I could be wrong, but aren't rules from Frontlines no longer applicable in Slaughter? Meaning that healers will have cleric stance + be able to stack medica 2
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I could be wrong, but aren't rules from Frontlines no longer applicable in Slaughter? Meaning that healers will have cleric stance + be able to stack medica 2
I had a blast being able to defend myself and do damage in WD, you know the "original" pvp mode that has the "similar" goal of killing ppl like fl slaughter will have?
Wd = kill everyone
Fl slaughter = tdm with x amount of points to achieve
We would be able to fend ppl off if you knew how to use ur cds and sprint at the right time and could quickly turn the tables on the ppl chasing you.
4 man = more responsibility on each player.
3 alliances x 3 = responsibility is difused between the 3 alliances and between the 8 ppl per each letter.
The point is that se has crippled us healers and probably will keep nerfing us till we can\\'t even use holy.
I like how you're both acting like Achievements are anywhere near as lucrative as tomestones and ignoring the potential that the "Dispatch # enemies on a Frontline campaign." could likely work exactly the same way the "Destroy # interceptor drones." Achievements work.
Even if they don't work that way, these Achievements are no different than the Paladin/Warrior mount Achievements. Get over it.
It's not for you to decide what's important and what's not. For some people an achievement might have more weigh than tomes. Stop discrediting stuff just because it's not important for you, if you don't care about achievements, there are others that do, and SE should bring equal rewards to all roles.
I find it very ironic how people often argue how the legalisation of parsers would make people too focused on their DPS while ignoring boss mechanics and thus wiping the party because they would be scared of being blamed for bringing low DPS. Then SE comes up with a "kill x people in PVP" achievement and somebody's best idea in here is to kill people throwing Aeros with 200 intelligence instead of healing with 550 mind.
Again, these Achievements, assuming they even work differently to the Drone/Node Achievements, are absolutely no different than the Warrior or Paladin Mount Achievements.
You want a Warlion Mount and corresponding title? Do content on Paladin.
You want Slaughterhouse Five Achievement? Do Frontlines as DPS. Or spend forever on it getting 1 kill/round as healer.
By all means, ask for a corresponding Healer based Achievement, one with a Title reward that would actually make sense (why would a Healer care about a Title based on slaughtering people...), but complaining that a set of Achievements are unfair because they (possibly) favour a specific set of Jobs is absurd. Perhaps I should quit because DPSs rarely get commendations and thus lose out on those Achievements? Or complain that there are Achievements for Raising people that my Dragoon cannot possibly get...
I'd argue that a healer who thinks his aeros and stone IIs are worth casting over his sleeps and heavys is the poorer of the two. You're only getting kills if you're lucky enough to get the kill shot on a guy that was about to die anyway. You're not contributing to the team in any meaningful way by trying to do damage as a healer in frontlines now that cleric stance is gone. Of course it's not impossible to snag a kill every now and then. No one said otherwise. It's not impossible for me to do some healing as a pld with cure too. But in all but extremely rare situations I'm probably better off doing something else.
To say a healer in frontlines is "bad healer" and an "utter failure" for not actively dpsing just suggests you're not super good at frontlines, champ. I can't even find you on the frontline standings anywhere, even searching by just your server and GC and looking back months. You sure you know what you're talking about, killer? Lodestone and your posts suggest that you don't. I'm not crying foul about the new game mode or the fairness of the new achievements, I'm taking issue with your stance about healers in frontlines. Like their job there isn't crap enough without little potatoes saying they're bad for not busting out the deepz.
I saw that as an incentive to try to encourage people to play tanks because there was (and is) a clear lack of them. But why on earth would you give even more incentive to people to play DPS by granting them achievements that are nearly unreachable by far far far less played classes (especially heals, I can see tanks having an easier time killing) when there is already one billion of DPS collapsing the DFs? No matter from what angle I try to look at this, I keep thinking it makes absolutely no sense. But whatever...
I stopped playing healer in Frontline because it's too boring.
why do they have to take Cleric Stance away from healers? don't want healer to attack? for what? why don't stop tanks from doing damages too?
