Except you have nothing at all to base your claims on. DRG buffs were confirmed by a dev, NIN nerfs have not been confirmed by anybody aside from the wannabe future tellers.
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i dont think ninja will move to third. if anything, dragoon and ninja will be about the same dps wise, with mnk being slightly higher sustained.
then again, people somehow fail to see the differences between them. mnk has a slow start, but stable damage once peak is reached.
ninja has no real ramp up time with spikes and group dmg boost.
dragoon has small ramp up with bigger spikes, higher health and defence.(poor magic defence)
It really should be Ninja third and Dragoon and Monk fighting for first.
Ninja has one directional requirement in Trick Attack. Nothing more. Other than that it is just simply going down your rotation. Static 20% damage buff for no work. 15% speed buff for a simple 1 2 3 ability combo. Can completely omit Dancing Edge from its rotation if a Warrior is present as well. It is the easiest of the three to play.
Personally I hope we lose blood for blood (DRK's here now; obviously you'd compensate by treading new design space) and low magic defense and become the highly conservative but dependable damage dealers Dragoons have always been in other games. There's always a place for that archetype in cutting edge endgame content. I do hate that we're seeing WoW style homogenized design considering how many abilities NIN directly lifted from DRG.
They have their own set of difficulties and no, they are not the easiest to play. You need to execute a long keystroke sequences properly and very fast or your dps will be bad. Or very bad.
NIN have by far the most dependence on proper execution (and you can't just spam the next ability) and good latency than other melee.
Hitting 3 1 2, 1 2 3, or 2 1 (Huton, Suiton, Raiton respectively) is not massively difficult to either execute or weave between GCDs efficiently. If latency is an issue we'd be calling Titan (Hard) a challenge, when it isn't.
Ninjutsu is more complex than the single key press other Jobs have for ability damage, but that's why Ninja boasts such high ability damage compared to the rest, probably the highest even.
After playing Rogue/Ninja almost exclusively since 2.4, going back to Monk or Dragoon just feels annoying. Every time Greased Lightning wears off because mechanics make it impossible to keep hitting the mob, or Heavy Thrust/Impulse Drive need to be reused because the boss turned suddenly for X mechanic. Annoying. Ninja has a latency issue with Ninjutsu, but that's fixed along with a latency fix/new ISP. The only time Ninjutsu actually becomes a mechanically difficult thing to pull off is in PvP, where you can end up frequently dealing with Stuns and the like. Very little of PvE ends up causing that, as long as everyone is doing their job properly, at least. If I end up using Rabbit Medium because I got hit with Paralysis because nobody Silenced High Voltage, I'm not going to go "Ninjutsu is hard", I'm going to go "Paladins/Bards suck".
Lol the mudra combinations aren't even specific like a proper jutsu should be. Half of them allow you to do whatever so long as you end it right. Also there are basically no real positionals so managing your character is infinitely easier and you can gear completely differently.
Positional attacks are just annoying. They don't make dragoon or monk more difficult to play at all. You can hug the line and barely have to move at all for monk and dragoon for most fights in the game. The only issue is when the boss turns a lot for attacks, but that doesn't make it harder to play. Positional attacks are just bad design when they cause a job to really struggle (like DRG with some FCoB stuff right now I guess?).
Harder is perhaps the wrong word, but that is still something Ninja simply does not have to deal with. Closest it gets is; "Opps, I just applied Dancing Edge when we have a Warrior tank".
Given SE decided Monk and Dragoon should have to suffer mechanics like this, it seems only fair that they beat Ninja, who doesn't have to suffer such mechanics.
inb4 more "i'm on dial up, ninjutsu is hard you guys! believe it!"
Maybe but You likely weren't colorblind
Moving 2 steps over clearly visible edge between flank and back is nothing hard too for skilled players.
Much more annoying is when you miss TA at the same situation.
Any immune/fight breaks too will lead you to lose ninjutsu (besides Huton) if boss decides to do it in the middle of ninjutsu cast. Annoying as hell.
I've seen no evidence that nerfing is their policy of "adjustment" in FFXIV. They have buffed and nerfed from what I've seen. DRG has been both buffed and nerfed, they just need a little more to put them on par with ninja.
