Having to manage the debuff timer was good, actually
Without having to manage the debuff timers, Vicewinder (Dreadwinder) feels kind of purposeless outside the beginning of the fight when it gives you your buffs faster. Having to know when to hold a charge so as not to refresh the timer too early was cool and added just the right amount of thought to a job that's just hitting the lit-up buttons otherwise. It really doesn't matter if some people were using Dread Fangs combo too much; differences in skill/knowledge is just a reality of life, and removing it just because of that is silly. The potency buffs for the two combo starters is laughably bad because it defeats the purpose of the job having separate combo starters in the first place. I think learning how to manage Noxious Gnash was like the one aspect of the job that matches the difficulty of pretty much anything you could have played before picking it up at level 80