Originally Posted by
Catstab
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B) Break the house down and camp for the new one
C) Break the house down, ending the relocation cooldown attached to the estate. Check the 6 open houses for being purchase-ready. If one is ready, buy it and relocate to your dream plot (before you try it: no, purchasing does not trigger relocation cooldown, only relocating does)
So currently:
-No one has to break FCs down for housing reasons, ever.
-Campers only face the timer once, then access the housing market freely (THIS is the problem.)
The suggestion:
-Sometimes social FCs die, but only if their leaders dare make a mistake in your deeply flawed system
-Campers camp every relocation they ever want, because standing at a placard adds replayability to ff14