FFXI was notorious for nerfs, but more recently they've been buffing every job (except SMN of course)
So make drg and mnk not have to deal with it too. I don't even understand why anyone *wants* to have to deal with forced lower dps on fights that force you to be in front or at the side for a big part of the encounter. It's pretty terrible that dragoon can't even get heavy thrust buff or disembowel/chaos thrust without being in the right position. At least monk's positional attacks only drop their damage some rather than gutting their rotation. I don't know, positional stuff has always just been so annoying to me on all games. That's why I jumped right on ninja when it came out. Artificial difficulty in the form of forcing jobs to deal a lot less dps on some encounters is not good design.
Most of which are predictable by enemy HP%. I can swap out a Suiton or Raiton for an early Huton in such a case, a Monk cannot likely keep Greased Lightning up, depending on the jump duration. Gods I wish they'd add 3 seconds to Greased Lightnings duration... That or Lv60 better bring something similar to Monks PvP skills...
Mostly for the party, not your individual DPS, though losing 160 potency in ability damage is never nice. Trick Attack is also only every minute, instead of fairly constantly throughout a fight; more chance for the same to happen to a Monk than a Ninja.
That's up to SE, not me. Simple fact is that Ninja doesn't suffer from such mechanics nearly as much with a static 20% damage buff and Huton, compared to what Dragoon and Monk have to endure. The three should be balanced with that in mind.
Only change I.can see is adding a 3. Second debuff to prevent chain trick attacks.
Positional attacks don't make the job harder at all *goes on to describe how it requires constant movement (as a fight should) and putting yourself in danger (the penalty for being tougher than a frail caster/doing more damage)* "Just annoying"? I enjoy requiring situational awareness personally and am bored to death when playing NIN at the mindlessness. I can let my mind drift and really only need to watch the HP bar tick and the colors brighten up. That's what happens to game feel when you eliminate the need to be cognizant of the enemy.
Also you must not play MNK or DRG because "hugging the line" that separates rear and flank is like begging to lose DPS and flow because the slightest turn in the mob or tank, or if anyone moves at all or anyone else gets aggro means you lose.
Enjoy the change to the haptic experience of playing these jobs if you destroy what keeps them engaging. You should check out the 3ds version of Street Fighter, you'd probably love playing Guile.
The positional requirements are part of the feel and lore of the job. BUT (in the case of DRG) the penalty for MISSING those positionals is sub-par DPS, basically a punishment because the tank can't stand still or the thing they are fighting turned to cast a spell on someone. We should do good damage if we miss those and better damage if we nail them, not bad damage if we miss and still sub-par damage even if we nail all positionals and weave all OGCD's perfectly on a completely stationary target while other jobs have movement speed and/or attack speed buffs and little/no positional requirements.
I don't want my positionals taken away, I just want them to be rewarding to maintain instead of punishing to neglect.
I played DRG through all 2.0 and 2.1, and I've played MNK since then on my lalafell. I cannot think of a single encounter (pre-FCoB, I don't know anything about FCoB yet) where there is movement required by the tank that is not predictable. If you're talking about dungeon farming or something, that's different. Someone else getting agro would make you lose damage even if you weren't hugging the line. I don't get your point here at all.
If you enjoy positional attacks, more power to you. I already said they've always been annoying to me, not that everyone finds them annoying. If you don't have fun on ninja because of the lack of positional attacks, don't play it. That doesn't mean ninja needs to be nerfed into the ground.
I find it amusing that coldbrand only has ninja to level 31 and Nalien hasn't even unlocked rogue unless he created a brand new character for the sole purpose of leveling ninja instead of using his character with multiple 50s.
Both of you should play the job at 50 before you cast judgement about how easy it is in my opinion. Sounds like bitter dragoons to me, just be patient, your buff is coming.
Actually, my actual account has everything at 50, not that that matters. Went over this in the other thread already. Ad hominem doesn't detract anything from the points I've made.
I can agree with that. I think that the penalty on DRG for failing to meet positional requirements is way too strict and needs to be addressed. I just don't think there's anything inherently wrong with the way ninja is now. I don't find it difficult now, but the learning curve was definitely much higher and took me a lot more practice than monk or dragoon. I'm still not perfect yet, but I think adding positional requirements (other than DE? I wouldn't be terribly upset about that one because I didn't even realize it wasn't actually flank for like two weeks lol) would make the job more stress than it's worth at this point.
