So your point is non-raiders could benefit from BiS, but it's locked behind content they don't do? Okay. Something else to feel bad about for the bulk of us.
Raiders- pay crafters millions on millions of Gil every patch which is basically the thing that keeps the economy running at this point and the only thing that makes levelling crafters worth it
Forum- I sleep
Casuals- pay for a hairstyle they want that hardcore players have access to
Forum- real shit
Maybe people should level their crafters and suck Gil out of the bourgeoisie raider class. You’ll have more money than you know what to do with by 7.4
It takes longer hard work to gear up to the latest pentamelded crafter gear and tools to even be able to reliably HQ craft the week one gear that the raiders would be interested in buying, than it takes to prog most savages. It takes dedication and preparation, so say nothing of unlocking advanced resource nodes. Can we talk about the definition of casual used here?
It’s easy to pin all your problems on hardcore players when everyone you don’t like is hardcore
“Hardcore crafting” don’t make me laugh. Making 4-5 sets of gear in the savage sale window can be done playing 2-3 hours per day and barely requires any prep
If you don’t want to put any effort into this game just admit that, not try to exclude everyone who wants to put effort in to some “other” group you can loop in with the hardcore playerbase
Uh I do think this is actually false, the amount of leniency afforded with crafters in the 'modern era' is just so massive. People put far, far too much pressure and expectancy on themselves. Like, you can get yourself at the entry point which is the gear with default melds, and you would not really have much deficit versus someone that would be literally decked out with tens of millions in melds. This is something that has been greatly streamlined with crafters over the years. Control disparities are not as great as they were due to Innovation reworks, and similarly since there is a greater emphasis put on HQ materials for everyone.
The amount of preparation and dedication required is also greatly lower now. Like, back in HW if you wanted a Grade V materia you were spending 200-500k per attempt, and you would have special concealed nodes which had further rare items needed like Dryad Saps for Astral Birch. As a result of this you would easily see chestpieces alone used for raiding go for a good 40M. These are things which IMO do need to return to the game, as it did give crafters and gatherers another dimension to their gameplay (I do absolutely think people would complain here though)
What I will say though is there is a lot more of a collaborative effort between crafters and raiders, so more often than not they will be paying a fraction of what a full set is on the market, and the supply/demand aspect for crafted gear is already very solid, so I don't think it is a fair comparison to make anyway.
'Hardcore' crafters absolutely are a thing. Granted, I do not think it is necessarily a hardcore endeavor in itself.
I feel like you missed the point of the exchange there. I am one of those fully tooled up crafters ready craft the next best crafted tier as soon as 7.2 dropped. But it's late here, this is the last post I'm writing today as I am going to bed right now, so I am going to leave this and maybe another crafter will challenge your notion of "barely any prep needed".
For sure. You don't need to be anything remotely resembling a hardcore crafter to make millions off of raiders on savage patch releases though. In the modern game, leveling your crafters and gatherers doesn't take long at all. Gearing them is instant, it's just a gil investment. Then the actual crafts are just a case of grabbing macros from Teamcraft and going ham.
I have a few super casual friends who spend a couple of hours crafting a few sets plus some food and pots on patch day, undercut a few times per day until it sells and they make a decent amount of gil. It's very low effort and time investment. There's nothing hardcore about it.
This is a really good point that I wanted to highlight so it doesn't get lost. With certain exceptions like the Unreal exclusive mounts and minions, most of the rewards for the harder content in the game can only be obtained by doing that content and is not allowed to be traded or sold. And even with Unreal mounts and minions, there are systems in the game (ie the fact it's weekly) that keep that content alive allowing new people to decide to participate. And with many people doing Unreal each week, the prices for the things that are exclusive to it (which I believe are only a couple of the total offerings, some of the others can be gotten through WT IIRC) stay at a reasonable range. So it limits how much hardcore players can profit from casual players. This is tipping that balance a bit too far in the hardcore direction again.
I'm not a hardcore player, but why are people (likely casuals) using hardcore players as a punching bag for what's wrong at the game and as if the hardcore player is the wall preventing the flood of god tier casual content and not SE drip feeding us all content??? What's wrong with you people...
I don't disagree, there is nothing hardcore about it ultimately on a fundamental level, but then much of this is afforded by the fact that SE has such little self-respect of the side-content in this game. If you look at an experienced hardcore crafter versus one doing it casually you will night and day see difference in their results and pacing (not neccessarily associated with melds). You will even see this for those that craft directly for a static. You can see teams of 3-4 crafters be slower than a single person crafting for another static, just due to the amount of familiarity and prep done beforehand. Like I agree, you don't need to be, but community expectation and everything.. For me personally crafting on the market is a miserable experience with how the game is now. I am always doing prep way in advance so that I am going directly through statics
Much of the state of this is around some bizarre 'expectation' of what people should do.. Set by both themselves and the community (This happens for both crafters and raiders). Like, you don't need to fully deck yourself out to craft, you can approach it casually and make 20Mln, I mean you can do this anyway by just merely flipping. The game is very linear, the patches are very linear, how people consume the content is very linear and predictable. Granted, the latter is not necessarily a mindset I would expect from most people, just due to the nature of the activity.