Probably has something to do with exams.
As for my stance on Healers, are you really suggesting to me that Healers shouldn't do any damage at all? I said the Healers who leave with 0 damage dealt are failures. The simple fact that they did 0 damage, to me, indicates that they aren't using all of their abilities and could be contributing much more. Typically I notice that good Healers tend to deal a fair amount of damage, while the PvE Healers skirt around doing 1,000 damage total and likely need telling to set their PvP abilities...
I am not suggesting Healers should "bust out the deepz", I am simply suggesting that the ones who contribute something other than solely HP Restored numbers are far better than the ones who leave with an inflated HP Restored number for overhealing and nothing else...
No, I'm not. Your original argument wasn't "They should do > 0 damage because otherwise that indicates they aren't using their pvp skills and enfeebles." It was that they should be getting kills and doing a fair amount of damage if they're not bad healers, in the context of kill achievements. Those are two completely different arguments, and you're backpedaling hard. You were wrongly suggesting people are bad, and we've established you're lacking hard in experience regarding the matter. You can go 100 games and not get a kill and still be a beast-tier frontline healer. Your original argument was wrong, period. Your new super backpedaled argument is fine. Good frontline healers do use their pvp abilities. If that's your new argument, then sure. Good job.
I'll wait to see how kills are counted for the new achievements before saying how stupid SE is in that regard. If they do it like nodes then it should be fine. But as someone who actually does a fair share of frontlines, it'd be nice to see them at least try to make it more appealing for people to go as a healer. From what info we have of the new mode it doesn't seem like they're doing anything even remotely close to that though.
In the context of the Achievements, my argument was that it is possible for Healers to get some kills if they're actually contributing more than just HP Restored to the match. Healer who contribute nothing outside HP Restored are never going to get kills, the good Healers who do can occasionally get a couple. That is what I was saying.
As for making Healer more appealing, I honestly don't know what people expect them to do... Healers are the linchpin is virtually any PvP match, they're always going to get the most heat and people who can't stand that are simply never going to enjoy the role in PvP... I'd actually argue the new Adrenalin system favours Healers somewhat, seeing as it not only gives them an additional Benediction/Lustrate style ability, but is also something Archer/Bard gets. I can see Bards using Empyrean Rain being very beneficial to Healers. It's simply a matter of how powerful Raw Destruction is. If it's fairly potent then that is bad for Healers, if it's on the weaker side then it's arguably a good thing. DPS would have to coordinate their Adrenalin to deal with a Healer the same way they currently would with a Limit Break, and outside premades I don't see that happening.
Good luck getting 1000 kills as a healer anytime this decade with frontlines as it is now, no matter how good you are. The better you are, the harder it would be. Since good healers wouldn't be actively aiming for kill shots in the first place. It's completely unrealistic, and a dumb thing to even post. You're not getting those achievements as a healer unless party kills count towards it, period.
Actually, you'd be hurting your team trying to get kills in the new game mode, if you think about it. What's better? A healer without access to cleric stance getting a damage boost, or an actual dps on your team? You'd be bad for taking kills from your dps teammates, if anything. You're wrong either way, really. Just stop, little guy.
So what? You're acting like Achievements have to have realistic time frames for completion. They don't.
I was simply saying that a good healer will be able to get kills in Frontlines. They can, they do, and they will. Is this Achievement aimed at them? No, not really. Just like the Commendation Achievements aren't really aimed at anyone who isn't a Tank or Healer, but that doesn't stop DPS from occasionally getting a Commendation.
Likewise it would be bad for a Dragoon with Battle Fever to continue getting kills, but that additional 40% damage is almost certainly going to help them get more kills that the rest of the team would benefit more from.
I'm curious though, how close to Cleric Stance potency would Battle Fever actually put a Healer... Just like the Achievements we don't even know how Battle High/Fever will work; Ideally they'd have an Assist system built in so the whole team can get partial credit to counter the above situation.