DRGs been trampling on the NINs lately... so many NINs who think there immune to mechanics lately =\
Also, I'm pretty sure Yoshie said way back in 2.0 land that he will do everything he can to prevent nerfs from happening, and if you look back at class changes, very few nerfs have come to jobs. Most of the changes have been buffs.
I'd love to see some proof so that I could take you a little more seriously but I doubt I'll get it. Fact is, when you hide behind an alt nobody can tell if you're full of shit so people will assume you are, I'm not surprised you went over this in another thread already, quit hiding and you won't have to.
What I don't understand is that DRG buffs are confirmed, why are you crying for ninja to get positional requirements aside from Dancing Edge and TA? Odds are NIN will be demoted to 3rd place and then the fact that DRG and MNK are slightly more difficult (because give me a break, neither is actually hard) will be a moot point. People enjoy ninja because it's a completely different playstyle than DRG and MNK, why do you need to try and ruin that for them?
I'm not even advocating a nerf to the job, I don't even really feel the need for a buff, and the job plays IDENTICALLY to what I'd predict after having read the abilities the night the patch came out. There wasn't really any room for surprise. I'll use Doton when there will be several enemies or one large enemy in place for a duration of time, katon for group burst, raiton when huton is up and suiton fuidama is taken care of. I'll gain ring of thorns with no complexity, and two disembowel rip offs. Oh and the two elements of life surge split into two different abilities, except it also resets my main cooldown. Doesn't really sound like anything new to be perfectly honest. If there's a WAR in the party I can even ignore keeping up the debuff which MNKs require a second MNK to achieve. Cool.
Care to quote me as saying Ninja should have positional requirements (Dancing Edge still doesn't have one, by the way)? I have never said that. Go back to the other thread and actually read what I posted, at most I've suggested Raitons potency be nerfed in PvP and ranged dropped to 5y because Fuma Shuriken is just worthless otherwise.
And moments when boss turns to fire something is predictable by their rotation.
I really don't get why you downplay ninja hardships and not apply the same rules to monk/dragoon.
In worst case scenario it's 307 potency, not 160 as ninja benefits from the same 10% buff himself. It's around 850 damage or 15 dps for this given minute. Not really something you should ignore.
Monk and Dragoon do not have to endure mechanics that requires you to execute precisely key sequences and not just spam the next ability in rotation as everyone else do. And not only execute this sequences but also weave them perfectly into GCD.
And still - monks have higher dps than ninjas.
You are not forced to play NIN class, you know? Having a diversity for different tastes is a good thing, personally I don't like this whole "2 step" thing, I better will concentrate more on execution perfection.
For the record, I'm very happy they are buffing DRG. It's a long deserved buff that will make a lot of people happy. I just don't understand why people are trying to get NIN nerfed at the same time because there is no need for a nerf, the only ones suffering at the moment are dragoons and they have been since long before ninja was release.
I wouldn't bother continuing to argue Nailen, they don't seem to grasp basic design elements in terms of player engagement (IE: Game Feel, XIV sans positional = literally removing the last element of physical execution involved from rotations.) They're also hyper focusing on highly controlled situations IE endgame with a static where (ideally) everything runs perfectly smooth and there's no variance.
I... Know? All I'm saying is that Monk (and Dragoon) should have higher DPS, because the hardest thing Ninja has to do is not button mash... Please ignore Doctor Pepper, I have never really advocated nerfing Ninja (outside PvP), simply that Ninja should come third out of the three, which is something he himself expects when Dragoon gets buffed.
What I've been saying is simple; Ninja has a single potency nerf if mistakes are made, every 60 seconds. Dragoon, and more so Monk, can have the same issue constantly. Monk specifically can lose Greased Lightning to mechanics, while Ninja just keeps Venom and Huton up almost without effort (or without as far as Venoms go). Because of this, Ninja should come third, not second.
Why the hell people think I want positional requirements on Ninja I'll never know...
