of mods/community lead/dev to stumble across, or us who frequent the place.
since the more that we could agree on, and converse. the more we can push positive change in the game. without the fake outcries of Toxiccasual/elitism.
A Basic Expectation and Etiquette is expected, and not hard at all to maintain.
Be the offenders be a troll, a bot, a gremlin expecting loot at others expense, or a spiteful and hateful player who just wants to hurt.
<no one blames, or uses new players. or those still learning as points. those who do, do not understand the topic at all.
for we all would kindly teach them, and help them move on, if we have the time to.
If they simply didn't want to learn, they'd fall quickly into the previously mentioned categories. including faking newness/kindness to avoid fallout>
Be it in a DF, or any zone, open, instance or etc.
this thread isn't asking for, or even expecting the peak.
but at the very least some competency and /or Mediocre level of play.
[just like when Cas Ditching was a thing. when you join a duty/instance. Baring exceptional Exceptions, be it life, emergencies. when in one, your time is not fully yours, but the groups.]
The math/logic in this threads topic favors At minimum an expectation of Basic Competency and/or Mediocre Skill level.
<which can be kindly and easily offered by many, to others at any moment if they wish to>
And no one in the right mind would do it in a toxic way.[though, when it's clearly about true leeches, and opportunist, nothing but the boot and reports would put them in place. or a respawn of shame]
And like I mentioned above, it can be done kindly in many ways[you don't need to be kind, or force it. just be neutral and respective as to not ____ ___ ___]
[while in different topics, both the math/logic and EMOTIONAL<damage>SIDE of things. can easily disprove any viewpoint. in this topic. it all points in one direction.]
Besides in some classes it's even less work. and for others it's fun.
this is incorrect. You are expected by basic standards to in an aoe situation, you are not expected to know whether 2,3 or 4 mobs is better but you are expected to aoe. As when u que you are agreeing to the built in rules of what you are qued for. Single targeting in aoe situation is 100% griefing.
I very much agree with you something needs to be done to improve a players rotation. Another problem is the non limit break use. I play both tank and healer and dungeons seem to go soooo very long when rotations are ignored. In one dungeon a player who was a summoner didn't dps at all all she did was use her healing skill on the tank and I was the healer wtf. It is getting to the point where I have dps myself to improve dps and I get comms when I do because I kill shit fast.
Gosh that was like reading a boring book please limit your reply to 50 words or less.
From the dev's perspective, all that is expected is that people clear the content they are doing. From a moral and community perspective, everyone should be pulling their weight. To avoid these issues, we have the tools to sort each other out. Well, mostly. Vote to kick, leave duty, party finder, etc. People can have their expectations, but they should also expect that things will not always go their way. So yeah, I would suggest keeping expectations tempered when you roll the dice and queue through the DF. Not everyone is going to be on the same skill level and some people might not even care for that matter. They should care, and they should get better, but some do not do either and they likely never will. Some will indeed improve, which is great for everyone. It is what it is, no matter how much people want to shout to the heavens. It seems like a lot of people in this thread are not being realists about this. I'm not defending subpar/lazy play, for what it's worth. I just have realistic expectations with random people in an online game.
exactly, and that's the only way to actually stop this kinda thing
if every dungeon you do someone tells you "hey you should use multi-target attacks" then even the most stubborn players will either start using AOEs or go on here/Reddit and complain about elitism, the former is preferred but if it's the latter then I can make fun of them which is also fun
this is gonna sound obvious, but we need to normalize giving new players tips on how to play their job properly
I used to try and correct things in dungeons often until someone told me to 'stop yelling at them' and 'telling them how to play' when I offered basic advice (cycle CDs 1 by 1 and use AoEs on 3+ Targets) when they seemed to be struggling. I also have been a witness to people telling people tips in a totally innocuous manner, just to get people trying to argue with them.
Ideally, yeah, I'd be down for normalizing offering tips, but it often, at least in my case, is more trouble than it's worth. I still offer tips sometimes, but then immediately bail out of the tab that has pt chat to avoid a potential headache.
Call me crazy, but I've never seen this happen in duty finder...like ever. Is it just more common in the mentor roulette or something? Maybe I've just been lucky. :V
Even in stuff below 70 it's maybe happened a rare couple of times (In HW and older content really) and it was always a healer not using any attacks and only healing. Above 70? Never.
I agree with you of course, I'm just thinking it's not that common of an occurrence.
If you have expectations of people, it helps to communicate it to them directly and not scream at the air in a place like this.