Originally Posted by
IDontPetLalas
Few points - this concept of healers is the job with the most responsibility? No, this is what got us into this situation in the first place, along with this attitude of the "DPS can essentially hit random buttons and the fight will just take longer.. as long as the healer fixes their mistakes".
All, roles have responsibility. If you start to dissect them and labelling them as , well, this role has more , or that role has more, then you start have issues such has healing anxiety, tanxiety, etc. You start saying that can't find a healer or a tank. you start having developers talking about "well we need to make this role accessible"
However that is completely different from the discussion around difficulty/challenge, and yes, I don't think anyone disagree that as someone progresses from normal content to expert , savage and ultimate each job and role is expected to have more knowledge and be able to optimize. Irrespective of the degree of difficulty, the role should be engaging.