Rep responded to ANTECs request for ! icon for delivery quest and regular quest.
Original Thread Link: http://forum.square-enix.com/ffxiv/threads/18301
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Rep responded to ANTECs request for ! icon for delivery quest and regular quest.
Original Thread Link: http://forum.square-enix.com/ffxiv/threads/18301
would it be possible for you to translate this:
http://ebten.jp/p/9784047274310/#
In recent account maintenance we had on the 26th (US) 27th (JP)
With current FFXIV website (lodestone) news displaying method it just goes by date it was posted so maintenance info even if posted days ago if new news gets posted after it gets pushed down if too much gets put into older section and wont show up on the main page. JP side complained about this and they got response regarding this one.
Original Thread Link: http://forum.square-enix.com/ffxiv/threads/18202
I know YoshiP original said you can login where your players are at in Instance Raid if you DC but few days before the 1.18 patch we were all notified you can't and you will be kicked out which surprised many players. In the JP side they brought this situation up again and the Rep has responded to this one so here goes.
Original Thread Link: http://forum.square-enix.com/ffxiv/threads/17869
Saw on NA side people were talking about this, shield SP isn't awarded upon guild leve completion and the JP side also asked about this and they got a response.
Original Thread Link: http://forum.square-enix.com/ffxiv/threads/18357
That's Famitsu's FFXIV magazine, they used to have one for FFXI called Vana'diel Tsushin which had new interview, monster data, quest guides, strategy info for missions,etc. They going to release one for FFXIV called Eorzea Tsushin, comes out today in Japan... wish I can get but here in Cali for magazines takes day or two and today being Friday doubt they will have in the stores till Monday.
I'll check the stores Monday for them since I wanted to get it anyways and post any interesting info that hasn't been talked. But most likely the JP side someone might start bringing up info today if they are nice enough :)
**NEW** Interview - JP Game Magazine Eorzea Tsushin (Famitsu FFXIV) Vol 1 Summer - Click Here
(some info translated on page 2)
Some new info in there :) Enjoy
Original Thread Link: http://forum.square-enix.com/ffxiv/threads/17397
It'd be nice to know what this
http://forum.square-enix.com/ffxiv/t...l=1#post270984
Is about. It seems to have gotten lot of likes!
Thread was started by meme in the JP side for patches that's not mentioned in the prior patch information and given last minute, day of the patch.
Official Thread Link: http://forum.square-enix.com/ffxiv/threads/18034
Done translation for it posted above, it's basically telling devs/rep to tell the community about everything inside a patch before the actual patch release so people can discuss...
I'm 50/50 on this one, some stuff I believe dev/rep should of said it before hand like any system changes and stuff. But for like hidden story, quests, content would like them to keep it quiet so it becomes a surprise. Releasing everything kind of ruins the fun... at least that's just me.
EDIT: Updated OP with link to translated post
With the somewhat limited exploration capabilities that XIV has at the moment, I think it would be smart to at least mention where changes have taken place and point people in the proper direction.
Like they don't have to say the Empire is attacking at a b c and d head out and assist the resistance. They could just make mention "new adventures await in the following areas a b c and d" Then players at least know where they can enjoy new content and still keep the mystery of it. Otherwise you might find something and ponder if it's a fully developed concept or just something they accidentally put into the game lol.
Just FYI I'm not going to translate this one: http://forum.square-enix.com/ffxiv/threads/18968
Just says moderators need to do better job on the forums and telling reps/mods to do their job blocking trolls instead of deleting threads... or deleting threads that talks bad about SE but can't delete threads where people are bashing other players... it's only JP forum dramarama If you think someone is a troll just report them clicking on the Report Post stuff...
I was kind of hoping when I read the JP title for the thread it was about letting you use material + dark matter but I guess it wasn't... anyways
Guilty started a thread on the JP side saying the steps you have to go through to repair other people's gears in the bazaar is hard, and wants to see if it can be improved. Don't want to open the menu > check the bazaar > close the bazaar > switch gear > go back to bazaar > click on repair gear > then sit down click on repair... etc...etc...
