Originally Posted by
Bourne_Endeavor
Most people don't want dungeons taking forty minutes, especially when they can be finished in less than ten.
And yes, actually, it would. To cite my own example. I ran Hullbreaker where the healer literally jumped around the map because the tank rotated their cooldowns effectively and his HP never dropped below 30k. The healer was essentially worthless-- to the point we could have completed the dungeon with a Summoner or Black Mage using Physic. In what capacity is that not a carry? The requirements are irrelevant as that only factors your allowance into the dungeon, not their contribution to its completion. That's the equivalent of saying a ilvl 255 Monk doing 1,000 DPS in A12 Savage isn't be carried when the other DPS are pulling 2,000+ because "he met the ilvl."
How are those extremes? A healer refusing to DPS is playing subpar. Insisting they are allowed to omit a third of their abilities because "it's my playstyle" is no different than a Black Mage roleplaying as an Ice Mage. Both are willfully gimping themselves and expecting the party their assigned with to just happily go along with it. In fact, if we glance back to OP, she admitted its her choice to not DPS. Therefore, she is telling me "I won't contribute even half of what you will because I'm choosing not to." That is her forcing her playstyle onto me since my preference to have a fast and smooth run is no longer possible. If three other people want a faster run, why should you get to dedicate otherwise? Once again, you also have the option to run with friends, but I am not going to let you idle for 80% of a dungeon because you don't feel like doing more than occasionally casting Cure.