They'd be getting hit by the same attacks if they were on monk and dragoon. I don't know why people think a specific job has anything to do with someone failing to address fight mechanics.
And yeah, Yoshida did say that, and then blm and bard were subsequently nerfed in 2.1 (part of blm's was a scathe nerf because it was too strong in frontlines...because that means it needs to be nerfed in pve too!). BLM has been buffed since, but the point is that there is precedence for job nerfing. Hopefully DRG will get the buff it deserves and that will be the end of it, but people are right to be concerned.
on a group i can see, but one? how is anyone thinking this is a good idea? raiton and suiton are the go to moves on a single target. doton you are losing dps. the heavy affect only works on things that heavy itself works on, so that cant be used as an excuse either. the only time suiton is used is when trick/sneak attack are ready to be used. kassatsu only ensures a crit, it doesnt have a gain life back. the only move a ninja has that does that is mug if you use a specific venom. as for the debuff for slashing, if there isnt a war ninja has to do it. if there is, its a bonus. its the same thing if there is a second monk.
its like you havent played ninja in end game.... oh wait.
I really don't get it. Why do you think that "have to move 2 steps around boss" should be more rewarding that "cannot spam abilities"?
Both are demanding and requires certain skill especially in mechanics-heavy fights. Why one should be rewarding and another should be just ignored? Because you like one and not the other?
I don't mind dragoon to do more damage than NIN, but not because of this "movement", but rather because their utility is lower than monk and ninja.
I'm not hyper focusing, I'm just saying that no one cares about losing some dps in a dungeon you farm 500 times before new content is added.
You are awfully good at putting words in my mouth too. I don't like positionals, which is the whole reason I switched from monk to ninja. I don't think they should add positional requirements to all ninja attacks just because you find it somehow difficult and enjoyable. Not everything has to be exactly the same. There are enough similarities between all jobs already. FFXIV is not a complex game in terms of class/job mechanics.
Ninjutsu IS rewarded. Like I said earlier, Ninja boasts the highest potency in ability damage.
This certainly isn't about me liking Monk or Dragoon either. Ninja is my favorite Job in this game currently, I'm simply under no allusions that Ninjutsu are difficult to pull off, or that the base rotation is in any way a problem.
I'd really love to know how you're both messing up a simple 1 2, or 1 2 3 ability combo, I really would... Sadly, I've reached my idiotic daily post limit though.
This specifically though... You lose Greased Lightning when a mob decides to bugger off. When a mob decides to bugger off you do not suddenly hit Ten Ten Ten and get a Rabbit Medium.Quote:
It's a part of job - to either know how to keep GL on you or never make a mistake with jutsu.
I suggest you all brush up on your reading comprehension then, because "Ninja is easy to play" =/= "Nerf Ninja!" or "Make Ninja harder!". I'm not going to take the blame for others assuming I want, again, what is my favorite Job, changed.
As far as I'm concerned, I'm getting all this heat for daring not to play on dial up so that Ninjutsu combinations end up being easy for me to achieve...
I doubt you'll see this (seriously SE, why do we have a daily post limit? christ...), but pro tip; Always do Jin > Chi for Raiton. If the mob buggers off you can just add Ten and get Huton and adjust your Ninjutsu rotation accordingly (Huton > Suiton > Raiton becomes Huton > Raiton > Sution, for example). Most of the time a mob jumps its a predictable mechanic, though.
The reason people are coming to this conclusion is because you keep saying ninja is easier due to lack of positional requirements.
I'll admit it was an assumption on my part but you need to understand that people simply don't want to see jobs nerfed, period, and there have been threads and people calling for nerfs under the sole idea that positional requirements are hard which they are not.
The majority of the fights, with some exceptions like titan ex, will not have the boss turning around consistently and even those fights that do are typically predictable patterns that can be avoided fairly easily by simply learning the fight. I agree that positional requirements can be annoying as fuck, especially if you don't know a fight very well, but people are in here defending ninja because crybabies have been calling for a ninja nerf even after a dragoon buff has already been confirmed by the devs so what do you expect?
To everybody in this thread defending ninja, you come across as somebody who wants to see nerfs because you are making arguments about how easy the job is due to lack of positional requirements, it's as simple as that.