I just set my keyboard shortcut for bazaar so not really hard for me, maybe game pad is harder?? not sure... anyways... here's short rep response.
Original Thread Link: http://forum.square-enix.com/ffxiv/threads/19226
Original Thread Link: http://forum.square-enix.com/ffxiv/threads/18826
Translated since it had 60+ likes.
Adding Pub (OP) also stated on the thread he doesn't want Dev's to lower tanks/range attacking classes.
Since we all know SE loves to nerf instead of making other classes stronger... It really loses motivation for players when they do that crap, why can't they just increase mobs HP or w/e and increase the weaker classes so it's balanced out to make it feel like everyone is doing better instead of nerfing and making it look like we all got nerfed (although it might of balanced it out.) I don't play WoW but I read before players complained long time ago when WoW nerfed something so instead of nerfing they increased everything else to match it and made players happy... same method... people want to see better damage, higher damage number... when you hit 400 damage before update and 200 after makes you a sad panda. Same for exp imo, keep enemy XP same but more xp required... most people look at the xp gained from the mob and go cool 400 exp!! rather than now... 70-150 exp although overall it's about the same exp overall after. (just how I look at it) I don't get it SE does fine on this part with console RPG's where you start at low level dealing 1-2 digit damage and as you get stronger you dealing 3-4 digit and end game like FFXIII was crazy with 4-5 digit damages... gives the player sense of getting really strong. FFXI was OK but when I played at 75 cap it was overall same damage all the way (except WS)
Is it just me or do I feel like they missed the point of that?
If ARC becomes Bard... I don't see a long-term issue here.
SE hasn't nerfed jobs in XI except very rarely after 2006. That doesn't mean nerfing isn't necessary. As far as this game is concerned, nerfing is especially necessary.
Nerfing is necessary what I meant in mine was instead of lowering the damage, why not increase everything else to balance it out, making it so those weaker jobs feel like they got stronger while the job that was already strong staying the same so they don't feel like they got nerfed. It's probably easier to program/adjust nerfing that one thing but I remember it demotivated some players I had in the linkshell back in the XI days.
Hopefully, however I still feel like they're missing the point about how it's us taking damage and the current enmity algoritim that's the issue, not our DPS. Since if you fail to cancel out an Inferno Drop (Not sure if it's based on luck, timing, amount of damaged while the Ogre "readies" it, or something else) you're as good as dead. Since if someone uses Curaga they'll more than likely get the attention of the Ogre, which will cause more complications.
Yah, good point Corrderio.
In the case of Ogre, looking at it from the perspective of a Lancer, Pugilist or Marauder (Melee DoW), it's really about potentially poor Boss Design mixed with unfinished Class Re-Design.
As that JP poster said, Melee are forced to fend for themselves sometimes. Inferno Drop being made into a multi-direction AOE attack is something that sounds cool in theory (i.e., a "classic Boss Move"), but seeing it in execution, Melee DoW get badly hurt by it.
Of course some methods to counter that are trying to cancel / stun the Inferno Drop, or Melee running out of the way and running back in, or Melee having cross-Class skills to help mitigate some of the damage. Those are all viable, and help, but as you and the JP poster said, it doesn't balance it out if they're not timed right / get hit by one: It causes someone to have to use more Cures pull away from the fight.
Hence, why Archer / Mages (Ranged Attacking) is more desirable.
I think if part of Matsui's response is making it so Melee DoW do increased damage / have more interesting skills to help counter that situation, then it could be better (e.g., say, Pugilist gets significantly enhanced Evasion skills (that work better than what they have now), that could make it so they can stay "close" to AOE'ing Bosses better and deal fast damage); or Lancers have a restored Twisting Vice to better reduce Boss TP, "stun locking" the Boss, etc.).
I've run through Dzemael with Melee DoW before, and it's possible, but it can be more inconveniet than using all Ranged. We'll see where 1.19, 1.20 go with this. I'm interested and hopeful. :)
I'm also wondering why each boss encounter is just one big baddie, it sucks that you're pretty much encouraged to only have one tank even though a full party gives you 8 member slots.
