This.
And I tend to stay less in cleric stance with DRK.
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This one hundred percent !
I get more and more tank that qpit on me because i let their life go down a lot (around 20%)
Yes i like to DPS a lot... But 9 tank out of the 10 that yell at me do not use CD...
The last one made me laugh so much...
"You keep me alive why would I use CD ?"
...
Me : because i will kill you
He left before I could do it :'(
Having all heal Classes my conclusion is this:
(Please note this is my personal opinion and it might vary for other people)
WHM + WAR synergizes nicely. The Big heals combined with Regen, and self heals make it great. Add some holy spams to the mix and voila, a self sustaining tank with Healer DPS burst damage.
PLD + SCH is another great synergy. High mitigation + Shields make the shields last longer combine it with fairy and as SCH you can DPS like mad.
AST has the different sects, they can swap to whatever they want to and thus synergize nicely with both.
DRK is kinda the odd one out right now. I don't feel they have a synergy going with any healer atm. If anything I'd say AST due to the cards but they definitely feel a bit more squishy than the other two in my opinion.
Please keep in mind that it is ALL dependent on the Tank and healer. When I have a proper tank, popping cooldowns when they have to and dodging AOE's; Then as a healer (AST main) i pop a double (sometimes triple) regen on the tank and DPS to my hearts' content.
Bad tanks are hard to heal. End of discussion. Hue
You get it, I like you
Personally I find WAR the hardest to heal, they just seem to take hits twice as hard as all the other tanks do. Not to say that WAR are bad, because I've played with some pretty damn glorious WAR tanks that could stance dance and keep aggro and use CD's and such properly. It's just if a tank buster were to hit all 3 different types of tanks at once, to me it always seems like a WAR is takin that hit the hardest.
The higher healing bonus is nothing to scoff at haha. Defiance is practically equal to Shield Oath after the 2.0 buffs back when warrior was bad. Its just the HP yo-yo make it seem otherwise. Warriors do in fact take the full brunt of the hit, but thanks to the healing bonus provided it relatively equals out the same from taking a hit from Shield Oath.
CRINGE ALERT. THIS EXAMPLE SUCKS. Will give a proper example when I have the chance.
EXAMPLE:
"Say both tanks have 7000 base HP. The warrior with Defiance on now has 7000*1.25 or 8750 HP. If you have a big hit, say, a Death Sentence, coming in that hits for 6000 damage unmitigated, you have your PLD taking 6000*0.8 or 4800 damage. Your WAR takes the full 6000 unmitigated.
So now, you've got a PLD sitting at 2200 HP, and a WAR sitting at 2750 HP. 2200 out of 7000 max HP is 31.428%. 2750 out of 8750 max HP is, shockingly, 31.428%.
But now, of course, you need to be healed back up so you can take the next big hit. Your PLD is missing 4800 HP. Let's say you've got WHM that cure1's for 1200 a pop. Naturally this will take 4 cures to cap you back up. But what about our poor Warrior, who's missing 6000 HP? Well, thanks to Defiance's healing bonus, each 1200 HP cure1 now becomes 1500 HP healed. Miraculously, this divides into 6000 giving us an even 4 cures to take you back to full HP"
this example is ignoring cooldowns when taking the hit.
Warrior does get an instant rampart for basically every tank buster if people are really stuck up on warriors cooldown structure too. Really besides the passive block paladin use, there is hardly any difference besides how people play and the encounter.
Well, this certainly would be the case if Defiance actually increased healing by 25%*. Warriors don't get an "instant rampart" either for tank busters if you're not including CDs. If it was the case, what does this make Shield Oath and Grit?
* Which it does not. It's 20%
Out of all 3 the Dark Knight is the hardest, but in general it depends on the players ability to dodge and use defensive cooldown spells.
you misunderstand. When I said "not including CDs" I meant in that calculation/example. Not overall. Otherwise that wouldn't make sense. I fixed my wording to stop further confusion. I'm just saying how important it is to factor that warrior has basically a cooldown they can use for every tank buster. A mini rampart/shadowskin if you will.
which is? If you are going to say shelltron then thats only affected by physical attacks. Inner beast isn't. Or that "fights are scripted" then yeah I'm not going to disagree with that. Just saying IB is the only tank buster that can be applied whenever.
I'd rather you just outright say what I forgot lol.
actually you are right. I'll swap the examples then. I should have checked more thoroughly instead of just ripping it from a forum and hardly reading it. School/work has been kicking my butt lately since i've been hardly getting any sleep lol.
Thanks for the clarification.
That isn't exactly true, and a bit too general of a statement. Raid instances like most of Alexander where there is mainly magic damage, DRK will actually end up taking less damage and ultimately be easier to heal the heaviest tank busters. PLD shield cannot block magic.
DRK has have a PLD "Sentinel" equivalent that is just for magic available every 60s in DA+Dark Mind. PLD can only negate flat 30% damage every 180s. But on the opposite token where the instance is more physical, PLD has passive block capability with shield, whereas DRK has to rely on their basic cooldowns.
Hahaha that it is! That's actually pretty embarrassing that I missed such basic math. I'm just gonna leave that there as punishment until after this wedding event tomorrow. Going to make one slight edit however.
I'm going to get this right I swear! My integrity is on the line. Plus I hate leaving misinformation lol.
