Originally Posted by
VicViperion
No, you're creating a better game for it. Why, exactly, is artificial difficulty a good thing? Why, exactly, is tying raid progress to the LEAST CAPABLE MEMBER, a good thing? Protip: It isn't. No legitimately challenging team game ties EVERYONES immeadiate pass or failure to one person. Which is exactly what the current raid mechanics do, and why they're the wrong direction for any game to take. People SHOULD be able to pick up the slack for weaker members. People SHOULD be able to carry. Winning or losing SHOULD be a team effort, whereas currently, now, the fate of the entire raid is ALWAYS on the weakest link. And that is bad game design, plain and simple.