Except it's not unrealistic for dps. That's the point. If you did frontlines you'd see that there isn't a shortage of dps. We don't need healers going dps for achievements. But they'll have to do that if they don't want to make it impossible for themselves if it goes by individual kills. That's not a super smart thing to put in the game, is all. I wasn't talking about that though, since we don't know how kills will be counted.
And again, that's not what you said. You said:
Which is wrong. You called people bad who aren't bad. You can be a mega-boss frontline healer and not get any kills. Zero. Because good frontline healers stay alive as long as possible, keep other people alive as long as possible, and sleep and enfeeble people when possible to prevent them from doing damage to you, your teammates, or nodes and to keep them from denying your team kill points by fleeing. Attempting to get kills or do meaningful damage are about as useful as a blm trying to heal his team with psychic. He's got better stuff to do, and so do you. You have no ability to pressure or burst, and your kill shot potential is mostly trying to get the finishing blow on a guy who is already going to be killed by your teammates anyway. What you said was wrong and clearly demonstrated your lack of experience as a frontline player, and you can't weasel out of that by trying to backpedal with me.
I am heals in PvP. I just soak dmg until the warrior/ninja kills me. I last as long as my sprint/regens lasts. If I have cooldowns, I will last the time the cooldown lasts, unless warrior has his Stun open. Then I die.
I came to terms with this a while back.
You have to stop thinking of the WHM as a healer.
You have to start thinking of a WHM as a harrasser/sponge. Bait stuff away from nodes with sleep punish, and absorb 2 DPS worth of dmg. That's it.
Good Healers contribute more than just HP Restored and can get kills by virtue of that alone. I wasn't saying good Healers always get multiple kills per round, or that they should focus on DPSing, I was simply saying that good healers can get kills period. It's the mindset of "We lost Clerics Stance, we can't attack now" that both confuses me and lead to me making that statement. Healers can do damage and can kill in Frontlines. Losing Clerics Stance did not change that fact, it simply nerfed a Healers ability to do so, it's still more than possible. I am really not arguing that healing or support are less important, I'm simply saying that Healers have opportunities to deal damage in Frontlines and the good ones take those opportunities. If you're not trying to deal damage when healing isn't a priority then I honestly don't know what you're doing after resistances build...
You're really oversimplifying matters as far as I'm concerned. With seven other party members around me am I likely to get a kill? No, not really. I've been in plenty of situations where I wasn't surrounded by my entire party though. Christ, I've been in enough 1v1s... I suppose that's less about being a good <role> and more about just being good enough at Frontlines to not let people ignoring OP be enough to lose you it though. If every single encounter in Frontlines was an 8v8 you'd have a point, I've played enough Frontlines to see plenty of other scenarios play out, though.
As for these Achievements encouraging bad play, did the Drone/Node Achievements encourage A and C to abandon their locations in favour of Mid? The Achievements may also be more reasonable for DPS, but they're still fairly big Achievements. 5,000 enemies slain? Unless that's counted as a group that's going to take a fair amount of time, even for a DPS... Even if SE goofed and they're for individual kills, I really don't see them having the power to make people actively aim to lose... If Achievements had that kind of power everyone would be a Tank for their Warlion. I'm sure a few individuals will deem the Achievements worthy enough to refuse being a Healer instead, but no where near enough to actively have an impact on the majority of matches...
I main tank in frontlines and wolves den, and it feels more like a buff-based job with lower dps, as you'll be spending more time utilizing Tetsudo (large aoe defensive buff) and your PVP knockbacks. And, considering Paladin can still use all their defensive PVE buffs and Warrior still has their monster HP, and both have the heavy armor, you can still eat a considerable amount more damage than the average DPS player. That, and kiting healers and casters around the flags with shield lob is amusing.
Trade-off of being harder to kill others by being harder to kill yourself.
Also, as far as achievements go, think about the mount reward for Frontlines. You can only get it via getting FIRST PLACE. If more players were concerned with it, everyone would have jumped ship and joined the same FC across most servers, fully breaking frontlines since everyone would be playing for the same team. This isn't the case at all. SE made it so that even losing teams get a decent reward, everyone getting the same amount of tomes, and your placement only affect wolf marks for PVP based gear. If we still have this kind of set-up for rewards, I think Slaughter will be just fine.