I'm a fairly new healer and my first dungeon (sastasha) last week was hectic. It was a newbie dark knight, and even though I said it was my first dungeon healing, still pulled everything. He took so much damage, that it was hard to heal him. Since then, I've had no problems healing, warrior and paladin are great, but dark knights are still scary.
Bad Dark knights are byfar the hardest to heal IMO. The problem being the whole class attracted people who like to do more damage and new ones tend to face roll the keyboard without hitting cooldowns, while staying in DPS stance and making the healer cry.
Excuse me as an experienced Dark Knight all I do is faceroll over my 9 defensive cooldown buttons.
I occasionally hit Unleash, but that's a mistake.
Don't hate the faceroll!
EDIT:
When I'm healing, I find it hardest to heal a warrior, because I expect them to heal passively from IB or using bloodbath and make my job easier.....but they never do.
They never do.
Paladins and Dark Knight's get treated like china dolls, so many heals to make sure every little scratch is taken care of, the poor things.
A scrub warrior will stick out like a sore thumb real early, they just sit on their wrath stacks so you see that nice "V" on their buff list sadly fall off each time.
Whereas you as the healer will cry a tear that it could have been an easy IB to self-heal and mitigate. For gosh sakes, it's the only cooldown you can use wrath on at level 35. To get to level 50+ and still not using it shows how much they probably fate grinded their way not knowing how to use such an awesome CD. I would focus target one just to see this myself. I'd even at-times politely say use your stacks as they become available. I don't know, people probably don't quite make the cut for jobs that require stack management and tanking at the same time. You see the five stacks, your IB button lights up. You have Infurate which is an awesome toolbox at 50 that gives you instant 5 stacks. It's not hard.
Never mind you won't see Thrill or the awesome Vengeance show up either, the latter basically slaps the mob while it mitigates.
Or that 210 DRK that CONSTANTLY loses hate to dps. I play DRK and think, "why does everyone hate this job, its great and plays well and is fun!" Then I go to dps a roulette with a DRK tank then think "oh, thats why."
Generally any tank who cannot hold threat or who bites off more than they can chew. I'm not super-geared (yet) but I can hold most of the groups I join. Once in a while, you'll get some under-geared hero who wants to do large pulls then blames me because he got blasted.
Had one the other day going as black mage, they still had a Deathbringer, blatantly said Darkside was useless to have up for trash. Welp. You know where this is going if you can play DRK to a respectable level.
I mean how can anyone be okay doing -20% damage instead of -5% for little effort? Was out of MP constantly cause they had (or recklessly i should say) to spam Unleash instead of Syphon Striking to MP recover lol. Barely living on a blood price prayer.
DRK is the easiest tank job to hold AoE hate, but these subpar to poor 60s still fumble with it. It's possible they get away with it because they could be playing with subpar DPS leveling up and when they hit 60, you start to see geared, good, DPS show up to the party. Now they are wetting their pants because their slouch play is finally catching up to bite them.
I tried to help but you know how some people are with advice given, when it wasn't even threatening. You would think you can listen to someone if you are huffing over how dry your MP is constantly. Oh the struggle some people have with the HW "more button" jobs.
The ones that don't know what CDs are or proper tank gear.
DRK seems to be by far the hardest to heal especially if they are bad but we all know that the worst our there is the tank that refuses to use CDs
- - - - -
Me: Tank use CDs
Tank: Why?! You always heal me back fully
Me: ... Go to hell maybe I shouldn't until you pop up CDs...
Awesome :)
ok heres my big question. Tanks ae hard to heal "what are you healing as?" if I"m healing a war and i know it i usualy go sch for added midigation to the huge health pool. i im healing a pld i go whm or added dps and they can midigate them selves and drks ill go with what ever know the strengths and weaknesses of the tanks and healers. and some of the healers just need to learn the jobs better
Which healing class for which tank is pretty irrelevant now. Any combination works :).
But yes, there are as many healers out there as there are tanks that need to learn how to use their abilities. Did ex rou as a PLD and got a WHM who didnt use assylum, assize, Tetragrammanton, or regen. These are equally as bad as tanks who dont use cooldowns.
I've always kind of preferred the opposite. SCH for PLD as they have more defensive options to allow me to stay in Cleric, and WHM for WAR because their Defiance works with WHMs more potent heals. It has no effect on Lustrate. However this was more relevant back in 2.x, you hardly see a WAR in Defiance these days. :D
Staying on topic though, with good tanks they all seem pretty similar. However at the start of 3.0 it was definitely DRK. I feel like a lot of non-tanks who had no clue were drawn to that job just because it had the 'cool' factor.
I love it when I get a paladin in my group.Because that means I get to stay in cleric stancs longer haha.I find DRK and WAR a little squishy for my taste.Especially DRK.
I have to say DRK. There seems to be more inexperienced DRK than any other tank class. Warrior has been around for a lot longer time and have more reliable, experienced players dedicated to it but they still seem to require more actual healing from me in most content. Easiest to heal would have to be Paladin. They take less damage and usually require less actual healing. Especially now with Clemency. I love seeing a paladin that has no problem using it. I'll take a PLD MT and a WAR/DRK OT setup every time.
Everyone seams to be saying DRK, and I agree. I think it boils down to who's sitting at the keyboard though. I've had more DRK's that have required constant heal spams than any other job. At the same time, I've had PLD and WAR players that have been just as tough to heal and DRK's that have tanked smooth as butter.