Originally Posted by
Elgeron
Good work being so disingenous and just quoting part of my answer that benefits you.
Here, let me fix that for you
First post,
Second post.
Also, lets talk more about this.
So, ok, you want to do the best you can for your team, but then you said this.
What do you mean with "bloat"? Who are full mechanichs just "bloat". The DPS rotation for SCH was bloat? Why? Then just do the same with the DPS, the Tanks, let then use just 1 skill for damage, 1 for dots or whatever. Was the card system "bloat"? Because it wasn't balance all the time?. Those things were fun. This is a game, where what dictates if is good or no is how much "fun" you are having. So far the game has done an excellent job at balancing casual players and skilled players, both in content and classes.
Classes like WHM are accesible, DPS was, at the end of the day, the factor that differentaited good from excellent healers. A player could play pick to do certain content and ignore other depending of difficulty, and classes like SCH let players excel by giving them a system that allows them to go beyond their roles while still being enganging. They have been being simplified since ARR. This won't make healers that are not skilled at DPSing more skilled, just punish those that are good already. And yet good players as yourself seem happy enough that is going to happen.
If you are so worried about healers that are not skilled, you should instead worry about the rumored increase of healing requirements in dungeons. Just to remind you of how much trouble healers had in AV, The Vault and other instances that had to be nerf.