Asking the real questions.
The raid content and its rewards aren't the problem. The problem is that, if you don't enjoy doing any of that, you're just not gonna have a lot of fresh, new content to sink your teeth into past MSQ until the field operations are out. And, given they don't tend to add that stuff until the X.2 patches, that's a whole lot of waiting with not a lot else that's new to do.
Yeah, I agree with that. I think that is the real issue. It's the fact that if you don't really interact with things like EXs, Savages, and Ults you have really have nothing to do other than log in and afk. I do think SQ needs to change how they release stuff. CAR shouldn't had release this patch, what should be released is the field operations or some other content that isn't really aimed at the savage crowd.
https://i.imgur.com/j1smSa7.png
I craft my own gear/consumables, thank you very much.
I'm not complaining about crafters/gatherers. I'm just pointing out the hypocrisy in casual players complaining about having to buy items from people who raid because the majority of those raiders are pumping the money back into the pockets of more casual players.
Because the trend for hairstyles is that they've come from more accessible content. This could be a wide spectrum on the more accessible range of content since we see them them in Gold Saucer, alliance raids, exploratory content, etc. And the trend with that more accessible content is that it has that longer shelf like Kaurhz has mentioned.
With this hairstyle, they're doing a complete 180 on that trend. The content isn't accessible, and there aren't things in the game itself that will keep people running it in spite of that inaccessibility. And many in this thread are giving their feedback about that sudden change in trends.
Hardcore raider attitudes AND casual player attitude are a contributing factor here. The lack of content sucks, sure. There's a vocal majority of hardcore raiders "happy" that they are the target audience and don't want to stop BEING the target audience. On the flipside, there's a vocal majority of casual players who are "upset" they aren't currently the target audience and feel like the hardcore raiders are being catered to at the moment.
Far be it for me to tell you what should or shouldn't be seen as difficult for you, but given that field operations haven't really been anything but casual thus far (outside of some of the raid content found within), I have to imagine none of that is going to change any time soon. But that's just my humble opinion as a relatively casual player.
No one on the forums is a majority on either side. Normal people don't come here.
"the general attitude from hardcore players seems to be that gatherers/crafters are just dirty wretches they have the misfortune of having to deal with sometimes"
Who is saying this? From where I'm standing, this just looks like you putting words in people's mouths. Everyone I know either crafts their own stuff, knows someone who will craft for them and buys from them at a cheaper price, or just gets on with it and buys what they need from the marketboard without whining about it.
I don't think it's particularly shocking news that most people would like for the things that they buy on the marketboard to drop in price but would not like for the things they sell on the marketboard to drop in price. I think that applies to pretty much everyone.
Would casuals be happy if the fashion accessory it dropped was instead a Beard and bald head like a certain strummer?
Eureka is basically wandering trash mobs and FATEs. Mechanically, it's the same as ye olde overworld map, except elemental affinities matter and different kinds of trash aggro on different kinds of mechanics -- which, if anything, makes Eureka more Final Fantasy-like than MSQ combat.
That's as casual as casual can be short of removing combat entirely. The one bit that isn't is an optional raid that unlocks after the main story concludes, and the process has you click through like three or four, "So, you do understand that this raid is challenging, yes?" dialogs.
What did you actually see in your "peek" that you think is beyond you?
Yeah, Eureka/Bozja are definitely casual content. It doesn't really require you to understand your job or game mechanics in any real depth and there's no prep, organisation or co-ordination required. It does require a bit of time to get through the zones but that's kind of the point. You aren't supposed to finish them in a day.
The CEs and instances in Bozja are roughly alliance raid difficulty, so you might die a few times at those depending how you generally do with that kind of content but you just get a raise from someone and it's no big deal.
Hardcore players are a binary. They either log in 30 seconds before raid, expect someone in their static to give them food and pots, say "see you next week" and then log out before even leaving the instance, or they have 30k+ achievement points. There is no in between.
Yes, and I shouldn't make sweeping statements suggesting they are all the same, apologies. While I frequently disagree with you in detail, you argue your points well and in good faith.
Contrast that with this thread which is clearly created to invite a subset of hardcore players to unload their tired, predictable insults on the bulk of the playerbase.
If any, I personally see Field Operation as "Casual content but with potential to be midcore'ish". They're relatively easy to 'clear' down to the last quest, but that's where the casual line starts to blurr into: you're certainly not required to gear up your elemental+2, getting physeos weapon stats roll, optimizing LAs setups, farming fragments to be sold to make bazillion gil, grinding the 3 rays, etc.
No, no. The term I used is vocal majority it's fine if you disagree but you don't get to dictate what my point is, it is my point, and I am making it. I have seen the term used a fair amount, just because NamiRocket doesn't use the term doesn't mean nobody does, every, anywhere, at all.