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I absolutely loath his response to the comment about Machinist lunchboxes... or I wish the person would've asked an actual question, instead of "do something about them"... A toggle would be nice to make it invisible, but FFS is it too much to ask to just make them match the damn weapon?! Bards get a matching quiver with every damn bow, Samurai get a matching saya with every damn katana... can Machinist just get a matching lunchbox?!!!
Thanks for posting this Neko, it's cool to see. :)
Here Yoshi-P, let me show you how to make this answer not seem a bit patronizing.Quote:
Q: Please add more hats for Viera!
A: We're working on adjusting the system for Viera and Hrothgar wearing head gear, please wait patiently!
Well, at least we have him on record saying they're going to be adjusting the system for Viera/Hrothgar, and dumb people can't say "OMG, YOU KNEW THE RACE LIMITATIONS WHEN YOU PICKED THE CLASS" anymore.Quote:
We're working on adjusting the system for Viera and Hrothgar wearing head gear, we know how much you want this.
JP gets live in person AMAs, EN gets a whole lotta nothing. Not even posts on the forums. Love to see it.
Well the options at the time were 1. add Viera and/or Hrothgar without hats or 2. don't add them at all. There was nothing to fix because that was the deal to get those races to begin with, which again they were abundantly clear about from the beginning.
However I agree with you that they shouldn't have released them with their limitations. I think the devs vastly overestimated what the community is willing to compromise on to get what they want, which is nothing.
Well, let's just be glad we got some answers for questions that we've been wanting. I admit it would have been nice if those answers came not from an AMA but we still got them.
It takes 5 minutes for them to return (and they do, that is what the Returner flower icon is).
But they mostly get replaced by Returners. The "20 million adventurers" is a pool of player who, may not be currently subscribed to the game, but at any given moment, some of that pool are returning to the game, replacing alllll those people who are burned out with the game. Add on to this the new players.Quote:
and the state of the game rn is making ppl leave/unsub.
Yes, I have. The savage raids have been great and I've loved them! I love the extremes as well. They are absolutely great, and I don't know how people could think otherwise! I say that as someone who has played the game since ARR as well.Quote:
As for "quality content" I have to seriously ask if you've been participating in the resent content post 6.2.
I very much disagree. I joined P7S parties just for fun to help people clear as well.Quote:
P3s, p7s, p10s are all examples of current savages that are not quality they are poorly designed
Body checks are another debate entirely but have nothing to do with quality. Arguably if there aren't these, then people can be carried through it. If people can be carried through it then it sort of devalues the content. People already throw dirt at extremes sometimes for that.
But fun. (and you also proved my above point)Quote:
Zodiark. Rubicante zeromus have all been failures with nonreal skills level.
Content not being done doesn't mean it's not quality.Quote:
Criterion is nit being done
Bugs happen in all software. It's not very common that there is a major bug that prevents progression for all players.Quote:
Ultimate- omega had a bug mid way into the fight that literally was killing random players due to agro
Players returning to the game is great and all, but if most of the player base quits and comes back for a month after several months of not play as a returner, the skill level of the player base will remain low, meaning content cannot be complex, long, or too difficult and due to this will not retain players past that month.
Most of what you are saying is more or less just saying the opposite of what you are replying to or adding your personal experience with content to say it is "good, actually" as a whole. Body checks being everywhere adds artificial difficulty to an encounter, essentially a boss with body checks after most mechanics might as well have a debuff on everyone saying "If anyone dies, you all die", because thats more or less whats going to happen. This problem with body checks DO affect the "quality" of the encounter. Body checks withhold you from seeing the rest of the encounter, meaning you cannot even theorize on later mechanics until you do previous mechanics perfectly. Its tedious. In fact, my own theory is that its made to be tedious to take as much time as possible to clear to try to keep people subbed as long as possible for progging and clearing.Quote:
Yes, I have. The savage raids have been great and I've loved them! I love the extremes as well. They are absolutely great, and I don't know how people could think otherwise! I say that as someone who has played the game since ARR as well.
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I very much disagree. I joined P7S parties just for fun to help people clear as well.
Body checks are another debate entirely but have nothing to do with quality. Arguably if there aren't these, then people can be carried through it. If people can be carried through it then it sort of devalues the content. People already throw dirt at extremes sometimes for that.
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But fun.
Encounters such as Zodiark and most of Rubicante, are not quality, as you can have 7 blind players follow 1 guy with a Dorito on his head and clear. Take Hades as well. His last phase on Extreme has a safe spot that literally makes it a tank and spank. Its not quality, its half assed.
I dont think its a stretch to say content that is unpopular and isn't being cleared isn't quality. Thing is too, its not just Savage Criterion not being completed, but even variant dungeons arent being done, which last time I checked, you can do solo.Quote:
Content not being done doesn't mean it's not quality.
Which means they didnt test the encounter properly, which is indicative of its quality.Quote:
Bugs happen in all software. It's not very common that there is a major bug that prevents progression for all players.