Again, you didn't say healers can get kills in that quote. You said what I quoted. Healers are bad if they're not getting kills is what you wrote. That isn't the case. Anyone who actually does frontlines and has the ability to recognize skill isn't going to ever say someone isn't a good healer because he never kills anyone. You said that a healer is bad if he doesn't get kills. That's what you wrote! If it isn't want you meant then just say so. All I'm saying is that what you wrote, that I quoted multiple times, is wrong. Because it is. That's it.
And if you're sitting on the outpost as a healer trying to dps a guy down then you're either pretty bad at frontlines or your entire party/alliance is pretty bad, and the guy you're dpsing is really bad if he gets killed by some healer defending the outpost.
And not playing healer because you're rewarded more as a dps isn't "bad play." Bad game design, maybe...
What I meant, and what I've repeatably been clarifying, is that good Healers can get kills, and that they damn well should be contributing some damage. Did I mean Healers should get a kill or more every match? No. I simply meant that Healers can and will get kills. I find it extremely doubtful that there are any serious PvPers playing Healer who have gone 100 matches without a single kill.
And if that doesn't honestly suggest I actually play Frontlines, I don't know what will. Just because there is an ideal scenario that should play out doesn't mean it always will. Individuals have different skill levels and different groups end up doing different things. There are far more scenarios than the simple 8v8@Flag that can play out in Frontlines. Like I said, I think you're oversimplifying how most matches play out, though perhaps it's just a difference in data center.
Like I said, I don't think Achievements have enough pull to significantly impact the game. I'm sure they will for some people, but I really doubt the majority of people are going to care that much. Every party I've seen with 8 DPS/Tanks someone or more always ends up switching to Healer, I don't see a set of Achievements changing that just like I don't see people abandoning Markets to farm the Drone Achievement.
I can't help but just laugh. Really. Killstealing.... seriously?
The point of PvP is to make your targets dead. Plain and simple. Dead and fast as you can. Kill your enemies faster, kill the PvE targets to 51% before your enemies to claim credit.
Do you really believe that anyone in PvP is going to care about killstealing... well except maybe you.
You want to win, yes? Damage everything you can to try to make them dead first. Plain and simple. Your side gangs up? Great... you will probably win faster. If you are really not damaging your enemies just because someone else got the 1st hit, your team probably isn't winning.
This attitude about PvP really boggles my mind... Even more than people just farming it for light lol
My bro, Face Breaker, is a healer main who probably has more frontline wins than most people have matches and he'd guess he hasn't had a single frontline kill that didn't involve pushing dudes off of mid as a healer post-CSnerf (Which I'm fairly certain do not count towards your kills since they die from fall damage). And he's exceptionally good at healer dpsing in other content (And could kill people like crazy before losing cleric stance). He isn't bad, and you can check lodestone frontline standings to see that he's a serious pvper.
But doesn't really matter if you're admitting that what you wrote is completely different than what you meant. "A healer is bad if he doesn't get kills" doesn't in any way translate to "a good healer may occasional get a kill every now and then." Those are two different statements. A really terrible healer can get a kill every now and then too. Contrary to what you wrote, getting kills isn't a criteria for good frontline healing. If you didn't mean what you wrote, that if a healer doesn't get kills he's bad, then fine. Just say that, no need to clarify any more than that because I couldn't care less what you meant. My stance is that what you wrote, that I quoted, is wrong. If you've no objection (because you didn't actually mean what you wrote) then that's the end of it, little guy.
So... you are just going to let your teammates die because they hit the target first? That seems... logical... well... not really.
If those people demanding others not join in "their" fight really think the enemy going to do the same, I have to laugh even harder.
I might even be tempted just to let them die in front of me for fun then kill their opponent just after they die to get full credit. (this is sarcasm, if you didn't notice) rofl
The name of the thread is "What is happening to healing in pvp?" and the part I was replying to (since you seem to have failed to scroll up a few messages) is
I was commenting on the silliness of the "killstealing" comment since in PvP everyone in your faction is on the same team and teams also get buffs.