Besides them just not finishing class balancing and just bringing out the nerf bat, another problem is there are no real ways to interrupt an enemy specials besides hoping your WS interrupts the attack. Marauder has an interruption skill... on a 2m recast, probably 3 mins when used cross class. It's totally useless. In WoW every class had an interrupt skill of some kind on decent cooldown of 20s or less. Even though I hate WoW, at least they balanced the classes out eventually. It did take them a good amount of time to do it (like... 3 years or more), and as they always do, they are constantly making changes to class skills and balancing. But I hope SE will get it down faster.
Nerfing one or two classes, by tweaking a few damage values or skills, is vastly easier and, therefore, less time-consuming than adjusting health values for every monster in the game in the correct proportions to a buff. It may make the players feel good but just delays more important things.
Not sure this issue will ever be addressed to the satisfaction of the gentlemen who left this post. Because, there will always be one 'best' way to do something and it is up to the players to learn how to manage their skills/abilities to fit the situation. That being said, there are some things the dev. team can take to promote a balanced approach. Assuming they know the 'best' approach in development (1 tank, ranged dps, and healers), they can make changes such as make the monster weak to axe attacks, or stunned by lancer attacks (trammel), etc to promote innovative approaches.
P.S. Anyone remember that JP LS that did a full Monk 'Divine Might' fight? Sure the video is still out there.
LOVE the fact that they aren't going to do anything about AOE :D So easy to avoid and people need to also learn to interrupt them as well (This is ridiculously easy on ogre lmao). Whiners will obvious still whine about this cause they actually gotta watch where they step(VERY simple) and do something as simple as interrupting a LONG cast time aoe like ogre's lol... Thanks for the translation ^^
Ahem ... don't mean to be a prick, but we can discuss this subject at length on the below thread.
http://forum.square-enix.com/ffxiv/t...ll-Screwed-Up.
We should try to keep this thread on the translations, methinks.
move rant to diff forum, as to not encourage more people to discuss here
Anyways, I haven't thanked Reinhart enough for his translations so thank you again and again and again. Cause I know how hard it is to translate from french to english and i'm gonna give you more credit than I give myself since you translate from Japanese to english, and I view that as being harder!
^^
SE should make a quest wherein you must relay messages between two npcs. As a reward you get an item named Reinhart's subligar.
Thank you for the translation and discussion sharing services you do for both communities. Much appreciated.
NA side also asked this same question and don't think they got a response. JP side got one also going by kirakira and they got a response so here goes.
Original Thread Link: http://forum.square-enix.com/ffxiv/threads/14690
I'm one of those asking dev's to post server situation on the JP forums and they haven't responded to that, some said it's probably if they gave out details it will let the hackers, RMT's exploit the system... although I was asking for more general info without disclosing any server information... but anyways... devs are trying hard, I know they are so we have to just hope for the best.
It's pretty unfortunate that this game will never, ever be properly fixed before the server and engine fixes take place. They're just too important and necessary to make this game up to par. The more time it takes, the longer I will be uncertain about the game's true future.
At least they are working on these things- in what scale, we do not know. The longer it takes, the larger the changes will be, logically. Or, they are too limited by their promise to not wipe the characters, and have to be very careful not to corrupt them, slowing the development down.
All I want is a rough timeline. Next month, next year, just tell me when.
I think the servers will be upgraded to handle anything and everything. They should aim for that, at least.
And, hopefully, they'll make them easy to implement. if the server is dying after every change there's something off.
yea server limitations stopping the search which stops the delivery box function which stops the mail function which stops the..moghouse type environment function lol..priorities priorities
Plus, I think if they come out and address it fully and say something like, "There are some server-side fixes we need to make that are preventing us from doing several things we plan to do, like, delivery boxes, search functions, market ward searching, trading, mog houses, etc, etc. Currently we are 25% through figuring out the problem and think by end of 2011 we should have the problem fixed. We will update you on any progress changes to this schedule and outline future content this will affect then."
I would appreciate that. And, it would stop the uninformed or less informed from throwing up threads that say, "I WANT DELIVERY BOX NOW OR QUIT" threads because their will be a road map set for them to see (or ignore).