Its great you have fun, and you enjoy it, happy with it. Thats all well and good, but that doesn't make it quality.
Body checks are tedious, yet if you don't have them, you get:
Body checks help prevent this exact problem.Quote:
Encounters such as Zodiark and most of Rubicante, are not quality, as you can have 7 blind players follow 1 guy with a Dorito on his head and clear. Take Hades as well. His last phase on Extreme has a safe spot that literally makes it a tank and spank. Its not quality, its half assed.
It is. By that logic, ultimate isn't quality either. Sometimes the incentive isn't there, sometimes the requirements are too high or sometimes the interest to try the content isn't there, and all these factors could apply prior to someone even doing the content to find out if it's any good.Quote:
I dont think its a stretch to say content that is unpopular and isn't being cleared isn't quality.
Not necessarily. They have over 100 people test things but they still miss things occasionally. That is the nature of software development.Quote:
Which means they didnt test the encounter properly, which is indicative of its quality.
Content not being done doesn't mean it's not quality. Yes, it generally means it's not "quality' - i.e. it isn't of value to the customer base and you even provided some reasons why: sometimes the incentive isn't there, sometimes the requirements are too high or sometimes the interest to try the content isn't there, and all these factors could apply prior to someone even doing the content to find out if it's any good.
If the incentive isn't there- many people will not invest their time- however people will still do Eureka years after it is released because there is an incentive to do so. Although there are valid criticisms of Island Sanctuary, anyone can do it, and can even profit off of it . Agreed, not everyone can do ultimate however every time it is released- there is a race to complete it, and after that, groups will still try to complete every ultimate, even years afterwards. They aren't abandoned.
However, there are a large number of complaints that criterion not being done, and that occurs quite quickly after it is released. It doesn't seem to meet the criteria of quality for the remarks that I've seen : yes, the interest is there but the rewards aren't of sufficient value from the time /skill/gear that would be clearing that content.
You are right, but its not the only answer, its just the easiest answer. Just about every extreme aside from Zodiark and Rubicante needs every player to have at least some understanding of what is going on during a fight to be able to clear it. You cannot clear any of them aside from Zodiark and (most of) Rubicante with following someone and doing DPS, on content. That being said, body checks do not prevent carries from occuring. There are plenty of people still selling carries/clears in PF, so its not even a decent answer to that issue.
So you are comparing the most difficult content in-game, that to have access to it requires you to clear the final boss of a savage raid tier and assuming we are on content will be extremely difficult as well. To content that requires you to talk to the NPC to unlock it.Quote:
It is. By that logic, ultimate isn't quality either.
One is difficult to unlock, and difficult to clear, the other is wholly accessible and leagues easier than an Ultimate and STILL doesn't get done. There is really no comparison.
"Criterion is leagues easier than an Ultimate" is one of the funniest things I've read on these forums. Tell me you've never touched either without telling me. All 3 of the Criterion dungeons are more demanding UWU and UCOB on a pure design standpoint and contain a mix of Extreme, Savage and Ultimate difficulty mechanics. Savage Criterion outright is a mini Ultimate. There are mechanics in Aloalo that are straight-up more taxing than any individual mechanic in Dragonsong or Omega Protocol (looking at you star cursed star pattern in Statice). Mechanically they are all well designed and anyone who has actually done them will probably give me that nod. I am critical as hell about the implementation of the savage reward system and the rarity of drops in the Another format, but they are not lacking in quality, challenge or innovation.
You probably don't remember or have done ultimate enough it's become second nature. If you did criterion savage every week it would become super easy too. You're probably comparing Ultimates in farm mode to Criterion savage in prog mode and thats not an accurate comparison. Understanding all the mechanics that go in an ultimate is always going to be way harder, even the tempo is different. The thing is once memorized and repeated ad nauseum it seems simple in retrospect.
Oh. Why- Actually, I would ask why its like that, and not just something you can activate in the Another Criterion of your choice rather than a separate duty, but then I remind myself that so many systems and ideas they implement are half-baked messes, and it all makes sense.
I've progged and cleared and farmed plenty. It is simply my opinion that Ultimates (especially UWU-UCOB) are not LEAGUES harder than a Criterion, and certainly not harder than Criterion savage, which was the entire point I was replying to. I've done both TOP and Aloalo and there is no one mechanic in TOP that out ranks the downtime chain mechanic at the end of Statice in terms of precise and fast positioning. That is the reason the Criterions are lacking in engagement - they are too difficult to appeal to the more casual audience that might be interested and don't provide enough incentive for the hardcore crowd. It's really a case of "who is this even for", but the instances in their own are still well designed if you happen to be someone looking for exactly this type of thing.
Are we ever getting a CWLS limit increase?
No, I am not comparing them (in terms of difficulty). I am saying that in general, there are reasons to not do both, that cause both not to be done by people. One is not done due to the amount of things that have to be cleared to unlock it and its sheer reputation, and one is not done due to a lack of incentive.
People don't avoid either of them "because they are not good raids". It is just that most people are not motivated by the quality of raids in this game.