Just because they add in a new "feature" like a killstreak doesn't change the fact that you want the opposing teams dead as fast as possible. When I happen to get on healer in PvP I am not going to hold back on my DPS and play the same way I have been playing... to get them dead and keep our side healed. Absolutely nothing has really changed about my playstyle ;) If I happen to get the last hit... sorry in advance, but its not going to stop me from trying to help them get dead.
Scenario A: both teammate and attacker are at 1% health and another person is beating on me and swiftcast and other main CD are down. I am gonna cast bio/ruinII/and or miasma II to get the opposing team dead 1st on my way to trying to kite my attacker while waiting for a CD to pop.
Haha lol just think about it.
In a lot of pvp kind of games or moba, dps/ tanks just generally do not like healers/ supports taking their kills. Amassing kills grant you better stuff that you can utilize to be able to kill ppl/ do stuff easier than u can before.
I'm pretty sure if that is the case in FLs a lot of dps won't be too happy with me killing their targets that they failed to finish off etc.
i'd hate to see healers get text spammed by their own teammates with wow "gg ks noob" or " ks fgt " or the such.
Only way for the devs to make this work for everyone is if they just add damn assist points that count towards bonuses.
So the healer can heal and throw out some dps to "assist" their dps in killing ppl.
I.e healer cast stone 1 and swiftcast sleep on running smn. Drgn jumps and kills them thanks to the cc the whm provided.
Drgn gets +1 points while the healer gets .5
So everyone wins and everyone did their job
Back in the days of WD, i remember healers had to be the sponge of limit breaks day in and day out lol.
Because everyone knew how op sprint and swiftcast heal was.
Dead healer = win right?
So the attunement right before limit breaks always made ur butt cheeks clench as you know u either dodged it or it was too late lol.
We are lé tanks, we soak damage and r expected to keep ppl alive. xD
I was curious about pvp as a healer but passed on the first two rounds as I read that healers died super fast and that didn't sound like much fun as I don't do dps, I just heal. After reading all of this, I think I will pass on pvp again and focus on final coil, it looks like a lot less stress.
so... even now if there arent 2 or 3 healers on same party in frontlines, usually the healer die right away, in a pvp mode that is a deathmatch, i wonder if being a healer would be like extra free kills for the other GCs...
wish there was some sort of better synergy between tanks and healers in frontlines, something like... if there is a tank near a healer the tank cover 50% of the damage the healer takes automatically... or something.. dunno...
Pretty much, and imo its not fun how the mode in theory, will force u to be a pet to the party and follow them around 24/7 cuz he moment u r alone a possible ninja can come and kill u just like that.
So u might aswell just turn " follow " command on to a tank and just be a heal bot. We barely have any say in where the party should go in this case as we are almost no threat besides our cc that have diminishing returns.
We r le tank.
Issue is we r expected to keep people alive also. <--shouldn't be our main role in people's minds anymore. Should be our off-time role.
Oh noes! I am being focused! EQUANIMITY HURDUR *stunned* *dps'ed* (Maybe I can break this stun with...no wait already at 20% health) *dead* "WTF heals?!" *sighs, respawn*
Yes this is true. I main SCH in PvP and basically I came to realization that my role isn't really to heal others, I mean if I can afford it I will, but your role as a healer is to be the punching bag and hope healer #2 can swing some love your way, and visa versa. That's why 2 healers is really desired, you have a "I scratch your back you scratch mine" type of relationship.
If you solo heal, the best you can do (IMO atleast) is train enemy dps / tanks away from the flag and place EOS by the flag, and hope his dinky heals can keep some of your team alive, meanwhile you got the ninja/war/pld/mnk wombo comboing your ass till attunement>death. All you can do is buy time through your cooldowns (equanimity, surecast, swiftcast, aetherstacks) and attract agro and hope it goes well.
Regen ALL THE THINGS
...
AGAIN