Case in point: the minimum item level community, who are people who raid purely for the joy of raiding and virtually get no reward for doing it at all. This community is tiny compared to those who unsync everything for glamour or when the challenge has disappeared. The latter are motivated by ease, or reward, factors that have made ultimates and criterions less appealing to them.
A clear difference between them, and savage, is savage can eventually be unsynced as well.
It's mostly fluff, really. The apparent confirmation that we're getting an equivalent to Bozja and Eureka is about the most interesting thing there for me. I hope it's true and I also hope it's sooner rather than later in the patch cycle.
I'm a bit anxious about that. They mentioned that this was in their plans before this and I feel like it's more so just a reaction towards the player's attitudes towards the EW patch content.
I'm fine with it. I don't care for Eureka, but I like Bozja a lot. I just worry that it may be rushed out, and unpolished despite having two previous equivalents of said content in existence already.
Yeah, my expectations are buried deep in the ground at this point. They teased the concept of Garlemald having some content around rebuilding a portion of it that never amounted to anything and although it could be added in the future...there's only so long someone can wait for the additions that they'd like to see before they cease caring.
I'm mostly morbidly curious to see what they do at Fan Fest. Hrothgar women are going to be very niche but much like roegadyn women the very loud 'mUsClE mOmMy' crowd will shout to the high heavens about how awesome they are only to not actually play them in large numbers. Meanwhile I'm over here wondering if and when they're finally going to give Highlander men better faces or at least authentic eyebrows which have been requested since the days of ARR.
Exploratory or reconstruction content would excite me somewhat, but that's mostly because it's the only bit of content that makes the game feel like a real MMO that isn't raiding.
More housing inventory space is a huge need especially for large houses.
I think the problem with UCoB and UwU is that it's all a mind trick being played in people's minds. These fights are hard, there is no denying that. But it has diminishing returns with each new expansion that causes people to forget that they are hard. At this point you could probably unsync UCoB and UwU and very little of the community would actually care since they already don't view them as meaningful anymore. The truth is though, these fights are still hard, it's just we keep getting harder new content that raises the bar. So, our perception changes that these fights are casual even though nothing has changed about the fight. When the bar is risen, we lower the threshold collectively as a community for where "hardcore" begins, I guess.
As someone who feels the effects of the "You're just another copy and paste generic catgirl" memes from people that interact with me (sometimes from other catgirls). One thing that I really noticed about this community is that they are extremely loud about trying set yourself apart with your character even at the expense of making yourself ugly looking because it's "unique". Unique being the new pretty even if you look horribly. Yet all these people that want you to be unique will be playing standard generic things themselves. I see a lot with the femroe hype. Everyone going on about how attractive they are but you won't see people play it. It really minds boggles me at times.
They are still hard but they are actively getting easier with each expansion (at least with the current design trajectory), it's not just the players remembering it wrong. All the job simplifications, potency buffs, even new jobs that the fight was never designed for, have had an impact on how difficult the old content is.
Sure, the mechanical execution you have to perform is often still the same (not in all cases) but everything besides the mechanics dance has gotten easier.
He said they will add more options to character creation yayyyyyyyyyyyyyyyyyyyuyy
I'm going to keep my expectations low.
That's not at all what I mean. Rather, I think a lot of players only need to find the gameplay "enjoyable" without fussing over the minutiae of skill potencies and gauge management and optimal rotations. They may be content as long as skills are satisfying to use and the boss fight has cool mechanics.
You are partially right about people getting better - Tenstrike used to be very hard for me, but after TOP flex-o-rama it's nothing - but other factors have changed UCoB and UWU.
Increased potencies across the board mean that damage is irrelevant and you can live through things you couldn't live through before. My most recent clear of UCoB we died 17 times in total, with 2 deaths in Golden and cleared far, far before enrage. Despite the deaths, we brought him down to 40% before he phased to Golden. High damage means you skip mechanics too. No, you can't skip any of the Bahamut trios but you can delete half of Twin/Nael/Adds and avoid doing mechanics there. You can kill Golden fast enough you only see a couple of rounds of Exaflares instead of all of them.
I also lived through a Quickmarch tankbuster on RPR.
The mechs are the same, but the margin of error has increased dramatically which makes the fights easier.
Wrote all that and then saw this comment lol!
SMN/SGE/GNB are extremely powerful. More powerful than any job was at the release of UCoB/UWU. You bring a decent SMN and you can bet you won't fail the DPS 'checks' no matter how spaghetti the other DPS are being.
Unironically, I think Hrothgar women will be more popular than Roe women depending on their animations and if they don't make them look like goofy stuffed animals like the males. Tauren and Troll females hold a respectable amount of players in WoW. WoW is a different demographic and nothing will surpass the cat-lizard crowd, but maybe they will be a little more popular than expected. Time will tell. I could absolutely be wrong because a beast race in Final Fantasy is certainly a coin-toss.
P.S. I love your signature. I adore Nero. Shame we don't have a broad face like that without settling on "old" or "no eyebrows".